using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("ChaoScrap")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("ChaoScrap")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ChaoScrap")]
[assembly: AssemblyTitle("ChaoScrap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ChaoScrap
{
public static class ConfigSettings
{
public static ConfigEntry<int> chaoRarity;
public static ConfigEntry<int> emeraldRarity;
public static ConfigEntry<int> tailsRarity;
public static ConfigEntry<int> ShadowRarity;
public static void BindConfigSettings()
{
chaoRarity = ((BaseUnityPlugin)Plugin.instance).Config.Bind<int>("SonicScrap", "chaoRarity", 35, "How rare are the Chao scrap - 100 is very common , 1 is very rare .");
emeraldRarity = ((BaseUnityPlugin)Plugin.instance).Config.Bind<int>("SonicScrap", "emeraldRarity", 25, "How rare are the Emeralds scrap - 100 is very common , 1 is very rare.");
tailsRarity = ((BaseUnityPlugin)Plugin.instance).Config.Bind<int>("SonicScrap", "tailsRarity", 50, "How rare is the Tails scrap - 100 is very common , 1 is very rare.");
ShadowRarity = ((BaseUnityPlugin)Plugin.instance).Config.Bind<int>("SonicScrap", "ShadowRarity", 50, "How rare is the Shadow scrap - 100 is very common , 1 is very rare.");
}
}
[BepInPlugin("com.studiocanigou.ChaoScrap", "Chao Scrap", "1.1.0")]
public class Plugin : BaseUnityPlugin
{
public static Plugin instance;
private void Awake()
{
instance = this;
ConfigSettings.BindConfigSettings();
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "sonicscrap");
AssetBundle val = AssetBundle.LoadFromFile(text);
List<Item> list = new List<Item>(3)
{
val.LoadAsset<Item>("Assets/Scraps/Sonic/Devil Chao/Devil Chao.asset"),
val.LoadAsset<Item>("Assets/Scraps/Sonic/Angel Chao/Angel Chao.asset"),
val.LoadAsset<Item>("Assets/Scraps/Sonic/Light Chao/Light Chao.asset")
};
List<Item> list2 = new List<Item>(7)
{
val.LoadAsset<Item>("Assets/Scraps/Sonic/emerald/Green/GreenEmerald.asset"),
val.LoadAsset<Item>("Assets/Scraps/Sonic/emerald/Red/RedEmerald.asset"),
val.LoadAsset<Item>("Assets/Scraps/Sonic/emerald/Blue/BlueEmerald.asset"),
val.LoadAsset<Item>("Assets/Scraps/Sonic/emerald/Purple/PurpleEmerald.asset"),
val.LoadAsset<Item>("Assets/Scraps/Sonic/emerald/SkyBlue/SkyBlueEmerald.asset"),
val.LoadAsset<Item>("Assets/Scraps/Sonic/emerald/White/WhiteEmerald.asset"),
val.LoadAsset<Item>("Assets/Scraps/Sonic/emerald/Yellow/YellowEmerald.asset")
};
Item val2 = val.LoadAsset<Item>("Assets/Scraps/Sonic/tail/Tails.asset");
Item val3 = val.LoadAsset<Item>("Assets/Scraps/Sonic/Shadow/Shadow.asset");
foreach (Item item in list)
{
NetworkPrefabs.RegisterNetworkPrefab(item.spawnPrefab);
}
foreach (Item item2 in list2)
{
NetworkPrefabs.RegisterNetworkPrefab(item2.spawnPrefab);
}
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
foreach (Item item3 in list)
{
Utilities.FixMixerGroups(item3.spawnPrefab);
}
foreach (Item item4 in list2)
{
Utilities.FixMixerGroups(item4.spawnPrefab);
}
Utilities.FixMixerGroups(val2.spawnPrefab);
Utilities.FixMixerGroups(val3.spawnPrefab);
foreach (Item item5 in list)
{
Items.RegisterScrap(item5, ConfigSettings.chaoRarity.Value, (LevelTypes)(-1));
}
foreach (Item item6 in list2)
{
Items.RegisterScrap(item6, ConfigSettings.emeraldRarity.Value, (LevelTypes)(-1));
}
Items.RegisterScrap(val2, ConfigSettings.tailsRarity.Value, (LevelTypes)(-1));
Items.RegisterScrap(val3, ConfigSettings.ShadowRarity.Value, (LevelTypes)(-1));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Sonic Scrap is loaded! ");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "ChaoScrap";
public const string PLUGIN_NAME = "ChaoScrap";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}