using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using Whopper.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Whopper")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Whopper")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8396c560-5287-4da4-8413-4137d32e42b8")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Whopper
{
[BepInPlugin("Charell.BurgerKing", "BurgerKing", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "Charell.BurgerKing";
private const string modName = "BurgerKing";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Charell.BurgerKing");
internal ManualLogSource mls;
public static Plugin Instance;
internal List<AudioClip> audioClips = new List<AudioClip>();
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Charell.BurgerKing");
mls.LogError((object)"Plugin Successfully started!");
harmony.PatchAll(typeof(Plugin));
harmony.PatchAll(typeof(StartOfRoundPatch));
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "sounds");
AssetBundle val = AssetBundle.LoadFromFile(text);
audioClips = val.LoadAllAssets<AudioClip>().ToList();
foreach (AudioClip audioClip in audioClips)
{
if (((Object)audioClip).name.ToLower() == "whopper")
{
SFX.WhopperMusic = audioClip;
}
}
}
}
public class SFX
{
public static AudioClip WhopperMusic;
}
}
namespace Whopper.Patches
{
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void OverrideAudio(StartOfRound __instance)
{
__instance.shipIntroSpeechSFX = SFX.WhopperMusic;
}
}
}