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Care-Care_642-0.3.2 icon

Care 642

Moon formerly used to cure members of the company. Now abandoned, it is full of objects to make juicy profits and satisfy The Company.

Date uploaded 2 weeks ago
Version 0.3.2
Download link Care-Care_642-0.3.2.zip
Downloads 1159
Dependency string Care-Care_642-0.3.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.3.13 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.13
JacobG5-JLL-1.7.7 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.7.7
Yorimor-CustomStoryLogs-1.4.5 icon
Yorimor-CustomStoryLogs

Allows the addition of custom story logs.

Preferred version: 1.4.5
AudioKnight-StarlancerAIFix-3.8.4 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.4
Hardy-LCMaxSoundsFix-1.2.0 icon
Hardy-LCMaxSoundsFix

Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.

Preferred version: 1.2.0

README

Care 642

Moon formerly used to cure members of the company. Now abandoned, it is full of objects to make juicy profits and satisfy The Company.

Credits

  • Taster :
    • Akamasu, Sy & the team of "Bar de la Company"
  • Cooker :
    • Ananas

TODO \ Future things

  • 0 V
    • The Moon / The exterior
      • pofining the outside
    • a new scrap with some interesting features
  • 1 V
    • The Dungeon / The Interior
  • 2 V
    • Monsters

CHANGELOG

0.0.0
  • Initial release
0.0.1
  • Manifest modification
0.0.2
  • Fonctionnal moon, lethalbundle adding
0.0.3
  • Solving the dependency problem
0.0.6
  • Solving the dependency problem 2
0.1.0
  • Resolving the ReverbTrigger Problem.
  • Resolution orientation main entry.
  • Adjustment of the number of scrap and their value.
  • No more flying trees.
  • Building suppression.
  • Reduction of buildings.
  • Grid addition.
  • Modification of terrain.
0.2.0
  • Resolution :
    • Problem brightness of lamps.
    • Problem fire in the wall.
    • Compatibility issues with other mods.
  • Addition and modification:
    • Smooth the ground so that enemies can circulate.
    • Modification of the boundaries of the land.
    • Adding a grill.
0.2.1
  • Remove pumpkins from the outside
  • The coil head no longer spawns outside
  • Add dependency : StarlancerAIFix v3.8.4 for the enemy's ia : Yippeee
0.2.2
  • Solving the problems :
    • Drop ship was positioned too high, making it impossible to access objects.
    • Removed the buggy area next to the ship where players were getting stranded.
  • Changes
    • Level S to level S++.
    • Bye bye flying trees.
0.2.3
  • We don't go through the fences anymore.
  • Ambulances are more realistic in size.
0.3.0
  • Adding a new scrap : syringe (I have a great plan for this)
0.3.1
  • Bye bye syringe
0.3.2
  • Update LLL (LethalLevelLoader)
  • Adding of the syringe scrap again
  • Removal of SoundMixer bug