using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using FlandreGhost;
using FlandreGhost.Patches;
using FlandreGhostGirl;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("FlandreGhostGirl")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FlandreGhostGirl")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e1710e76-dd91-4dde-8fbc-72a3ad3bda2d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FlandreGhostGirl
{
[BepInPlugin("Cat.FlandreGhost", "Flandre Scarlet Ghost Girl", "1.0.0")]
public class GhostGirl : BaseUnityPlugin
{
private const string modGUID = "Cat.FlandreGhost";
private const string modName = "Flandre Scarlet Ghost Girl";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Cat.FlandreGhost");
public static GhostGirl Instance;
internal static AssetBundle flandreBundle;
public static GameObject flandreMesh;
public static Material originalGirlMaterial;
public static ManualLogSource log;
private void Awake()
{
if ((Object)(object)Instance != (Object)null && (Object)(object)Instance != (Object)(object)this)
{
Object.Destroy((Object)(object)this);
}
else
{
Instance = this;
}
FlandreConfig.ConfigSettings();
log = Logger.CreateLogSource("Cat.FlandreGhost");
log.LogInfo((object)"Flandre Ghost loaded");
flandreBundle = AssetBundle.LoadFromFile(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("FlandreGhost.dll".ToCharArray()) + "Flandre");
if ((Object)(object)flandreBundle != (Object)null)
{
flandreMesh = flandreBundle.LoadAsset<GameObject>("Assets/Bundles/Flandre2/Flandre.prefab");
originalGirlMaterial = flandreBundle.LoadAsset<Material>("Assets/Bundles/Flandre2/Materials/FlandreUnlit.mat");
log.LogInfo((object)"Asset bundle loaded");
}
else
{
log.LogError((object)"Asset bundle not loaded");
}
harmony.PatchAll(typeof(DressGirlAIPatch));
}
}
}
namespace FlandreGhost
{
public class FlandreConfig
{
public static ConfigEntry<bool> useOriginalShader;
public static ConfigEntry<bool> useOriginalSound;
public static void ConfigSettings()
{
useOriginalShader = ((BaseUnityPlugin)GhostGirl.Instance).Config.Bind<bool>("Shaders", "Use Original Shaders", true, "glow in the dark appearance.");
}
}
}
namespace FlandreGhost.Patches
{
[HarmonyPatch(typeof(DressGirlAI))]
internal class DressGirlAIPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void StartPatch(DressGirlAI __instance)
{
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
Transform val = ((Component)__instance).transform.Find("DressGirlModel");
Transform val2 = val.Find("AnimContainer").Find("metarig");
SkinnedMeshRenderer component = ((Component)val.Find("basemesh")).GetComponent<SkinnedMeshRenderer>();
if ((Object)(object)component != (Object)null && ((Renderer)component).enabled)
{
((Renderer)component).enabled = false;
MeshRenderer[] componentsInChildren = ((Component)val2).GetComponentsInChildren<MeshRenderer>();
for (int i = 0; i < componentsInChildren.Length; i++)
{
((Renderer)componentsInChildren[i]).enabled = false;
}
GameObject obj = Object.Instantiate<GameObject>(GhostGirl.flandreMesh);
obj.transform.SetParent(val);
obj.transform.localPosition = Vector3.zero;
obj.transform.localRotation = Quaternion.identity;
obj.transform.localScale = Vector3.one;
Transform val3 = obj.transform.Find("metarig");
val3.SetParent(val2.parent, true);
((Component)val3).transform.localScale = ((Component)val2).transform.localScale;
((Component)val3).transform.localRotation = ((Component)val2).transform.localRotation;
((Component)val3).transform.localPosition = ((Component)val2).transform.localPosition;
SkinnedMeshRenderer component2 = ((Component)obj.transform.Find("Body")).GetComponent<SkinnedMeshRenderer>();
component2.rootBone = val3;
((Component)component2).gameObject.tag = "DoNotSet";
if (FlandreConfig.useOriginalShader.Value)
{
((Renderer)component2).material = GhostGirl.originalGirlMaterial;
}
List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] skinnedMeshRenderers = ((EnemyAI)__instance).skinnedMeshRenderers;
foreach (SkinnedMeshRenderer item in skinnedMeshRenderers)
{
list.Add(item);
}
list.Add(component2);
((EnemyAI)__instance).skinnedMeshRenderers = list.ToArray();
((Object)val2).name = "old_metarig";
}
}
}
}