Decompiled source of BetterGhost v1.0.0

BetterGhost.dll

Decompiled 4 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using BetterGhost.Patches;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BetterGhost")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BetterGhost")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("93551394-882c-4d1f-9f8f-43e7589d66b2")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BetterGhost
{
	[BepInPlugin("lef.cheems.ghostgirl", "CheemsGhostGirl", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "lef.cheems.ghostgirl";

		private const string modName = "CheemsGhostGirl";

		private const string modVersion = "0.0.1";

		private readonly Harmony harmony = new Harmony("lef.cheems.ghostgirl");

		private static Plugin Instance;

		internal static ManualLogSource mls;

		public static AssetBundle cheemsBundle;

		public static GameObject cheemsMesh;

		public static Material cheemsMaterial;

		public void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("lef.cheems.ghostgirl");
			mls.LogInfo((object)"CheemsGhostGirlModBase Awake");
			string text = ((BaseUnityPlugin)Instance).Info.Location.TrimEnd("BetterGhost.dll".ToCharArray());
			mls.LogInfo((object)("Assembly Location: " + text));
			cheemsBundle = AssetBundle.LoadFromFile(Path.Combine(text, "modassets"));
			if ((Object)(object)cheemsBundle == (Object)null)
			{
				mls.LogError((object)"Failed to load custom assets.");
				return;
			}
			cheemsMesh = cheemsBundle.LoadAsset<GameObject>("Assets/cheems.prefab");
			if ((Object)(object)cheemsMesh == (Object)null)
			{
				mls.LogError((object)"Failed to load cheems.prefab");
			}
			else
			{
				mls.LogInfo((object)"Loaded cheems.fbx.");
			}
			harmony.PatchAll(typeof(Plugin));
			harmony.PatchAll(typeof(DressGirlAIPatch));
		}
	}
}
namespace BetterGhost.Patches
{
	[HarmonyPatch(typeof(DressGirlAI))]
	internal class DressGirlAIPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void StartPatch(DressGirlAI __instance)
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Expected O, but got Unknown
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01da: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_020a: Unknown result type (might be due to invalid IL or missing references)
			Plugin.mls.LogInfo((object)"DressGirlAI Start Patching");
			Transform val = ((Component)__instance).transform.Find("DressGirlModel");
			Transform val2 = val.Find("AnimContainer").Find("metarig");
			SkinnedMeshRenderer component = ((Component)val.Find("basemesh")).GetComponent<SkinnedMeshRenderer>();
			if ((Object)component != (Object)null && ((Renderer)component).enabled)
			{
				Plugin.mls.LogInfo((object)"DressGirlAI Start Patching, Models found");
				((Renderer)component).enabled = false;
				MeshRenderer[] componentsInChildren = ((Component)val2).GetComponentsInChildren<MeshRenderer>();
				MeshRenderer[] array = componentsInChildren;
				foreach (MeshRenderer val3 in array)
				{
					((Renderer)val3).enabled = false;
				}
				GameObject val4 = Object.Instantiate<GameObject>(Plugin.cheemsMesh);
				Plugin.mls.LogInfo((object)("DressGirlAI Start: cheemsMesh exists:" + (object)val4 != null));
				val4.transform.SetParent(val);
				val4.transform.localPosition = Vector3.zero;
				val4.transform.localPosition = new Vector3(val4.transform.localPosition.x, val4.transform.localPosition.y + 0.734f, val4.transform.localPosition.z);
				val4.transform.localRotation = ((Component)val2).transform.localRotation;
				val4.transform.Rotate(90f, 0f, 0f);
				val4.transform.localScale = val4.transform.localScale * 0.6f;
				Transform val5 = val4.transform.Find("metarig");
				val5.SetParent(val2.parent, true);
				((Component)val5).transform.localScale = ((Component)val2).transform.localScale;
				((Component)val5).transform.localRotation = ((Component)val2).transform.localRotation;
				((Component)val5).transform.localPosition = ((Component)val2).transform.localPosition;
				Transform val6 = val4.transform.Find("Body");
				SkinnedMeshRenderer component2 = ((Component)val6).GetComponent<SkinnedMeshRenderer>();
				component2.rootBone = val5;
				((Component)component2).gameObject.tag = "DoNotSet";
				List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>();
				SkinnedMeshRenderer[] skinnedMeshRenderers = ((EnemyAI)__instance).skinnedMeshRenderers;
				SkinnedMeshRenderer[] array2 = skinnedMeshRenderers;
				foreach (SkinnedMeshRenderer item in array2)
				{
					list.Add(item);
				}
				list.Add(component2);
				((EnemyAI)__instance).skinnedMeshRenderers = list.ToArray();
				((Object)val2).name = "old_metarig";
			}
			Plugin.mls.LogInfo((object)"DressGirlAI Start Patched");
		}
	}
}