using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Chuck4Life")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Chuck4Life")]
[assembly: AssemblyTitle("Chuck4Life")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
public class DRUGTEST : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Drugtest";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class GRANNYFIVE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Grannyfive";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MUMU : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Mumu";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class RADMOONKIE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Radmoonkie";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class RAT : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Rat";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class SMELLYTESTFBX : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Smellytestfbx";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class CHORY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Chory";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class VTWOLC : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "vTwoLC";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class GLAMROCKCHICA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "GlamrockChica";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class LCBLUE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "LCBLue";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MONTY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Monty";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
namespace ModelReplacement
{
public class MRGLAMROCKFREDDY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Glamrock freddy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSHATCHICABLEND : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "ShatChicablend";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class WET_FLOOR_V7 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Wet_floor_v7";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MINNIEFINAL : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Minniefinal";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class FINALNAIL : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Finalnail";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class FRED : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Fred";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class RICK : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Rick";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class CARAMELVTWO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "CaramelvTwo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.heronboy.choryandfreddy", "Chory and Breddy Bradbear", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_0225: Unknown result type (might be due to invalid IL or missing references)
//IL_022b: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
if (enableModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRGLAMROCKFREDDY));
}
if (enableModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRGLAMROCKFREDDY));
}
string[] array = suitNamesToEnableModel.Value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
ModelReplacementAPI.RegisterSuitModelReplacement("Freddy", typeof(MRGLAMROCKFREDDY));
ModelReplacementAPI.RegisterSuitModelReplacement("Shattered Chica", typeof(MRSHATCHICABLEND));
ModelReplacementAPI.RegisterSuitModelReplacement("Wet Floor Bot", typeof(WET_FLOOR_V7));
ModelReplacementAPI.RegisterSuitModelReplacement("Minnie Min", typeof(MINNIEFINAL));
ModelReplacementAPI.RegisterSuitModelReplacement("Live Laugh Love", typeof(FINALNAIL));
ModelReplacementAPI.RegisterSuitModelReplacement("HAR HAR HAR HAR HAR", typeof(FRED));
ModelReplacementAPI.RegisterSuitModelReplacement("Ricky", typeof(RICK));
ModelReplacementAPI.RegisterSuitModelReplacement("Heavy Smoker", typeof(DRUGTEST));
ModelReplacementAPI.RegisterSuitModelReplacement("Granny", typeof(GRANNYFIVE));
ModelReplacementAPI.RegisterSuitModelReplacement("Rad", typeof(RADMOONKIE));
ModelReplacementAPI.RegisterSuitModelReplacement("Moo", typeof(MUMU));
ModelReplacementAPI.RegisterSuitModelReplacement("Silly", typeof(RAT));
ModelReplacementAPI.RegisterSuitModelReplacement("Stinky", typeof(SMELLYTESTFBX));
ModelReplacementAPI.RegisterSuitModelReplacement("Perhaps a little silly", typeof(CHORY));
ModelReplacementAPI.RegisterSuitModelReplacement("Love Coach", typeof(VTWOLC));
ModelReplacementAPI.RegisterSuitModelReplacement("Test", typeof(CARAMELVTWO));
ModelReplacementAPI.RegisterSuitModelReplacement("Chica", typeof(GLAMROCKCHICA));
ModelReplacementAPI.RegisterSuitModelReplacement("Confetti", typeof(LCBLUE));
ModelReplacementAPI.RegisterSuitModelReplacement("MONTY", typeof(MONTY));
}
Harmony val = new Harmony("com.heronboy.choryandfreddy");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.heronboy.choryandfreddy is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "Charles4Life";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}