using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using feldope.NetcodePatcher;
using rtt1.behaviors;
using rtt1.patch;
using rtt1.services;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("feldope")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A terrifying lethal company mod")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyInformationalVersion("0.0.0-alpha.0.7+70f1e875c276d4779a157f1b88e3c360b9758b09")]
[assembly: AssemblyProduct("feldope")]
[assembly: AssemblyTitle("feldope")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace rtt1
{
[BepInPlugin("feldope", "feldope", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony _harmony = new Harmony("feldope");
public FeldopeRoom FeldopeRoom;
public AssetBundle assetBundle;
public static Plugin Instance { get; set; }
public static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger;
public Plugin()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
Instance = this;
}
private void Awake()
{
assetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) ?? throw new FileNotFoundException(), "feldope"));
FeldopeRoom = new FeldopeRoom();
Log.LogInfo((object)"Applying feldope patches");
ApplyPluginPatch();
Log.LogInfo((object)"Plugin feldope is loaded!");
}
private void ApplyPluginPatch()
{
_harmony.PatchAll(typeof(RoundManagerPatch));
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "feldope";
public const string PLUGIN_NAME = "feldope";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace rtt1.services
{
public class FeldopeRoom
{
public void AfterLevelGeneration()
{
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Expected O, but got Unknown
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
Plugin.Log.LogInfo((object)"Setting the backrooms even more strange ...");
LinkedList<GameObject> linkedList = new LinkedList<GameObject>();
GameObject[] array = GameObject.FindGameObjectsWithTag("Carpet");
for (int i = 0; i < array.Length; i++)
{
if (((Object)array[i]).name.Contains("Mesh") && ((Object)((Component)array[i].transform.parent).gameObject).name.Contains("SmallRoom2"))
{
linkedList.AddLast(array[i]);
Plugin.Log.LogInfo((object)(" Found room: " + ((Object)((Component)array[i].transform.parent).gameObject).name));
GameObject gameObject = ((Component)array[i].transform.parent).gameObject;
GameObject val = new GameObject();
((Object)val).name = "FeldopeTrigger";
val.transform.parent = gameObject.transform;
val.transform.localPosition = new Vector3(0f, 1f, -5f);
BoxCollider val2 = val.AddComponent<BoxCollider>();
((Collider)val2).isTrigger = true;
val2.size = new Vector3(15f, 15f, 15f);
val.AddComponent<FeldopeSoundTrigger>();
val.AddComponent<AudioSource>();
}
}
}
}
}
namespace rtt1.patch
{
[HarmonyPatch(typeof(RoundManager))]
public class RoundManagerPatch
{
[HarmonyPatch("SetLevelObjectVariables")]
[HarmonyPrefix]
public static void SetLevelObjectVariables()
{
Plugin.Instance.FeldopeRoom.AfterLevelGeneration();
}
}
}
namespace rtt1.behaviors
{
public class FeldopeSoundTrigger : MonoBehaviour
{
private readonly AudioClip _terrifyingBackrooms = Plugin.Instance.assetBundle.LoadAsset<AudioClip>("Assets/Custom/feldope/backrooms.mp3");
private void OnTriggerEnter(Collider collision)
{
PlayerControllerB val = default(PlayerControllerB);
if (((Component)collision).gameObject.TryGetComponent<PlayerControllerB>(ref val))
{
AudioSource component = ((Component)this).GetComponent<AudioSource>();
component.PlayOneShot(_terrifyingBackrooms);
Plugin.Log.LogInfo((object)"C'est l'un des étages les plus terrifiants des backrooms ...");
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}
namespace feldope.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}