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Decompiled source of BetterGhost v1.0.0
BetterGhost.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using BetterGhost.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BetterGhost")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BetterGhost")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("93551394-882c-4d1f-9f8f-43e7589d66b2")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace BetterGhost { [BepInPlugin("lef.cheems.ghostgirl", "CheemsGhostGirl", "0.0.1")] public class Plugin : BaseUnityPlugin { private const string modGUID = "lef.cheems.ghostgirl"; private const string modName = "CheemsGhostGirl"; private const string modVersion = "0.0.1"; private readonly Harmony harmony = new Harmony("lef.cheems.ghostgirl"); private static Plugin Instance; internal static ManualLogSource mls; public static AssetBundle cheemsBundle; public static GameObject cheemsMesh; public static Material cheemsMaterial; public void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("lef.cheems.ghostgirl"); mls.LogInfo((object)"CheemsGhostGirlModBase Awake"); string text = ((BaseUnityPlugin)Instance).Info.Location.TrimEnd("BetterGhost.dll".ToCharArray()); mls.LogInfo((object)("Assembly Location: " + text)); cheemsBundle = AssetBundle.LoadFromFile(Path.Combine(text, "modassets")); if ((Object)(object)cheemsBundle == (Object)null) { mls.LogError((object)"Failed to load custom assets."); return; } cheemsMesh = cheemsBundle.LoadAsset<GameObject>("Assets/cheems.prefab"); if ((Object)(object)cheemsMesh == (Object)null) { mls.LogError((object)"Failed to load cheems.prefab"); } else { mls.LogInfo((object)"Loaded cheems.fbx."); } harmony.PatchAll(typeof(Plugin)); harmony.PatchAll(typeof(DressGirlAIPatch)); } } } namespace BetterGhost.Patches { [HarmonyPatch(typeof(DressGirlAI))] internal class DressGirlAIPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void StartPatch(DressGirlAI __instance) { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) Plugin.mls.LogInfo((object)"DressGirlAI Start Patching"); Transform val = ((Component)__instance).transform.Find("DressGirlModel"); Transform val2 = val.Find("AnimContainer").Find("metarig"); SkinnedMeshRenderer component = ((Component)val.Find("basemesh")).GetComponent<SkinnedMeshRenderer>(); if ((Object)component != (Object)null && ((Renderer)component).enabled) { Plugin.mls.LogInfo((object)"DressGirlAI Start Patching, Models found"); ((Renderer)component).enabled = false; MeshRenderer[] componentsInChildren = ((Component)val2).GetComponentsInChildren<MeshRenderer>(); MeshRenderer[] array = componentsInChildren; foreach (MeshRenderer val3 in array) { ((Renderer)val3).enabled = false; } GameObject val4 = Object.Instantiate<GameObject>(Plugin.cheemsMesh); Plugin.mls.LogInfo((object)("DressGirlAI Start: cheemsMesh exists:" + (object)val4 != null)); val4.transform.SetParent(val); val4.transform.localPosition = Vector3.zero; val4.transform.localPosition = new Vector3(val4.transform.localPosition.x, val4.transform.localPosition.y + 0.734f, val4.transform.localPosition.z); val4.transform.localRotation = ((Component)val2).transform.localRotation; val4.transform.Rotate(90f, 0f, 0f); val4.transform.localScale = val4.transform.localScale * 0.6f; Transform val5 = val4.transform.Find("metarig"); val5.SetParent(val2.parent, true); ((Component)val5).transform.localScale = ((Component)val2).transform.localScale; ((Component)val5).transform.localRotation = ((Component)val2).transform.localRotation; ((Component)val5).transform.localPosition = ((Component)val2).transform.localPosition; Transform val6 = val4.transform.Find("Body"); SkinnedMeshRenderer component2 = ((Component)val6).GetComponent<SkinnedMeshRenderer>(); component2.rootBone = val5; ((Component)component2).gameObject.tag = "DoNotSet"; List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>(); SkinnedMeshRenderer[] skinnedMeshRenderers = ((EnemyAI)__instance).skinnedMeshRenderers; SkinnedMeshRenderer[] array2 = skinnedMeshRenderers; foreach (SkinnedMeshRenderer item in array2) { list.Add(item); } list.Add(component2); ((EnemyAI)__instance).skinnedMeshRenderers = list.ToArray(); ((Object)val2).name = "old_metarig"; } Plugin.mls.LogInfo((object)"DressGirlAI Start Patched"); } } }