Care 642
Moon formerly used to cure members of the company. Now abandoned, it is full of objects to make juicy profits and satisfy The Company.
CHANGELOG
0.0.0
- Initial release
 
0.0.1
- Manifest modification
 
0.0.2
- Fonctionnal moon, lethalbundle adding
 
0.0.3
- Solving the dependency problem
 
0.0.6
- Solving the dependency problem 2
 
0.1.0
- Resolving the ReverbTrigger Problem.
 - Resolution orientation main entry.
 - Adjustment of the number of scrap and their value.
 - No more flying trees.
 - Building suppression.
 - Reduction of buildings.
 - Grid addition.
 - Modification of terrain.
 
0.2.0
- Resolution :
- Problem brightness of lamps.
 - Problem fire in the wall.
 - Compatibility issues with other mods.
 
 - Addition and modification:
- Smooth the ground so that enemies can circulate.
 - Modification of the boundaries of the land.
 - Adding a grill.
 
 
0.2.1
- Remove pumpkins from the outside
 - The coil head no longer spawns outside
 - Add dependency : StarlancerAIFix v3.8.4 for the enemy's ia : Yippeee
 
0.2.2
- Solving the problems :
- Drop ship was positioned too high, making it impossible to access objects.
 - Removed the buggy area next to the ship where players were getting stranded.
 
 - Changes
- Level S to level S++.
 - Bye bye flying trees.
 
 
0.2.3
- We don't go through the fences anymore.
 - Ambulances are more realistic in size.
 
0.3.0
- Adding a new scrap : syringe (I have a great plan for this)
 
0.3.1
- Bye bye syringe
 
0.3.2
- Update LLL (LethalLevelLoader)
 - Adding of the syringe scrap again
 - Removal of SoundMixer bug
 
0.3.3
- Update Lethal Lib
 - Removal of some dependencies