Decompiled source of Lethal Beacons v1.4.0

LethalBeacons.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalBeacons")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalBeacons")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("96d515ea-5fc3-46f1-8f04-3c7503e38cf2")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LethalBeacons;

[BepInDependency("evaisa.lethallib", "0.13.2")]
[BepInPlugin("Comet.LETHALBEACONS", "Leathal Beacons", "1.4.0")]
public class BeaconsMod : BaseUnityPlugin
{
	public const string GUID = "Comet.LETHALBEACONS";

	private readonly Harmony harmony = new Harmony("Comet.LETHALBEACONS");

	public static ConfigEntry<int> beaconPrice;

	public static ConfigEntry<int> beaconRange;

	public static Item beaconItem;

	private void Awake()
	{
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Expected O, but got Unknown
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Expected O, but got Unknown
		beaconPrice = ((BaseUnityPlugin)this).Config.Bind<int>("Server-side", "Beacon Price", 65, new ConfigDescription("[Host only] The cost of a Beacon in the store. This will sync with other clients who have the mod.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 999), Array.Empty<object>()));
		beaconRange = ((BaseUnityPlugin)this).Config.Bind<int>("Server-side", "Beacon Range", 75, new ConfigDescription("[Host only] From how far away the beacon can be scanned. This will sync with other clients who have the mod.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 1000), Array.Empty<object>()));
		string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "itemmod");
		AssetBundle val = AssetBundle.LoadFromFile(text);
		beaconItem = val.LoadAsset<Item>("Assets/BeaconItem.asset");
		((Component)beaconItem.spawnPrefab.GetComponentInChildren<ScanNodeProperties>()).gameObject.AddComponent<InfRangeScan>();
		NetworkPrefabs.RegisterNetworkPrefab(beaconItem.spawnPrefab);
		Utilities.FixMixerGroups(beaconItem.spawnPrefab);
		Items.RegisterShopItem(beaconItem, beaconPrice.Value);
		harmony.PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"ITEM HAS BEEN PATCHED");
	}
}
[HarmonyPatch(typeof(GrabbableObject))]
[HarmonyPatch("EnableItemMeshes")]
public class PatchedObject
{
	private static void Postfix(GrabbableObject __instance, bool enable)
	{
		if (Object.op_Implicit((Object)(object)((Component)__instance).GetComponentInChildren<InfRangeScan>()))
		{
			Light[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<Light>();
			foreach (Light val in componentsInChildren)
			{
				((Behaviour)val).enabled = enable;
			}
		}
	}
}
[HarmonyPatch]
public class NetworkingBeaconPrice
{
	private static bool syncStatus = false;

	private static int beaconprice = 65;

	private static float beaconrange = 75f;

	[HarmonyPatch(typeof(StartOfRound), "Awake")]
	[HarmonyPostfix]
	public static void ResetValues()
	{
		syncStatus = false;
	}

	[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
	[HarmonyPostfix]
	public static void Init()
	{
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Expected O, but got Unknown
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Expected O, but got Unknown
		syncStatus = false;
		if (NetworkManager.Singleton.IsServer)
		{
			NetworkManager.Singleton.CustomMessagingManager.RegisterNamedMessageHandler("LethalBeacons.OnRequestSyncServerRpc", new HandleNamedMessageDelegate(OnRequestSyncServerRpc));
			beaconprice = BeaconsMod.beaconPrice.Value;
			beaconrange = BeaconsMod.beaconRange.Value;
			OnSyncedWithServer();
		}
		else if (NetworkManager.Singleton.IsClient)
		{
			NetworkManager.Singleton.CustomMessagingManager.RegisterNamedMessageHandler("LethalBeacons.OnRequestSyncClientRpc", new HandleNamedMessageDelegate(OnRequestSyncClientRpc));
			RequestSyncWithServer();
		}
	}

	[HarmonyPatch(typeof(HUDManager), "AssignNewNodes")]
	[HarmonyPrefix]
	public static bool ForceAddBeacons(HUDManager __instance, ref List<ScanNodeProperties> ___nodesOnScreen, ref RectTransform[] ___scanElements, ref RaycastHit[] ___scanNodesHit, ref int ___scannedScrapNum, PlayerControllerB playerScript)
	{
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0203: Unknown result type (might be due to invalid IL or missing references)
		//IL_0208: Unknown result type (might be due to invalid IL or missing references)
		//IL_02da: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ef: Unknown result type (might be due to invalid IL or missing references)
		//IL_02fb: Unknown result type (might be due to invalid IL or missing references)
		Physics.SphereCastNonAlloc(new Ray(((Component)playerScript.gameplayCamera).transform.position + ((Component)playerScript.gameplayCamera).transform.forward * 20f, ((Component)playerScript.gameplayCamera).transform.forward), 20f, ___scanNodesHit, 80f, 4194304);
		List<ScanNodeProperties> list = new List<ScanNodeProperties>();
		int num = 0;
		___nodesOnScreen.Clear();
		___scannedScrapNum = 0;
		if (___scanNodesHit != null)
		{
			RaycastHit[] array = ___scanNodesHit;
			ScanNodeProperties val2 = default(ScanNodeProperties);
			for (int i = 0; i < array.Length; i++)
			{
				RaycastHit val = array[i];
				if (!((Object)(object)((RaycastHit)(ref val)).transform != (Object)null) || !((Component)((RaycastHit)(ref val)).transform).gameObject.TryGetComponent<ScanNodeProperties>(ref val2))
				{
					continue;
				}
				Vector3 val3 = ((Component)playerScript.gameplayCamera).transform.InverseTransformPoint(((RaycastHit)(ref val)).transform.position);
				if (val3.z > 0f && !(Mathf.Abs(val3.x) / val3.z > 0.5f))
				{
					GrabbableObject componentInParent = ((Component)val2).gameObject.GetComponentInParent<GrabbableObject>();
					if (!((Object)(object)componentInParent != (Object)null) || (!componentInParent.isPocketed && !componentInParent.isHeld))
					{
						list.Add(val2);
						num++;
					}
				}
			}
		}
		if (InfRangeScan.allBeacons != null)
		{
			foreach (InfRangeScan allBeacon in InfRangeScan.allBeacons)
			{
				if (!((Object)(object)allBeacon != (Object)null) || !Object.op_Implicit((Object)(object)((Component)allBeacon).gameObject))
				{
					continue;
				}
				ScanNodeProperties component = ((Component)allBeacon).GetComponent<ScanNodeProperties>();
				if ((Object)(object)component != (Object)null)
				{
					Vector3 val4 = ((Component)playerScript.gameplayCamera).transform.InverseTransformPoint(((Component)component).transform.position);
					float magnitude = ((Vector3)(ref val4)).magnitude;
					allBeacon.myNodes.subText = $"Dist: {(int)magnitude}m";
					if (!list.Contains(component) && ((Component)component).gameObject.activeInHierarchy && !(magnitude > beaconrange) && playerScript.isInsideFactory == allBeacon.parentItem.isInFactory && !((Object)(object)allBeacon.parentItem.playerHeldBy != (Object)null) && !allBeacon.parentItem.isPocketed && !allBeacon.parentItem.isHeld && val4.z > 0f && !(Mathf.Abs(val4.x) / val4.z > 0.5f))
					{
						list.Add(component);
						num++;
					}
				}
			}
		}
		if (num > ___scanElements.Length)
		{
			num = ___scanElements.Length;
		}
		for (int j = 0; j < num; j++)
		{
			ScanNodeProperties val5 = list[j];
			MethodInfo method = ((object)__instance).GetType().GetMethod("AttemptScanNode", BindingFlags.Instance | BindingFlags.NonPublic);
			method.Invoke(__instance, new object[3] { val5, j, playerScript });
		}
		return false;
	}

	private static void RequestSyncWithServer()
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("LethalBeacons.OnRequestSyncServerRpc", 0uL, new FastBufferWriter(0, (Allocator)2, -1), (NetworkDelivery)3);
	}

	private static void OnRequestSyncServerRpc(ulong clientId, FastBufferReader reader)
	{
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		if (NetworkManager.Singleton.IsServer)
		{
			FastBufferWriter val = default(FastBufferWriter);
			((FastBufferWriter)(ref val))..ctor(4, (Allocator)2, -1);
			((FastBufferWriter)(ref val)).WriteValue<int>(ref beaconprice, default(ForPrimitives));
			((FastBufferWriter)(ref val)).WriteValue<float>(ref beaconrange, default(ForPrimitives));
			NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("LethalBeacons.OnRequestSyncClientRpc", clientId, val, (NetworkDelivery)3);
		}
	}

	private static void OnRequestSyncClientRpc(ulong clientId, FastBufferReader reader)
	{
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		if (NetworkManager.Singleton.IsClient && !NetworkManager.Singleton.IsServer)
		{
			int num = default(int);
			((FastBufferReader)(ref reader)).ReadValue<int>(ref num, default(ForPrimitives));
			beaconprice = num;
			float num2 = default(float);
			((FastBufferReader)(ref reader)).ReadValue<float>(ref num2, default(ForPrimitives));
			beaconrange = num2;
			OnSyncedWithServer();
		}
	}

	private static void OnSyncedWithServer()
	{
		syncStatus = true;
		Items.UpdateShopItemPrice(BeaconsMod.beaconItem, beaconprice);
	}
}
public class InfRangeScan : MonoBehaviour
{
	public static List<InfRangeScan> allBeacons = new List<InfRangeScan>();

	public static RaycastHit[] foundbeacons = (RaycastHit[])(object)new RaycastHit[13];

	public ScanNodeProperties myNodes;

	public GrabbableObject parentItem;

	private void Start()
	{
		allBeacons.Add(this);
		myNodes = ((Component)this).GetComponent<ScanNodeProperties>();
		parentItem = ((Component)this).GetComponentInParent<GrabbableObject>();
	}
}