using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("CrucibleShovel")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CrucibleShovel")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("cf9032c0-fb55-4075-b89d-e71d4d8443c1")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CrucibleShovel
{
[BepInPlugin("Ccode.Crucible", "CrucibleShovel", "1.5.1")]
public class Plugin : BaseUnityPlugin
{
private const string MyGuid = "Ccode.Crucible";
private const string PluginName = "CrucibleShovel";
private const string VersionString = "1.5.1";
private static readonly Harmony Harmony = new Harmony("Ccode.Crucible");
public static ManualLogSource Log;
public static Mesh newModel;
public static Material newMaterial;
public void Awake()
{
string location = ((BaseUnityPlugin)this).Info.Location;
string text = "CrucibleShovel.dll";
string text2 = location.TrimEnd(text.ToCharArray());
string text3 = text2 + "crucible";
AssetBundle val = AssetBundle.LoadFromFile(text3);
newModel = val.LoadAssetWithSubAssets<Mesh>("untitled.obj")[0];
newMaterial = val.LoadAsset<Material>("Untitled.001");
Harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"CrucibleShovel 1.5.1 loaded.");
Log = ((BaseUnityPlugin)this).Logger;
}
}
}
namespace CrucibleShovel.Patches
{
[HarmonyPatch(typeof(GrabbableObject), "Start")]
internal class ShovelPatch
{
public static void Prefix(GrabbableObject __instance)
{
if (((object)__instance).GetType() == typeof(Shovel) && (Object)(object)((Component)__instance).gameObject.GetComponentInChildren<ScanNodeProperties>() == (Object)null)
{
MeshFilter componentInChildren = ((Component)__instance).gameObject.GetComponentInChildren<MeshFilter>();
componentInChildren.mesh = Plugin.newModel;
Renderer componentInChildren2 = (Renderer)(object)((Component)__instance).gameObject.GetComponentInChildren<MeshRenderer>();
componentInChildren2.material = Plugin.newMaterial;
}
}
}
}