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Decompiled source of BurgerKing Crown v1.0.1
Whopper.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; using Whopper.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Whopper")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Whopper")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("8396c560-5287-4da4-8413-4137d32e42b8")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Whopper { [BepInPlugin("Charell.BurgerKing", "BurgerKing", "1.0.0")] public class Plugin : BaseUnityPlugin { private const string modGUID = "Charell.BurgerKing"; private const string modName = "BurgerKing"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Charell.BurgerKing"); internal ManualLogSource mls; public static Plugin Instance; internal List<AudioClip> audioClips = new List<AudioClip>(); private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Charell.BurgerKing"); mls.LogError((object)"Plugin Successfully started!"); harmony.PatchAll(typeof(Plugin)); harmony.PatchAll(typeof(StartOfRoundPatch)); string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "sounds"); AssetBundle val = AssetBundle.LoadFromFile(text); audioClips = val.LoadAllAssets<AudioClip>().ToList(); foreach (AudioClip audioClip in audioClips) { if (((Object)audioClip).name.ToLower() == "whopper") { SFX.WhopperMusic = audioClip; } } } } public class SFX { public static AudioClip WhopperMusic; } } namespace Whopper.Patches { [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void OverrideAudio(StartOfRound __instance) { __instance.shipIntroSpeechSFX = SFX.WhopperMusic; } } }