Decompiled source of ModLister v1.0.0

ModLister.dll

Decompiled 9 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ModLister")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ModLister")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("99663d31-af87-43c9-8d76-13c1f64c871f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ModLister
{
	internal class Utils
	{
		public static string LogLocation;

		public static void Init(string location)
		{
			LogLocation = location;
			if (File.Exists(LogLocation))
			{
				File.Delete(LogLocation);
			}
			using StreamWriter streamWriter = File.AppendText(LogLocation);
			streamWriter.WriteLine("Mod list:");
		}

		public static void PrintToLog(string line)
		{
			using StreamWriter streamWriter = File.AppendText(LogLocation);
			streamWriter.WriteLine(line);
		}
	}
	[BepInPlugin("Ccode.ModLister", "ModLister", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private const string MyGuid = "Ccode.ModLister";

		private const string PluginName = "ModLister";

		private const string VersionString = "0.0.1";

		private static readonly Harmony Harmony = new Harmony("Ccode.ModLister");

		public static ManualLogSource Log;

		private void Awake()
		{
			Harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"ModLister 0.0.1 loaded.");
			Log = ((BaseUnityPlugin)this).Logger;
			Utils.Init(((BaseUnityPlugin)this).Info.Location.TrimEnd("ModLister.dll".ToCharArray()) + "Mods.log");
		}
	}
}
namespace ModLister.Patches
{
	[HarmonyPatch(typeof(InitializeGame), "OnEnable")]
	internal class InitializeGamePatches
	{
		public static void Postfix()
		{
			foreach (KeyValuePair<string, PluginInfo> pluginInfo in Chainloader.PluginInfos)
			{
				BepInPlugin metadata = pluginInfo.Value.Metadata;
				Utils.PrintToLog("Plugin: \"" + metadata.Name + "\" Version: \"" + metadata.Version.ToString() + "\" GUID: \"" + metadata.GUID.ToString() + "\"");
			}
		}
	}
}