using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using DisableTVLight.Patches;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("DisableTVLight")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DisableTVLight")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8e70c3ed-bd47-4f53-8fb6-efac72065f95")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DisableTVLight
{
[BepInPlugin("LC.DisableTVLight", "Disable TV Light", "1.0.0")]
public class DisableLightBase : BaseUnityPlugin
{
private const string modGUID = "LC.DisableTVLight";
private const string modName = "Disable TV Light";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("LC.DisableTVLight");
private static DisableLightBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("LC.DisableTVLight");
mls.LogInfo((object)"The test mod has awakened");
harmony.PatchAll(typeof(DisableLightBase));
harmony.PatchAll(typeof(TVScriptPatch));
}
}
}
namespace DisableTVLight.Patches
{
[HarmonyPatch(typeof(TVScript))]
internal class TVScriptPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void SetTVScreenMaterialPatch(ref Light ___tvLight)
{
((Behaviour)___tvLight).enabled = false;
}
}
}