Decompiled source of LightningMcQueen v1.0.0

ExampleEnemy.dll

Decompiled 9 hours ago
#define DEBUG
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ExampleEnemy.Configuration;
using ExampleEnemy.NetcodePatcher;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ExampleEnemy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Lightning McQueen for Lethal Company.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+0864a05544691c96bb0f101813317f1ce77b7629")]
[assembly: AssemblyProduct("ExampleEnemy")]
[assembly: AssemblyTitle("ExampleEnemy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ExampleEnemy
{
	internal class ExampleEnemyAI : EnemyAI
	{
		public float laughTimer;

		private Vector3 StalkPos;

		private Vector3 positionRandomness;

		private Random enemyRandom;

		private float MovementSpeed = 100f;

		private float RotationSpeed = 2f;

		private float timeSinceHittingLocalPlayer;

		[Conditional("DEBUG")]
		private void LogIfDebugBuild(string text)
		{
			Plugin.Logger.LogInfo((object)text);
		}

		public override void Start()
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			LogIfDebugBuild("Lightning McQueen Spawned");
			timeSinceHittingLocalPlayer = 0f;
			laughTimer = 0f;
			base.agent.speed = MovementSpeed;
			positionRandomness = new Vector3(0f, 0f, 0f);
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			if (!(timeSinceHittingLocalPlayer < 5f) && !base.isEnemyDead)
			{
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				if (!((Object)(object)val == (Object)null))
				{
					timeSinceHittingLocalPlayer = 0f;
					val.DamagePlayer(20, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
					base.creatureVoice.Stop();
					MovementSpeed = 0f;
					base.agent.speed = MovementSpeed;
					RotationSpeed = 0f;
					base.creatureVoice.PlayOneShot(base.dieSFX);
				}
			}
		}

		public override void Update()
		{
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_019e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			timeSinceHittingLocalPlayer += Time.deltaTime;
			laughTimer -= Time.deltaTime;
			if ((double)laughTimer <= 0.0)
			{
				laughTimer = Random.Range(10f, 20f);
				MovementSpeed = 100f;
				base.agent.speed = MovementSpeed;
				RotationSpeed = 2f;
				base.creatureVoice.Play();
				base.creatureSFX.Play();
				if (!base.targetPlayer.isSprinting)
				{
					base.targetPlayer = null;
				}
			}
			if (!HasValidTarget())
			{
				base.targetPlayer = GetFastestPlayer();
				if (base.debugEnemyAI && (Object)(object)base.targetPlayer != (Object)null)
				{
					LogIfDebugBuild("Found new target");
				}
			}
			if (!HasValidTarget())
			{
				if (base.debugEnemyAI)
				{
					LogIfDebugBuild("Failed to find new target");
				}
			}
			else if (MovementSpeed > 0f)
			{
				positionRandomness = new Vector3((float)enemyRandom.Next(-1, 1), 0f, (float)enemyRandom.Next(-1, 1));
				StalkPos = ((Component)base.targetPlayer).transform.position - Vector3.Scale(new Vector3(-1f, 0f, -1f), ((Component)base.targetPlayer).transform.forward);
				((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
			}
			else
			{
				positionRandomness = new Vector3((float)enemyRandom.Next(0, 1), 0f, (float)enemyRandom.Next(0, 1));
				StalkPos = positionRandomness;
				((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
			}
		}

		private bool HasValidTarget()
		{
			return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead;
		}

		public PlayerControllerB GetFastestPlayer(bool requireLineOfSight = false, bool cannotBeInShip = false, bool cannotBeNearShip = false)
		{
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB result = null;
			base.mostOptimalDistance = 2000f;
			for (int i = 0; i < 4; i++)
			{
				if (!((EnemyAI)this).PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], cannotBeInShip, false))
				{
					continue;
				}
				if (cannotBeNearShip)
				{
					if (StartOfRound.Instance.allPlayerScripts[i].isInElevator)
					{
						continue;
					}
					bool flag = false;
					for (int j = 0; j < RoundManager.Instance.spawnDenialPoints.Length; j++)
					{
						if (Vector3.Distance(RoundManager.Instance.spawnDenialPoints[j].transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position) < 10f)
						{
							flag = true;
							break;
						}
					}
					if (flag)
					{
						continue;
					}
				}
				if (StartOfRound.Instance.allPlayerScripts[i].isSprinting && (!requireLineOfSight || !Physics.Linecast(((Component)this).transform.position + Vector3.up * 0.25f, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position, 256)))
				{
					base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
					if (base.tempDist < base.mostOptimalDistance)
					{
						base.mostOptimalDistance = base.tempDist;
						result = StartOfRound.Instance.allPlayerScripts[i];
					}
				}
			}
			return result;
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		protected internal override string __getTypeName()
		{
			return "ExampleEnemyAI";
		}
	}
	[BepInPlugin("ExampleEnemy", "ExampleEnemy", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static AssetBundle? ModAssets;

		internal static PluginConfig BoundConfig { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
			InitializeNetworkBehaviours();
			string path = "mcassets";
			ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
			if ((Object)(object)ModAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			EnemyType val = ModAssets.LoadAsset<EnemyType>("ExampleEnemy");
			TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("ExampleEnemyTN");
			TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("ExampleEnemyTK");
			NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
			Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3);
			Logger.LogInfo((object)"Plugin ExampleEnemy is loaded!");
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ExampleEnemy";

		public const string PLUGIN_NAME = "ExampleEnemy";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace ExampleEnemy.Configuration
{
	public class PluginConfig
	{
		public ConfigEntry<int> SpawnWeight;

		public PluginConfig(ConfigFile cfg)
		{
			SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 20, "The spawn chance weight for ExampleEnemy, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
			ClearUnusedEntries(cfg);
		}

		private void ClearUnusedEntries(ConfigFile cfg)
		{
			PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
			dictionary.Clear();
			cfg.Save();
		}
	}
}
namespace ExampleEnemy.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}