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Decompiled source of KasumiToyamaModpack v1.0.2
Kasumi Toyama.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Kasumi Toyama")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Kasumi Toyama")] [assembly: AssemblyTitle("Kasumi Toyama")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRKASUMIONSTAGE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kasumi (Onstage)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKASUMIPOPPINMIRACLE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kasumi (Poppin'☆Miracle)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKASUMIBONDSANDGIFTS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kasumi (Bonds and Gifts)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKASUMIHEADDENTISTTOYAMA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kasumi (Head Dentist Toyama)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKASUMIHEARTPOUNDINGSESSION : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kasumi (Heart-Pounding Session♪)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKASUMILOOKUPATTHESTARRYSKY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kasumi (Look Up at the Starry Sky)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKASUMIMARCH2023MISSIONPASS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kasumi (March 2023 Mission Pass)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKASUMINOWWORKINGPARTTIME : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kasumi (Now Working Part-Time!)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKASUMISPECIALBIRTHDAY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kasumi (Special Birthday!)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKASUMITHECOMMITTEESJOB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kasumi (The Committee's Job)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKASUMITHESPARKLINGFEELINGTHERAINBROUGHTME : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kasumi (The Sparkling Feeling The Rain Brought Me)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKASUMITREASUREFINDER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kasumi (Treasure Finder)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.ClayEnt.KasumiToyamaModpack", "KasumiToyamaModpack", "1.0.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (Onstage)", typeof(MRKASUMIONSTAGE)); ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (PoppinMiracle)", typeof(MRKASUMIPOPPINMIRACLE)); ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (Bonds and Gifts)", typeof(MRKASUMIBONDSANDGIFTS)); ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (Head Dentist Toyama)", typeof(MRKASUMIHEADDENTISTTOYAMA)); ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (Heart-Pounding Session)", typeof(MRKASUMIHEARTPOUNDINGSESSION)); ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (Look Up at the Starry Sky)", typeof(MRKASUMILOOKUPATTHESTARRYSKY)); ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (March 2023 Mission Pass)", typeof(MRKASUMIMARCH2023MISSIONPASS)); ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (Now Working Part-Time!)", typeof(MRKASUMINOWWORKINGPARTTIME)); ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (Special Birthday!)", typeof(MRKASUMISPECIALBIRTHDAY)); ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (The Committee's Job)", typeof(MRKASUMITHECOMMITTEESJOB)); ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (The Sparkling Feeling The Rain Brought Me)", typeof(MRKASUMITHESPARKLINGFEELINGTHERAINBROUGHTME)); ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi (Treasure Finder)", typeof(MRKASUMITREASUREFINDER)); Harmony val = new Harmony("com.ClayEnt.KasumiToyamaModpack"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.ClayEnt.KasumiToyamaModpack is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "KasumiToyamaModpack"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }