ClemsEscapeMusic
--FACILITYMELTDOWN and LETHAL RESONANCE MELTDOWN COMPATIBILITY-- Custom Meltdown Music, Selectable Genres, Custom Dynamic Alarms
CHANGELOG
1.1.1
- Release
1.1.2
-Adjusted volume scaling when crouching during the apparatus music
- Added escape music to Rainy and Foggy maps
1.1.3
- Changed apparatus music
- Changed inside music
- Changed eclipsed music to continue the inside music track
1.1.4
- Adjusted apparatus music volume
- Fixed music not playing at correct times
1.1.5
- Restructured into a plugin format
- Added PizzaTowerEscapeMusic as a dependency
- Added compatibility to FacilityMeltdown by using Meltdown script
1.1.6
- Adjusted music for FacilityMeltdown
- Changed file structure to hopefully work now
2.0.0
--FULL CONVERSION TO FACILITYMELTDOWN COMPATABILITY--
- Meltdown Script is loaded automatically (now just named Default)
2.0.1
- Adjusted balance between music and alarms
- More Music
2.0.2
- MASSIVLY decreased download size
2.0.3
- Trying a new default config method
- Fixed audio playing after pulling the ship lever and dieing for the first time
2.5.0
- Added framework for different Alarms and Announcers
- More Music
- More Alarms
- Changed mod image (Thanks Pixelated Pulse-LethalResonance)
- Added rare chance to trigger LETHAL RESONANCE MELTDOWN, official compatibility soon
3.0.0
- Split the script into different genres to select from
- More Music (The Only Thing They Fear Is You)
- LETHAL RESONANCE MELTDOWN OFFICIAL COMPATIBILITY
3.0.1
- Adjusted README
3.0.2
- Changed the 'Only Thing They Fear Is You' tracks to the correct ones
3.0.3
- Fixed LRMeltdown's cutoff timers
- LRMeltdown no longer on by default (would cause nothing to play if LRMeltdown was not installed)
- Adjusted README
3.0.4
- Fixed the genre framework to randomly play more music than whatever was at the end of the script list
- Fixed volume not adjusting properly during certain events
3.0.5
- Actually fixed volume not adjusting properly during certain events (I give up, just going back to timers because they work)