Care 642
Moon formerly used to cure members of the company. Now abandoned, it is full of objects to make juicy profits and satisfy The Company.
CHANGELOG
0.0.0
- Initial release
0.0.1
- Manifest modification
0.0.2
- Fonctionnal moon, lethalbundle adding
0.0.3
- Solving the dependency problem
0.0.6
- Solving the dependency problem 2
0.1.0
- Resolving the ReverbTrigger Problem.
- Resolution orientation main entry.
- Adjustment of the number of scrap and their value.
- No more flying trees.
- Building suppression.
- Reduction of buildings.
- Grid addition.
- Modification of terrain.
0.2.0
- Resolution :
- Problem brightness of lamps.
- Problem fire in the wall.
- Compatibility issues with other mods.
- Addition and modification:
- Smooth the ground so that enemies can circulate.
- Modification of the boundaries of the land.
- Adding a grill.
0.2.1
- Remove pumpkins from the outside
- The coil head no longer spawns outside
- Add dependency : StarlancerAIFix v3.8.4 for the enemy's ia : Yippeee
0.2.2
- Solving the problems :
- Drop ship was positioned too high, making it impossible to access objects.
- Removed the buggy area next to the ship where players were getting stranded.
- Changes
- Level S to level S++.
- Bye bye flying trees.
0.2.3
- We don't go through the fences anymore.
- Ambulances are more realistic in size.
0.3.0
- Adding a new scrap : syringe (I have a great plan for this)
0.3.1
- Bye bye syringe
0.3.2
- Update LLL (LethalLevelLoader)
- Adding of the syringe scrap again
- Removal of SoundMixer bug