Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Care 642
Moon formerly used to cure members of the company. Now abandoned, it is full of objects to make juicy profits and satisfy The Company.
CHANGELOG
0.0.0
- Initial release
0.0.1
- Manifest modification
0.0.2
- Fonctionnal moon, lethalbundle adding
0.0.3
- Solving the dependency problem
0.0.6
- Solving the dependency problem 2
0.1.0
- Resolving the ReverbTrigger Problem.
- Resolution orientation main entry.
- Adjustment of the number of scrap and their value.
- No more flying trees.
- Building suppression.
- Reduction of buildings.
- Grid addition.
- Modification of terrain.
0.2.0
- Resolution :
- Problem brightness of lamps.
- Problem fire in the wall.
- Compatibility issues with other mods.
- Addition and modification:
- Smooth the ground so that enemies can circulate.
- Modification of the boundaries of the land.
- Adding a grill.
0.2.1
- Remove pumpkins from the outside
- The coil head no longer spawns outside
- Add dependency : StarlancerAIFix v3.8.4 for the enemy's ia : Yippeee
0.2.2
- Solving the problems :
- Drop ship was positioned too high, making it impossible to access objects.
- Removed the buggy area next to the ship where players were getting stranded.
- Changes
- Level S to level S++.
- Bye bye flying trees.
0.2.3
- We don't go through the fences anymore.
- Ambulances are more realistic in size.
0.3.0
- Adding a new scrap : syringe (I have a great plan for this)
0.3.1
- Bye bye syringe
0.3.2
- Update LLL (LethalLevelLoader)
- Adding of the syringe scrap again
- Removal of SoundMixer bug
0.3.3
- Update Lethal Lib
- Removal of some dependencies