InsanityDisplay Indev
Adds an insanity meter to the hud in vanilla style
CHANGELOG
NOTE: As this is an Indev version, you may experience (more) bugs than with the Release version
Version 1.0.2 (1.3.0 alpha 3)
- Added ShyHUD and Elad's HUD compatibility
- It's likely the compatibility related settings aren't working as intended yet
Version 1.0.1 (1.3.0 alpha 2)
NOTE: Your config will be partially reset (only the compatibility related settings) due to an oversight by me. This will only occur if you've used the previous alpha version
-
Once version 1.3.0 of InsanityDisplay is released, the indev version will also jump to 1.3.0 (and be deprecated until new updates occur)
-
Added majority of the mod compatibility
- Currently implemented: An0n Patches, CrouchHUD, InfectedCompany, HealthMetrics, DamageMetrics and GeneralImprovements
- Still needed to be implemented: Elad's HUD, LethalCompanyVR and ShyHUD
-
Added new config setting to InfectedCompany compatibility
- You can now disable the insanity meter unless, you are infected
- This is disabled by default
-
Fixed the player icon showing incorrect behaviour
- Such as staying centered when it shouldn't be
- Most likely would've only been visible if you used the AvoidOverlap setting
-
Updated Changelog and README to be more unique
- It's just easier to tell the difference now
- I may revamp them both to be more unique and less basic
-
Refactoring of the code (again)
- Mostly just compatibility related code though
-
Changed the
Mod Compatibility
section to the mod's own section- For example, for InfectedCompany it would now be
InfectedCompany Compatibility Settings
- For example, for InfectedCompany it would now be
Version 1.0.0 (1.3.0 alpha 1)
-
Added HookGenPatcher as a dependency on Thunderstore
- The mod will not work without it
-
Added more customisability to the player icon
- You can now also choose to never center the player icon
- By default it will only center to avoid overlapping
-
Improved performance of the mod
- No longer allocates to the GC every frame
- Only updates the UI when visible changes are made
-
Refactoring of the code
-
Will add proper distinction between Indev and the Release version soon