Decompiled source of AntoineDamiel v1.1.6

BepInEx/plugins/Hamunii.ExampleEnemy.dll

Decompiled 2 months ago
#define DEBUG
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ExampleEnemy.Configuration;
using GameNetcodeStuff;
using Hamunii.ExampleEnemy.NetcodePatcher;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Hamunii.ExampleEnemy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+8d1b8ff2e359c25f3d9a283b5e2b390a9eeb3d3a")]
[assembly: AssemblyProduct("ExampleEnemy")]
[assembly: AssemblyTitle("Hamunii.ExampleEnemy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ExampleEnemy
{
	public class CopyFlowermanAI : EnemyAI
	{
		private bool evadeModeStareDown;

		private bool stopTurningTowardsPlayers;

		public float evadeStealthTimer;

		private int stareDownChanceIncrease;

		public PlayerControllerB lookAtPlayer;

		private Transform localPlayerCamera;

		private RaycastHit rayHit;

		private Ray playerRay;

		public Transform turnCompass;

		private int roomAndEnemiesMask = 8915200;

		private Vector3 agentLocalVelocity;

		public Collider thisEnemyCollider;

		private Vector3 previousPosition;

		private float velX;

		private float velZ;

		[Header("Kill animation")]
		public bool inKillAnimation;

		private Coroutine killAnimationCoroutine;

		public bool carryingPlayerBody;

		public DeadBodyInfo bodyBeingCarried;

		public Transform rightHandGrip;

		public Transform animationContainer;

		private bool wasInEvadeMode;

		public List<Transform> ignoredNodes = new List<Transform>();

		private Vector3 mainEntrancePosition;

		[Header("Anger phase")]
		public float angerMeter;

		public float angerCheckInterval;

		public bool isInAngerMode;

		public AudioSource creatureAngerVoice;

		public AudioSource crackNeckAudio;

		public AudioClip crackNeckSFX;

		public int timesThreatened;

		private Vector3 waitAroundEntrancePosition;

		private int timesFoundSneaking;

		private bool stunnedByPlayerLastFrame;

		private bool startingKillAnimationLocalClient;

		private float getPathToFavoriteNodeInterval;

		private bool gettingFarthestNodeFromPlayerAsync;

		private Transform farthestNodeFromTargetPlayer;

		[Space(5f)]
		public int maxAsync = 50;

		public override void Start()
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			base.movingTowardsTargetPlayer = true;
			localPlayerCamera = ((Component)GameNetworkManager.Instance.localPlayerController.gameplayCamera).transform;
			mainEntrancePosition = RoundManager.FindMainEntrancePosition(false, false);
		}

		public override void DoAIInterval()
		{
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			if (StartOfRound.Instance.livingPlayers == 0)
			{
				((EnemyAI)this).DoAIInterval();
				return;
			}
			if (((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f))
			{
				if (base.currentBehaviourStateIndex == 2)
				{
					((EnemyAI)this).SetMovingTowardsTargetPlayer(base.targetPlayer);
					if (!inKillAnimation && (Object)(object)base.targetPlayer != (Object)(object)GameNetworkManager.Instance.localPlayerController)
					{
						((EnemyAI)this).ChangeOwnershipOfEnemy(base.targetPlayer.actualClientId);
					}
					((EnemyAI)this).DoAIInterval();
					return;
				}
				if (base.currentBehaviourStateIndex == 1)
				{
					if ((Object)(object)base.favoriteSpot != (Object)null && carryingPlayerBody)
					{
						if (base.mostOptimalDistance < 5f || ((EnemyAI)this).PathIsIntersectedByLineOfSight(base.favoriteSpot.position, false, true, false))
						{
							AvoidClosestPlayer();
						}
						else
						{
							base.targetNode = base.favoriteSpot;
							if (Time.realtimeSinceStartup - getPathToFavoriteNodeInterval > 1f)
							{
								((EnemyAI)this).SetDestinationToPosition(base.favoriteSpot.position, true);
								getPathToFavoriteNodeInterval = Time.realtimeSinceStartup;
							}
						}
					}
					else
					{
						AvoidClosestPlayer();
					}
				}
				else
				{
					ChooseClosestNodeToPlayer();
				}
			}
			else
			{
				if (base.currentBehaviourStateIndex == 2)
				{
					((EnemyAI)this).SetDestinationToPosition(waitAroundEntrancePosition, false);
					((EnemyAI)this).DoAIInterval();
					return;
				}
				Transform val = ((EnemyAI)this).ChooseFarthestNodeFromPosition(mainEntrancePosition, false, 0, false, 50, false);
				if ((Object)(object)base.favoriteSpot == (Object)null)
				{
					base.favoriteSpot = val;
				}
				base.targetNode = val;
				((EnemyAI)this).SetDestinationToPosition(val.position, true);
			}
			((EnemyAI)this).DoAIInterval();
		}

		public void AvoidClosestPlayer()
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)farthestNodeFromTargetPlayer == (Object)null)
			{
				gettingFarthestNodeFromPlayerAsync = true;
				return;
			}
			Transform val = farthestNodeFromTargetPlayer;
			farthestNodeFromTargetPlayer = null;
			if ((Object)(object)val != (Object)null && base.mostOptimalDistance > 5f && Physics.Linecast(((Component)val).transform.position, ((Component)base.targetPlayer.gameplayCamera).transform.position, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1))
			{
				base.targetNode = val;
				((EnemyAI)this).SetDestinationToPosition(base.targetNode.position, false);
				return;
			}
			if (carryingPlayerBody)
			{
				DropPlayerBody();
				DropPlayerBodyServerRpc();
			}
			AddToAngerMeter(base.AIIntervalTime);
			base.agent.speed = 0f;
		}

		public void AddToAngerMeter(float amountToAdd)
		{
			if (base.stunNormalizedTimer > 0f)
			{
				if ((Object)(object)base.stunnedByPlayer != (Object)null)
				{
					stunnedByPlayerLastFrame = true;
					angerMeter = 12f;
				}
				else
				{
					angerMeter = 2f;
				}
				return;
			}
			angerMeter += amountToAdd;
			if (angerMeter <= 0.4f)
			{
				return;
			}
			angerCheckInterval += amountToAdd;
			if (!(angerCheckInterval > 1f))
			{
				return;
			}
			angerCheckInterval = 0f;
			float num = Mathf.Clamp(0.09f * angerMeter, 0f, 0.99f);
			if (Random.Range(0f, 1f) < num)
			{
				if (angerMeter < 2.5f)
				{
					timesThreatened++;
				}
				angerMeter += (float)timesThreatened / 1.75f;
				((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(2);
				EnterAngerModeServerRpc(angerMeter);
			}
		}

		[ServerRpc]
		public void EnterAngerModeServerRpc(float angerTime)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Invalid comparison between Unknown and I4
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Invalid comparison between Unknown and I4
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
				{
					if ((int)networkManager.LogLevel <= 1)
					{
						Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
					}
					return;
				}
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2847883838u, val, (RpcDelivery)0);
				((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref angerTime, default(ForPrimitives));
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2847883838u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				EnterAngerModeClientRpc(angerTime);
			}
		}

		[ClientRpc]
		public void EnterAngerModeClientRpc(float angerTime)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2697060406u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref angerTime, default(ForPrimitives));
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2697060406u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					angerMeter = angerTime;
					base.agent.speed = 9f;
					((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(2);
					waitAroundEntrancePosition = RoundManager.Instance.GetRandomNavMeshPositionInRadius(mainEntrancePosition, 6f, default(NavMeshHit));
				}
			}
		}

		public void ChooseClosestNodeToPlayer()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.targetNode == (Object)null)
			{
				base.targetNode = base.allAINodes[0].transform;
			}
			Transform val = ((EnemyAI)this).ChooseClosestNodeToPosition(((Component)base.targetPlayer).transform.position, true, 0);
			if ((Object)(object)val != (Object)null)
			{
				base.targetNode = val;
			}
			float num = Vector3.Distance(((Component)base.targetPlayer).transform.position, ((Component)this).transform.position);
			if (num - base.mostOptimalDistance < 0.1f && (!((EnemyAI)this).PathIsIntersectedByLineOfSight(((Component)base.targetPlayer).transform.position, true, true, false) || num < 3f))
			{
				if (base.pathDistance > 10f && !ignoredNodes.Contains(base.targetNode) && ignoredNodes.Count < 4)
				{
					ignoredNodes.Add(base.targetNode);
				}
				base.movingTowardsTargetPlayer = true;
			}
			else
			{
				((EnemyAI)this).SetDestinationToPosition(base.targetNode.position, false);
			}
		}

		public override void Update()
		{
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0770: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0694: Unknown result type (might be due to invalid IL or missing references)
			//IL_069a: Unknown result type (might be due to invalid IL or missing references)
			//IL_069f: Unknown result type (might be due to invalid IL or missing references)
			//IL_06a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_06ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_06d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_06d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_07bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0647: Unknown result type (might be due to invalid IL or missing references)
			//IL_093d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0942: Unknown result type (might be due to invalid IL or missing references)
			//IL_02eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_09c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0963: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a1d: Unknown result type (might be due to invalid IL or missing references)
			//IL_058d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0593: Unknown result type (might be due to invalid IL or missing references)
			//IL_0598: Unknown result type (might be due to invalid IL or missing references)
			//IL_05a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_05a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_05c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c5: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			if (base.isEnemyDead || inKillAnimation || (Object)(object)GameNetworkManager.Instance == (Object)null)
			{
				return;
			}
			if (((NetworkBehaviour)this).IsOwner && gettingFarthestNodeFromPlayerAsync && (Object)(object)base.targetPlayer != (Object)null)
			{
				float num = Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position);
				if (num < 16f)
				{
					maxAsync = 50;
				}
				else if (num < 40f)
				{
					maxAsync = 15;
				}
				else
				{
					maxAsync = 4;
				}
				Transform val = ((EnemyAI)this).ChooseFarthestNodeFromPosition(((Component)base.targetPlayer).transform.position, true, 0, true, maxAsync, true);
				if (!base.gotFarthestNodeAsync)
				{
					return;
				}
				farthestNodeFromTargetPlayer = val;
				gettingFarthestNodeFromPlayerAsync = false;
			}
			if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(((Component)this).transform.position + Vector3.up * 0.5f, 30f, 60, -1f))
			{
				if (base.currentBehaviourStateIndex == 0)
				{
					((EnemyAI)this).SwitchToBehaviourState(1);
					if (!base.thisNetworkObject.IsOwner)
					{
						((EnemyAI)this).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
					}
					if (Vector3.Distance(((Component)this).transform.position, ((Component)GameNetworkManager.Instance.localPlayerController).transform.position) < 5f)
					{
						GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.6f, true);
					}
					else
					{
						GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.3f, true);
					}
					base.agent.speed = 0f;
					evadeStealthTimer = 0f;
				}
				else if (evadeStealthTimer > 0.5f)
				{
					int playerObj = (int)GameNetworkManager.Instance.localPlayerController.playerClientId;
					LookAtFlowermanTrigger(playerObj);
					ResetFlowermanStealthTimerServerRpc(playerObj);
				}
			}
			Vector3 val2;
			switch (base.currentBehaviourStateIndex)
			{
			case 1:
			{
				if (isInAngerMode)
				{
					isInAngerMode = false;
					base.creatureAnimator.SetBool("anger", false);
				}
				if (!wasInEvadeMode)
				{
					RoundManager.Instance.PlayAudibleNoise(((Component)this).transform.position, 7f, 0.8f, 0, false, 0);
					wasInEvadeMode = true;
					base.movingTowardsTargetPlayer = false;
					if ((Object)(object)base.favoriteSpot != (Object)null && !carryingPlayerBody && Vector3.Distance(((Component)this).transform.position, base.favoriteSpot.position) < 7f)
					{
						base.favoriteSpot = null;
					}
				}
				if (base.stunNormalizedTimer > 0f)
				{
					base.creatureAnimator.SetLayerWeight(2, 1f);
				}
				else
				{
					base.creatureAnimator.SetLayerWeight(2, 0f);
				}
				evadeStealthTimer += Time.deltaTime;
				if (base.thisNetworkObject.IsOwner)
				{
					float num2 = ((timesFoundSneaking % 3 != 0) ? 11f : 24f);
					if ((Object)(object)base.favoriteSpot != (Object)null && carryingPlayerBody)
					{
						num2 = ((!(Vector3.Distance(((Component)this).transform.position, base.favoriteSpot.position) > 8f)) ? 3f : 24f);
					}
					if (evadeStealthTimer > num2)
					{
						evadeStealthTimer = 0f;
						((EnemyAI)this).SwitchToBehaviourState(0);
					}
					if (!carryingPlayerBody && evadeModeStareDown && evadeStealthTimer < 1.25f)
					{
						AddToAngerMeter(Time.deltaTime * 1.5f);
						base.agent.speed = 0f;
					}
					else
					{
						evadeModeStareDown = false;
						if (base.stunNormalizedTimer > 0f)
						{
							DropPlayerBody();
							AddToAngerMeter(0f);
							base.agent.speed = 0f;
						}
						else
						{
							if (stunnedByPlayerLastFrame)
							{
								stunnedByPlayerLastFrame = false;
								AddToAngerMeter(0f);
							}
							if (carryingPlayerBody)
							{
								base.agent.speed = Mathf.Clamp(base.agent.speed + Time.deltaTime * 7.25f, 4f, 9f);
							}
							else
							{
								base.agent.speed = Mathf.Clamp(base.agent.speed + Time.deltaTime * 4.25f, 0f, 6f);
							}
						}
					}
					if (!carryingPlayerBody && base.ventAnimationFinished)
					{
						LookAtPlayerOfInterest();
					}
				}
				if (!carryingPlayerBody)
				{
					CalculateAnimationDirection();
					break;
				}
				Animator creatureAnimator2 = base.creatureAnimator;
				val2 = Vector3.ClampMagnitude(((Component)this).transform.position - previousPosition, 1f);
				creatureAnimator2.SetFloat("speedMultiplier", ((Vector3)(ref val2)).sqrMagnitude / (Time.deltaTime * 2f));
				previousPosition = ((Component)this).transform.position;
				break;
			}
			case 0:
			{
				if (isInAngerMode)
				{
					isInAngerMode = false;
					base.creatureAnimator.SetBool("anger", false);
				}
				if (wasInEvadeMode)
				{
					wasInEvadeMode = false;
					evadeStealthTimer = 0f;
					if (carryingPlayerBody)
					{
						DropPlayerBody();
						((Behaviour)base.agent).enabled = true;
						base.favoriteSpot = ((EnemyAI)this).ChooseClosestNodeToPosition(((Component)this).transform.position, true, 0);
						if (!((NetworkBehaviour)this).IsOwner)
						{
							((Behaviour)base.agent).enabled = false;
						}
						Debug.Log((object)"Flowerman: Dropped player body");
					}
				}
				Animator creatureAnimator = base.creatureAnimator;
				val2 = Vector3.ClampMagnitude(((Component)this).transform.position - previousPosition, 1f);
				creatureAnimator.SetFloat("speedMultiplier", ((Vector3)(ref val2)).sqrMagnitude / (Time.deltaTime / 4f));
				previousPosition = ((Component)this).transform.position;
				base.agent.speed = 6f;
				break;
			}
			case 2:
			{
				bool flag = false;
				if (!isInAngerMode)
				{
					isInAngerMode = true;
					DropPlayerBody();
					creatureAngerVoice.Play();
					creatureAngerVoice.pitch = Random.Range(0.9f, 1.3f);
					base.creatureAnimator.SetBool("anger", true);
					base.creatureAnimator.SetBool("sneak", false);
					if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(((Component)this).transform.position, 60f, 15, 2.5f))
					{
						flag = true;
						GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.5f, true);
					}
				}
				if (!flag && GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(((Component)this).transform.position, 60f, 13, 4f))
				{
					GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.8f, 1f);
				}
				CalculateAnimationDirection(3f);
				if (base.stunNormalizedTimer > 0f)
				{
					base.creatureAnimator.SetLayerWeight(2, 1f);
					base.agent.speed = 0f;
					angerMeter = 6f;
				}
				else
				{
					base.creatureAnimator.SetLayerWeight(2, 0f);
					base.agent.speed = Mathf.Clamp(base.agent.speed + Time.deltaTime * 1.2f, 3f, 12f);
				}
				angerMeter -= Time.deltaTime;
				if (((NetworkBehaviour)this).IsOwner && angerMeter <= 0f)
				{
					((EnemyAI)this).SwitchToBehaviourState(1);
				}
				break;
			}
			}
			if (isInAngerMode)
			{
				creatureAngerVoice.volume = Mathf.Lerp(creatureAngerVoice.volume, 1f, 10f * Time.deltaTime);
			}
			else
			{
				creatureAngerVoice.volume = Mathf.Lerp(creatureAngerVoice.volume, 0f, 2f * Time.deltaTime);
			}
			Vector3 localEulerAngles = animationContainer.localEulerAngles;
			if (carryingPlayerBody)
			{
				base.agent.angularSpeed = 50f;
				localEulerAngles.z = Mathf.Lerp(localEulerAngles.z, 179f, 10f * Time.deltaTime);
				base.creatureAnimator.SetLayerWeight(1, Mathf.Lerp(base.creatureAnimator.GetLayerWeight(1), 1f, 10f * Time.deltaTime));
			}
			else
			{
				base.agent.angularSpeed = 220f;
				localEulerAngles.z = Mathf.Lerp(localEulerAngles.z, 0f, 10f * Time.deltaTime);
				base.creatureAnimator.SetLayerWeight(1, Mathf.Lerp(base.creatureAnimator.GetLayerWeight(1), 0f, 10f * Time.deltaTime));
			}
			animationContainer.localEulerAngles = localEulerAngles;
		}

		[ServerRpc]
		public void DropPlayerBodyServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Invalid comparison between Unknown and I4
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Invalid comparison between Unknown and I4
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
				{
					if ((int)networkManager.LogLevel <= 1)
					{
						Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
					}
					return;
				}
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1435950538u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1435950538u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				DropPlayerBodyClientRpc();
			}
		}

		[ClientRpc]
		public void DropPlayerBodyClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(411995788u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 411995788u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					DropPlayerBody();
				}
			}
		}

		private void DropPlayerBody()
		{
			if (carryingPlayerBody)
			{
				carryingPlayerBody = false;
				bodyBeingCarried.matchPositionExactly = false;
				bodyBeingCarried.attachedTo = null;
				bodyBeingCarried = null;
				base.creatureAnimator.SetBool("carryingBody", false);
			}
		}

		private void LookAtPlayerOfInterest()
		{
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			if (isInAngerMode)
			{
				lookAtPlayer = base.targetPlayer;
			}
			else
			{
				lookAtPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false);
			}
			if ((Object)(object)lookAtPlayer != (Object)null)
			{
				turnCompass.LookAt(((Component)lookAtPlayer.gameplayCamera).transform.position);
				((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 30f * Time.deltaTime);
			}
		}

		private void CalculateAnimationDirection(float maxSpeed = 1f)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			agentLocalVelocity = animationContainer.InverseTransformDirection(Vector3.ClampMagnitude(((Component)this).transform.position - previousPosition, 1f) / (Time.deltaTime * 2f));
			velX = Mathf.Lerp(velX, agentLocalVelocity.x, 10f * Time.deltaTime);
			base.creatureAnimator.SetFloat("VelocityX", Mathf.Clamp(velX, 0f - maxSpeed, maxSpeed));
			velZ = Mathf.Lerp(velZ, 0f - agentLocalVelocity.y, 10f * Time.deltaTime);
			base.creatureAnimator.SetFloat("VelocityZ", Mathf.Clamp(velZ, 0f - maxSpeed, maxSpeed));
			previousPosition = ((Component)this).transform.position;
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			((EnemyAI)this).OnCollideWithPlayer(other);
			PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, inKillAnimation || startingKillAnimationLocalClient || carryingPlayerBody, false);
			if ((Object)(object)val != (Object)null)
			{
				KillPlayerAnimationServerRpc((int)val.playerClientId);
				startingKillAnimationLocalClient = true;
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void KillPlayerAnimationServerRpc(int playerObjectId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2905392997u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, playerObjectId);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2905392997u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				if (!inKillAnimation && !carryingPlayerBody)
				{
					inKillAnimation = true;
					base.inSpecialAnimation = true;
					base.isClientCalculatingAI = false;
					base.inSpecialAnimationWithPlayer = StartOfRound.Instance.allPlayerScripts[playerObjectId];
					base.inSpecialAnimationWithPlayer.inAnimationWithEnemy = (EnemyAI)(object)this;
					KillPlayerAnimationClientRpc(playerObjectId);
				}
				else
				{
					CancelKillAnimationClientRpc(playerObjectId);
				}
			}
		}

		[ClientRpc]
		public void CancelKillAnimationClientRpc(int playerObjectId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(394818930u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, playerObjectId);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 394818930u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && (int)GameNetworkManager.Instance.localPlayerController.playerClientId == playerObjectId)
				{
					startingKillAnimationLocalClient = false;
				}
			}
		}

		[ClientRpc]
		public void KillPlayerAnimationClientRpc(int playerObjectId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0204: Unknown result type (might be due to invalid IL or missing references)
			//IL_0209: Unknown result type (might be due to invalid IL or missing references)
			//IL_020e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0219: Unknown result type (might be due to invalid IL or missing references)
			//IL_0226: Unknown result type (might be due to invalid IL or missing references)
			//IL_022b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0234: Unknown result type (might be due to invalid IL or missing references)
			//IL_0249: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3527721356u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, playerObjectId);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3527721356u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				base.inSpecialAnimationWithPlayer = StartOfRound.Instance.allPlayerScripts[playerObjectId];
				if ((Object)(object)base.inSpecialAnimationWithPlayer == (Object)(object)GameNetworkManager.Instance.localPlayerController)
				{
					startingKillAnimationLocalClient = false;
				}
				if ((Object)(object)base.inSpecialAnimationWithPlayer == (Object)null || base.inSpecialAnimationWithPlayer.isPlayerDead || !base.inSpecialAnimationWithPlayer.isInsideFactory)
				{
					FinishKillAnimation(carryingBody: false);
				}
				base.inSpecialAnimationWithPlayer.inAnimationWithEnemy = (EnemyAI)(object)this;
				inKillAnimation = true;
				base.inSpecialAnimation = true;
				base.creatureAnimator.SetBool("killing", true);
				((Behaviour)base.agent).enabled = false;
				base.inSpecialAnimationWithPlayer.inSpecialInteractAnimation = true;
				base.inSpecialAnimationWithPlayer.snapToServerPosition = true;
				Vector3 val3 = ((!((NetworkBehaviour)base.inSpecialAnimationWithPlayer).IsOwner) ? ((Component)base.inSpecialAnimationWithPlayer).transform.parent.TransformPoint(base.inSpecialAnimationWithPlayer.serverPlayerPosition) : ((Component)base.inSpecialAnimationWithPlayer).transform.position);
				Vector3 position = ((Component)this).transform.position;
				position.y = ((Component)base.inSpecialAnimationWithPlayer).transform.position.y;
				playerRay = new Ray(val3, position - ((Component)base.inSpecialAnimationWithPlayer).transform.position);
				turnCompass.LookAt(val3);
				position = ((Component)this).transform.eulerAngles;
				position.y = turnCompass.eulerAngles.y;
				((Component)this).transform.eulerAngles = position;
				if (killAnimationCoroutine != null)
				{
					((MonoBehaviour)this).StopCoroutine(killAnimationCoroutine);
				}
				killAnimationCoroutine = ((MonoBehaviour)this).StartCoroutine(killAnimation());
			}
		}

		private IEnumerator killAnimation()
		{
			WalkieTalkie.TransmitOneShotAudio(crackNeckAudio, crackNeckSFX, 1f);
			crackNeckAudio.PlayOneShot(crackNeckSFX);
			Vector3 endPosition = ((Ray)(ref playerRay)).GetPoint(1f);
			if (endPosition.y < -80f)
			{
				Vector3 startingPosition = ((Component)this).transform.position;
				for (int i = 0; i < 5; i++)
				{
					((Component)this).transform.position = Vector3.Lerp(startingPosition, endPosition, (float)i / 5f);
					yield return null;
				}
				((Component)this).transform.position = endPosition;
			}
			base.creatureAnimator.SetBool("killing", false);
			base.creatureAnimator.SetBool("carryingBody", true);
			yield return (object)new WaitForSeconds(0.65f);
			if ((Object)(object)base.inSpecialAnimationWithPlayer != (Object)null)
			{
				base.inSpecialAnimationWithPlayer.KillPlayer(Vector3.zero, true, (CauseOfDeath)4, 0, default(Vector3));
				base.inSpecialAnimationWithPlayer.snapToServerPosition = false;
				float startTime = Time.timeSinceLevelLoad;
				yield return (object)new WaitUntil((Func<bool>)(() => (Object)(object)base.inSpecialAnimationWithPlayer.deadBody != (Object)null || Time.timeSinceLevelLoad - startTime > 2f));
			}
			if ((Object)(object)base.inSpecialAnimationWithPlayer == (Object)null || (Object)(object)base.inSpecialAnimationWithPlayer.deadBody == (Object)null)
			{
				Debug.Log((object)"Flowerman: Player body was not spawned or found within 2 seconds.");
				FinishKillAnimation(carryingBody: false);
			}
			else
			{
				base.inSpecialAnimationWithPlayer.deadBody.bodyBleedingHeavily = true;
				FinishKillAnimation();
			}
		}

		public void FinishKillAnimation(bool carryingBody = true)
		{
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_0167: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0191: Unknown result type (might be due to invalid IL or missing references)
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_019e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
			if (killAnimationCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(killAnimationCoroutine);
			}
			base.inSpecialAnimation = false;
			inKillAnimation = false;
			startingKillAnimationLocalClient = false;
			base.creatureAnimator.SetBool("killing", false);
			if ((Object)(object)base.inSpecialAnimationWithPlayer != (Object)null)
			{
				base.inSpecialAnimationWithPlayer.inSpecialInteractAnimation = false;
				base.inSpecialAnimationWithPlayer.snapToServerPosition = false;
				base.inSpecialAnimationWithPlayer.inAnimationWithEnemy = null;
				if (carryingBody)
				{
					bodyBeingCarried = base.inSpecialAnimationWithPlayer.deadBody;
					bodyBeingCarried.attachedTo = rightHandGrip;
					bodyBeingCarried.attachedLimb = base.inSpecialAnimationWithPlayer.deadBody.bodyParts[0];
					bodyBeingCarried.matchPositionExactly = true;
					carryingPlayerBody = true;
				}
			}
			evadeStealthTimer = 0f;
			base.movingTowardsTargetPlayer = false;
			ignoredNodes.Clear();
			if (!carryingBody)
			{
				base.creatureAnimator.SetBool("carryingBody", false);
			}
			if (((NetworkBehaviour)this).IsOwner)
			{
				Vector3 position = ((Component)this).transform.position;
				position = RoundManager.Instance.GetNavMeshPosition(position, default(NavMeshHit), 10f, -1);
				if (!RoundManager.Instance.GotNavMeshPositionResult)
				{
					RaycastHit val = default(RaycastHit);
					position = ((!Physics.Raycast(((Component)this).transform.position, -Vector3.up, ref val, 50f, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1)) ? base.allAINodes[Random.Range(0, base.allAINodes.Length)].transform.position : RoundManager.Instance.GetNavMeshPosition(((RaycastHit)(ref val)).point, default(NavMeshHit), 10f, -1));
				}
				((Component)this).transform.position = position;
				((Behaviour)base.agent).enabled = true;
				base.isClientCalculatingAI = true;
			}
			((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(1);
			if (((NetworkBehaviour)this).IsServer)
			{
				((EnemyAI)this).SwitchToBehaviourState(1);
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void ResetFlowermanStealthTimerServerRpc(int playerObj)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3278959226u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, playerObj);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3278959226u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					ResetFlowermanStealthClientRpc(playerObj);
				}
			}
		}

		[ClientRpc]
		public void ResetFlowermanStealthClientRpc(int playerObj)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2462061333u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, playerObj);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2462061333u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && playerObj != (int)GameNetworkManager.Instance.localPlayerController.playerClientId)
				{
					LookAtFlowermanTrigger(playerObj);
				}
			}
		}

		public void LookAtFlowermanTrigger(int playerObj)
		{
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			if (!((NetworkBehaviour)this).IsOwner)
			{
				return;
			}
			if (!evadeModeStareDown)
			{
				if (Random.Range(0, 70) < stareDownChanceIncrease)
				{
					stareDownChanceIncrease = -6;
					evadeModeStareDown = true;
				}
				else
				{
					stareDownChanceIncrease++;
				}
				evadeStealthTimer = 0f;
			}
			if (carryingPlayerBody && (Object)(object)base.favoriteSpot != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.favoriteSpot).transform.position) < 5f)
			{
				DropPlayerBody();
			}
		}

		public override void KillEnemy(bool destroy = false)
		{
			if ((Object)(object)base.creatureVoice != (Object)null)
			{
				base.creatureVoice.Stop();
			}
			base.creatureSFX.Stop();
			creatureAngerVoice.Stop();
			base.creatureAnimator.SetLayerWeight(2, 0f);
			((EnemyAI)this).KillEnemy(false);
			if (carryingPlayerBody)
			{
				carryingPlayerBody = false;
				if ((Object)(object)bodyBeingCarried != (Object)null)
				{
					bodyBeingCarried.matchPositionExactly = false;
					bodyBeingCarried.attachedTo = null;
				}
			}
			if (inKillAnimation)
			{
				FinishKillAnimation(carryingBody: false);
			}
		}

		public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if (base.isEnemyDead)
			{
				return;
			}
			base.enemyHP -= force;
			if (((NetworkBehaviour)this).IsOwner)
			{
				if (base.enemyHP <= 0)
				{
					((EnemyAI)this).KillEnemyOnOwnerClient(false);
					return;
				}
				angerMeter = 11f;
				angerCheckInterval = 1f;
				AddToAngerMeter(0.1f);
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_CopyFlowermanAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Expected O, but got Unknown
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Expected O, but got Unknown
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(2847883838u, new RpcReceiveHandler(__rpc_handler_2847883838));
			NetworkManager.__rpc_func_table.Add(2697060406u, new RpcReceiveHandler(__rpc_handler_2697060406));
			NetworkManager.__rpc_func_table.Add(1435950538u, new RpcReceiveHandler(__rpc_handler_1435950538));
			NetworkManager.__rpc_func_table.Add(411995788u, new RpcReceiveHandler(__rpc_handler_411995788));
			NetworkManager.__rpc_func_table.Add(2905392997u, new RpcReceiveHandler(__rpc_handler_2905392997));
			NetworkManager.__rpc_func_table.Add(394818930u, new RpcReceiveHandler(__rpc_handler_394818930));
			NetworkManager.__rpc_func_table.Add(3527721356u, new RpcReceiveHandler(__rpc_handler_3527721356));
			NetworkManager.__rpc_func_table.Add(3278959226u, new RpcReceiveHandler(__rpc_handler_3278959226));
			NetworkManager.__rpc_func_table.Add(2462061333u, new RpcReceiveHandler(__rpc_handler_2462061333));
		}

		private static void __rpc_handler_2847883838(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Invalid comparison between Unknown and I4
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
			{
				if ((int)networkManager.LogLevel <= 1)
				{
					Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
				}
			}
			else
			{
				float angerTime = default(float);
				((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref angerTime, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((CopyFlowermanAI)(object)target).EnterAngerModeServerRpc(angerTime);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2697060406(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				float angerTime = default(float);
				((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref angerTime, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((CopyFlowermanAI)(object)target).EnterAngerModeClientRpc(angerTime);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1435950538(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Invalid comparison between Unknown and I4
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
			{
				if ((int)networkManager.LogLevel <= 1)
				{
					Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
				}
			}
			else
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((CopyFlowermanAI)(object)target).DropPlayerBodyServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_411995788(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((CopyFlowermanAI)(object)target).DropPlayerBodyClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2905392997(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerObjectId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerObjectId);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((CopyFlowermanAI)(object)target).KillPlayerAnimationServerRpc(playerObjectId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_394818930(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerObjectId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerObjectId);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((CopyFlowermanAI)(object)target).CancelKillAnimationClientRpc(playerObjectId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3527721356(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerObjectId = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerObjectId);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((CopyFlowermanAI)(object)target).KillPlayerAnimationClientRpc(playerObjectId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3278959226(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerObj = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerObj);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((CopyFlowermanAI)(object)target).ResetFlowermanStealthTimerServerRpc(playerObj);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2462061333(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int playerObj = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerObj);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((CopyFlowermanAI)(object)target).ResetFlowermanStealthClientRpc(playerObj);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "CopyFlowermanAI";
		}
	}
	internal class ExampleEnemyAI : EnemyAI
	{
		private enum State
		{
			SearchingForPlayer,
			StickingInFrontOfPlayer,
			HeadSwingAttackInProgress
		}

		public Transform turnCompass = null;

		public Transform attackArea = null;

		private float timeSinceHittingLocalPlayer;

		private float timeSinceNewRandPos;

		private Vector3 positionRandomness;

		private Vector3 StalkPos;

		private Random enemyRandom = null;

		private bool isDeadAnimationDone;

		[Conditional("DEBUG")]
		private void LogIfDebugBuild(string text)
		{
			Plugin.Logger.LogInfo((object)text);
		}

		public override void Start()
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			LogIfDebugBuild("Example Enemy Spawned");
			timeSinceHittingLocalPlayer = 0f;
			base.creatureAnimator.SetTrigger("startWalk");
			timeSinceNewRandPos = 0f;
			positionRandomness = new Vector3(0f, 0f, 0f);
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
			isDeadAnimationDone = false;
			base.currentBehaviourStateIndex = 0;
			((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
		}

		public override void Update()
		{
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			if (base.isEnemyDead)
			{
				if (!isDeadAnimationDone)
				{
					LogIfDebugBuild("Stopping enemy voice with janky code.");
					isDeadAnimationDone = true;
					base.creatureVoice.Stop();
					base.creatureVoice.PlayOneShot(base.dieSFX);
				}
				return;
			}
			timeSinceHittingLocalPlayer += Time.deltaTime;
			timeSinceNewRandPos += Time.deltaTime;
			int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
			if ((Object)(object)base.targetPlayer != (Object)null && (currentBehaviourStateIndex == 1 || currentBehaviourStateIndex == 2))
			{
				turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
				((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
			}
			if (base.stunNormalizedTimer > 0f)
			{
				base.agent.speed = 0f;
			}
		}

		public override void DoAIInterval()
		{
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
			{
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				base.agent.speed = 3f;
				if (FoundClosestPlayerInRange(25f, 3f))
				{
					LogIfDebugBuild("Start Target Player");
					((EnemyAI)this).StopSearch(base.currentSearch, true);
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
				break;
			case 1:
				base.agent.speed = 5f;
				if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 20f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null)))
				{
					LogIfDebugBuild("Stop Target Player");
					((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
					((EnemyAI)this).SwitchToBehaviourClientRpc(0);
				}
				else
				{
					StickingInFrontOfPlayer();
				}
				break;
			case 2:
				break;
			default:
				LogIfDebugBuild("This Behavior State doesn't exist!");
				break;
			}
		}

		private bool FoundClosestPlayerInRange(float range, float senseRange)
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f);
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f);
				range = senseRange;
			}
			return (Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range;
		}

		private bool TargetClosestPlayerInAnyCase()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			base.mostOptimalDistance = 2000f;
			base.targetPlayer = null;
			for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
			{
				base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
				if (base.tempDist < base.mostOptimalDistance)
				{
					base.mostOptimalDistance = base.tempDist;
					base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
				}
			}
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				return false;
			}
			return true;
		}

		private void StickingInFrontOfPlayer()
		{
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)base.targetPlayer == (Object)null) && ((NetworkBehaviour)this).IsOwner && timeSinceNewRandPos > 0.7f)
			{
				timeSinceNewRandPos = 0f;
				if (enemyRandom.Next(0, 5) == 0)
				{
					((MonoBehaviour)this).StartCoroutine(SwingAttack());
				}
				else
				{
					positionRandomness = new Vector3((float)enemyRandom.Next(-2, 2), 0f, (float)enemyRandom.Next(-2, 2));
					StalkPos = ((Component)base.targetPlayer).transform.position - Vector3.Scale(new Vector3(-5f, 0f, -5f), ((Component)base.targetPlayer).transform.forward) + positionRandomness;
				}
				((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
			}
		}

		private IEnumerator SwingAttack()
		{
			((EnemyAI)this).SwitchToBehaviourClientRpc(2);
			StalkPos = ((Component)base.targetPlayer).transform.position;
			((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
			yield return (object)new WaitForSeconds(0.5f);
			if (!base.isEnemyDead)
			{
				DoAnimationClientRpc("swingAttack");
				yield return (object)new WaitForSeconds(0.35f);
				SwingAttackHitClientRpc();
				if (base.currentBehaviourStateIndex == 2)
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
			}
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			if (!(timeSinceHittingLocalPlayer < 1f))
			{
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				if ((Object)(object)val != (Object)null)
				{
					LogIfDebugBuild("Example Enemy Collision with Player!");
					timeSinceHittingLocalPlayer = 0f;
					val.DamagePlayer(20, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				}
			}
		}

		public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if (!base.isEnemyDead)
			{
				base.enemyHP -= force;
				if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead)
				{
					((MonoBehaviour)this).StopCoroutine(SwingAttack());
					((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
					((EnemyAI)this).KillEnemyOnOwnerClient(false);
				}
			}
		}

		[ClientRpc]
		public void DoAnimationClientRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(249397563u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 249397563u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				LogIfDebugBuild("Animation: " + animationName);
				base.creatureAnimator.SetTrigger(animationName);
			}
		}

		[ClientRpc]
		public void SwingAttackHitClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3378112882u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3378112882u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			LogIfDebugBuild("SwingAttackHitClientRPC");
			int num = 8;
			Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num);
			if (array.Length == 0)
			{
				return;
			}
			Collider[] array2 = array;
			foreach (Collider val3 in array2)
			{
				PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false);
				if ((Object)(object)val4 != (Object)null)
				{
					LogIfDebugBuild("Swing attack hit player!");
					timeSinceHittingLocalPlayer = 0f;
					val4.DamagePlayer(40, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				}
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_ExampleEnemyAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(249397563u, new RpcReceiveHandler(__rpc_handler_249397563));
			NetworkManager.__rpc_func_table.Add(3378112882u, new RpcReceiveHandler(__rpc_handler_3378112882));
		}

		private static void __rpc_handler_249397563(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ExampleEnemyAI)(object)target).DoAnimationClientRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3378112882(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ExampleEnemyAI)(object)target).SwingAttackHitClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "ExampleEnemyAI";
		}
	}
	[BepInPlugin("Hamunii.ExampleEnemy", "ExampleEnemy", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static AssetBundle? ModAssets;

		internal static PluginConfig BoundConfig { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
			InitializeNetworkBehaviours();
			string path = "AntoineDamiel";
			ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
			if ((Object)(object)ModAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			EnemyType val = ModAssets.LoadAsset<EnemyType>("AntoineDamieltest");
			TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("AntoineDamielTN");
			TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("AntoineDamielTK");
			Dictionary<LevelTypes, int> dictionary = new Dictionary<LevelTypes, int>
			{
				{
					(LevelTypes)4,
					30
				},
				{
					(LevelTypes)16,
					300
				},
				{
					(LevelTypes)64,
					70
				},
				{
					(LevelTypes)128,
					60
				},
				{
					(LevelTypes)512,
					45
				},
				{
					(LevelTypes)(-1),
					30
				}
			};
			Dictionary<string, int> dictionary2 = new Dictionary<string, int>();
			NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
			Enemies.RegisterEnemy(val, dictionary, dictionary2, val2, val3);
			Logger.LogInfo((object)"Plugin Hamunii.ExampleEnemy is loaded!");
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "Hamunii.ExampleEnemy";

		public const string PLUGIN_NAME = "ExampleEnemy";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace ExampleEnemy.Configuration
{
	public class PluginConfig
	{
		public ConfigEntry<int> SpawnWeight;

		public PluginConfig(ConfigFile cfg)
		{
			SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 500, "The spawn chance weight for ExampleEnemy, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
			ClearUnusedEntries(cfg);
		}

		private void ClearUnusedEntries(ConfigFile cfg)
		{
			PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
			dictionary.Clear();
			cfg.Save();
		}
	}
}
namespace Hamunii.ExampleEnemy.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}