#define DEBUG
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using RickSanchez.Configuration;
using RickSanchez.NetcodePatcher;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RickSanchez")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Rick Sanchez for Lethal Company.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+4c52dcfb7b1692504bab67d3aa07fb5c5f262b52")]
[assembly: AssemblyProduct("RickSanchez")]
[assembly: AssemblyTitle("RickSanchez")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RickSanchez
{
[BepInPlugin("hamunii.RickSanchez", "RickSanchez", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public const string ModGUID = "hamunii.RickSanchez";
internal static ManualLogSource Logger;
public static AssetBundle ModAssets;
internal static PluginConfig BoundConfig { get; private set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
BoundConfig = new PluginConfig((BaseUnityPlugin)(object)this);
InitializeNetworkBehaviours();
string path = "rickassets";
ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
if ((Object)(object)ModAssets == (Object)null)
{
Logger.LogError((object)"Failed to load custom assets.");
return;
}
EnemyType val = ModAssets.LoadAsset<EnemyType>("RickSanchez");
TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("RickSanchezTN");
TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("RickSanchezTK");
NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), (SpawnType)0, val2, val3);
Logger.LogInfo((object)"Plugin RickSanchez is loaded!");
}
private static void InitializeNetworkBehaviours()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
internal class RickSanchezAI : EnemyAI
{
private enum State
{
SearchingForPlayer,
StickingInFrontOfPlayer,
HeadSwingAttackInProgress
}
public Transform turnCompass;
public Transform attackArea;
private float timeSinceHittingLocalPlayer;
private float timeSinceNewRandPos;
private float rickrange;
private Vector3 positionRandomness;
private Vector3 StalkPos;
private Random enemyRandom;
private bool isDeadAnimationDone;
[Conditional("DEBUG")]
private void LogIfDebugBuild(string text)
{
Plugin.Logger.LogInfo((object)text);
}
public override void Start()
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Start();
LogIfDebugBuild("Rick Sanchez Spawned");
timeSinceHittingLocalPlayer = 0f;
timeSinceNewRandPos = 0f;
positionRandomness = new Vector3(0f, 0f, 0f);
enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
isDeadAnimationDone = false;
rickrange = 10f;
base.currentBehaviourStateIndex = 0;
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
base.agent.speed = 3f;
}
public override void Update()
{
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Update();
if (base.isEnemyDead)
{
base.creatureVoice.Stop();
base.creatureVoice.PlayOneShot(base.dieSFX);
return;
}
timeSinceHittingLocalPlayer += Time.deltaTime;
timeSinceNewRandPos += Time.deltaTime;
int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
if (base.stunNormalizedTimer > 0f)
{
base.agent.speed = 0f;
}
if (FoundClosestPlayerInRange(25f, 3f))
{
LogIfDebugBuild("Start Target Player");
((EnemyAI)this).StopSearch(base.currentSearch, true);
}
if (HasValidTarget())
{
LogIfDebugBuild("Has Valid Target");
positionRandomness = new Vector3((float)enemyRandom.Next(-1, 1), 0f, (float)enemyRandom.Next(-1, 1));
StalkPos = ((Component)base.targetPlayer).transform.position - Vector3.Scale(new Vector3(-1f, 0f, -1f), ((Component)base.targetPlayer).transform.forward);
base.targetPlayer.movementSpeed = 0f;
((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
}
else
{
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
}
}
public override void DoAIInterval()
{
((EnemyAI)this).DoAIInterval();
if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead)
{
}
}
private bool FoundClosestPlayerInRange(float range, float senseRange)
{
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f);
if ((Object)(object)base.targetPlayer == (Object)null)
{
((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f);
range = senseRange;
}
return (Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range;
}
private bool TargetClosestPlayerInAnyCase()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
base.mostOptimalDistance = 2000f;
base.targetPlayer = null;
for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
{
base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
if (base.tempDist < base.mostOptimalDistance)
{
base.mostOptimalDistance = base.tempDist;
base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
}
}
if ((Object)(object)base.targetPlayer == (Object)null)
{
return false;
}
return true;
}
private void StickingInFrontOfPlayer()
{
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)base.targetPlayer == (Object)null) && ((NetworkBehaviour)this).IsOwner)
{
if (timeSinceNewRandPos > 0.7f)
{
timeSinceNewRandPos = 0f;
LogIfDebugBuild("Gliding to Target Player");
}
positionRandomness = new Vector3((float)enemyRandom.Next(-1, 1), 0f, (float)enemyRandom.Next(-1, 1));
StalkPos = ((Component)base.targetPlayer).transform.position - Vector3.Scale(new Vector3(-5f, 0f, -5f), ((Component)base.targetPlayer).transform.forward) + positionRandomness;
((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
}
}
private IEnumerator SwingAttack()
{
LogIfDebugBuild("Swing Attack");
((EnemyAI)this).SwitchToBehaviourClientRpc(2);
StalkPos = ((Component)base.targetPlayer).transform.position;
((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
yield return (object)new WaitForSeconds(0.5f);
if (!base.isEnemyDead)
{
yield return (object)new WaitForSeconds(0.35f);
if (base.currentBehaviourStateIndex == 2)
{
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
}
}
}
private bool HasValidTarget()
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
return (Object)(object)base.targetPlayer != (Object)null && base.targetPlayer.isInsideFactory && !base.targetPlayer.isPlayerDead && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < rickrange;
}
public override void OnCollideWithPlayer(Collider other)
{
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
if (!(timeSinceHittingLocalPlayer < 5f) && !base.isEnemyDead)
{
PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
if (!((Object)(object)val == (Object)null))
{
timeSinceHittingLocalPlayer = 0f;
val.DamagePlayer(100, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
base.creatureVoice.Stop();
base.agent.speed = 3f;
base.creatureVoice.PlayOneShot(base.dieSFX);
}
}
}
public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false)
{
((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX);
if (!base.isEnemyDead)
{
base.enemyHP -= 5;
if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead)
{
((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
((EnemyAI)this).KillEnemyOnOwnerClient(false);
}
}
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
protected internal override string __getTypeName()
{
return "RickSanchezAI";
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "RickSanchez";
public const string PLUGIN_NAME = "RickSanchez";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace RickSanchez.Configuration
{
public class PluginConfig
{
public ConfigEntry<int> SpawnWeight;
public PluginConfig(BaseUnityPlugin plugin)
{
SpawnWeight = plugin.Config.Bind<int>("RickSanchez", "Spawn weight", 1000, "The spawn chance weight for RickSanchez, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
ClearUnusedEntries(plugin);
}
private void ClearUnusedEntries(BaseUnityPlugin plugin)
{
PropertyInfo property = ((object)plugin.Config).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(plugin.Config, null);
dictionary.Clear();
plugin.Config.Save();
}
}
}
namespace RickSanchez.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}