CHANGELOG

  • 1.0.3
    • Enabled mansion as a possible interior
    • Tweaked scrap spawns to favor more valuable scrap
    • Tweaked enemy spawns to favor more dangerous enemies
    • Increased spawnchance of eyeless-dogs
    • Decreased spawnchance of forest giants
  • 1.0.2
    • Fixed rain/fog infiltrating the facility
    • Added video to the monitoring screen
    • Added far terrain
    • Disabled mansion from being a possible interior (will be added back once fire exit is fixed)
    • Adjusted shaders for some assets to better fit with vanilla assets
    • Reduced initial eclipse spawns from 2 to 1
    • Removed beehives from daytime enemies list
    • Adjusted Icarus :)
  • 1.0.1
    • Reduced outdoor spawncap from 10 to 8
    • Tweaked spawnrates throughout the day
    • Repositioned some map assets
    • Increased moon price to 1000, the initial intended amount
    • Increased scan range for entrance scan node
    • Added sound effects to entrance doors
  • 1.0.0
    • Initial Release
    • Added new moon "Kast"