MyCustomContent
A bunch of random stuff I'm making to torture my friends but feel free to come along for the ride. Now actually works mostly!!! Adds a gun and enemies and stuff I guess... Newly added decor item!
Date uploaded | 9 months ago |
Version | 0.5.0 |
Download link | Camtas-MyCustomContent-0.5.0.zip |
Downloads | 11520 |
Dependency string | Camtas-MyCustomContent-0.5.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
MyCustomContent (MCC)
This is a mod I plan to add whatever random stuff I make into. Mainly here so I can test with friends :)
Very experimental and there may be many broken/buggy builds so watch out just in case
Current goals: adding more scrap items and dumb shop items to screw around with while polishing the imposter (specter was mainly a test and might be disabled) and revolver
Currently adds:
-
2 monsters (very experimental and potentially buggy)
- Specter: slowly floats towards the player when spotted and instantly kills on contact.
- Imposter: looks like AND sounds like your friends. Don't get lured in. Will flee once it thinks it's been found out.
-
4 scrap items
- David.
- Amogus
- Flamingo
- Happy meal
-
1 shop item
- Half full revolver, 3 shots in a 6-shooter (comes unloaded and can only reload by randomly spinning the half empty barrel)
-
1 ship decoration
- The shrine (use "shrine" keyword to purchase)
More to come in the future! (I'll create a proper page later with images, this is just a place holder)
Thanks
-
Huge thanks to:
- The skinwalkers mod (that I ripped the voice mimicry from, check it out) and
- Evaisa for LethalLib (amazing) and LethalThings (that I used as a template for this mod)
-
Models that aren't mine (not all included yet, I'll have to re-find the sources)
Sidenotes
- I'll try my best to push only working builds but this is the easiest way for me to test the mod with my friends so expect that it might break every now and then
- The github project is currently not up to date. I'll get around to properly setting it up later.
CHANGELOG
Changelog
v0.5.0
- added happy meal scrap
- should've upped versions when shrine was introduced but hey I'm winging most of this
v0.4.7
- added the shrine decor object (idk if it appears in the rotation but can be bought throught he keyword "shrine"
- probably other stuff but I forgot
v0.4.6
- imposter can now open doors (that too way too long, thanks Hamunii)
- general imposter AI tweaks
v0.4.5
- imposter now doesn't give you a kiss before running away
- imposter now makes player footstep noises
- imposter attack animation now plays properly
- flamingo scan node added... oops...
v0.4.4
- I didn't upload this one. oops...
- enemy position desync for non owners fixed
- added flamingo scrap
v0.4.3
- imposter suit NOW properly mimics players selected suits
- fixed revolver audio issues again
v0.4.2
- imposter suit mimicing now syncs with all players
- imposter AI fixes to make it less buggy hopefully
v0.4.1
- imposter now (hopefully) mimics player suits (wow that was potentially super easy)
v0.4.0
- FIXED AUDIO ISSUES I FORGOT I HAD, SORRY FOR ANYONE WHO'S BEEN USING IT SO FAR
v0.3.2
- hopefully fixed all audio sources finally
- fixed imposter ownership change issues
v0.3.1
- fixed sync and hit detection with revolver
- small changes to imposter
v0.3.0
- actually used netcode patcher so netcode works properly! (lmao)
- added half full revolver
- imposter *should* play player voice clips (will be different) for each player not just target
- fixed hold positions for scrap items
- other small tweaks
v0.2.1
- specter fixes
v0.2.0
- added amogus
- hopefully fixed audio issues cause I'm dumb
- imposter targetting fixed