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CHANGELOG
- 1.0.3
- Enabled mansion as a possible interior
- Tweaked scrap spawns to favor more valuable scrap
- Tweaked enemy spawns to favor more dangerous enemies
- Increased spawnchance of eyeless-dogs
- Decreased spawnchance of forest giants
- 1.0.2
- Fixed rain/fog infiltrating the facility
- Added video to the monitoring screen
- Added far terrain
- Disabled mansion from being a possible interior (will be added back once fire exit is fixed)
- Adjusted shaders for some assets to better fit with vanilla assets
- Reduced initial eclipse spawns from 2 to 1
- Removed beehives from daytime enemies list
- Adjusted Icarus :)
- 1.0.1
- Reduced outdoor spawncap from 10 to 8
- Tweaked spawnrates throughout the day
- Repositioned some map assets
- Increased moon price to 1000, the initial intended amount
- Increased scan range for entrance scan node
- Added sound effects to entrance doors
- 1.0.0
- Initial Release
- Added new moon "Kast"