KillBind
Blow your head off with the press of a button!
Date uploaded | 10 months ago |
Version | 1.1.1 |
Download link | Confusified-KillBind-1.1.1.zip |
Downloads | 3810 |
Dependency string | Confusified-KillBind-1.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.7README
Kill Bind Mod
This mod allows you to blow your own head off with the press of a button!
The features of this mod:
- An easy to configure keybind system, using the in-game keybind menu
(Default keybind is 'K')
- A config file that allows you to customise your own death (or just disable the mod entirely)
CHANGELOG
Version 2.2.2
- Added support for ToilHead
- The 'Spring' ragdoll will be replaced by a ToilHead variant (determined by your ToilHead config)
Version 2.2.1
- Added HookGenPatcher as a dependency on Thunderstore
- The mod would not work without it
Version 2.2.0
-
Rewrote a lot of the mod
- Removed unnecessary patches
- Rewrote the config system (no more .private file, if you ever noticed it)
-
Removed UI in favour of LethalConfig
- I'm sorry to anyone who prefers the custom UI
- It will free up space in the menu
- It is a soft dependency, meaning you are not required to have it installed. (however you cannot edit your config in-game without it)
-
Added check to avoid activating the killbind while you're in the menu
-
Fixed ragdoll's velocity being very high on lower framerates
- Also should fix any other odd behaviour that might've happened with the velocity
-
Changed default keybind from 'K' to 'Backspace'
- The 'K' keybind is also used by another mod
- Backspace feels more intuitive (also generally the tf2 killbind)
Version 2.1.3
-
Actually fixed the mod not working
-
Added more logging in case it breaks again
Version 2.1.2
-
Shrimply changed the version checker
- It was way too overengineered
- This should hopefully fix the mod not working at all
-
Fixed more memory leaks (i think)
Version 2.1.1
-
Updated for full compatibility with v50
- Version 2.1.0 already had partial compatibility
-
Fixed bug that would keep the keybind bound in the lobby causing errors
- This also fixes a memory leak (i think)
Version 2.1.0
-
More customisability
- 'Type of head' has been replaced with 'Ragdoll type'
- There are now more ragdoll types to choose from
-
Your ragdoll now retains your momentum
- It way look a little odd but that's just the game being itself
Version 2.0.1
- Fixed the mod being unusable in any lobby that you aren't hosting
- It would only work if you were the host
Version 2.0.0
-
Full rewrite of the mod, what does this mean for you?
- An improved UI to customise your config while in-game
If you use a custom keybind, your keybind will most likely have been reset to default, due to a naming change in the code
- A (negligible) increase in performance
Instead of running every frame, it now only checks to see when you press your keybind
- For mod developers: the mod GUID has been changed
'Confusified.KillBind' → 'com.Confusified.KillBind'
- An improved UI to customise your config while in-game
-
Changelog reformatting
-
README reformatting
Version 1.2.2
-
Updated README
-
Added a toggle for the custom UI
- You can disable the custom UI through the config file, the custom UI is enabled by default
Version 1.2.1
-
Fixed the camera being under the map for a few frames when using your kill bind
-
Fixed the mod breaking part of the game's UI
- It only seemed to break when playing in Online rather than in LAN
Version 1.2.0
-
Added an in-game UI to customise your config
- Sorry it looks so bad, I'm terrible at designing an interface. I will do my best to improve it
-
Fixed a small oversight in the README that kept bothering me
-
Changed GitHub link
-
Updated mod icon
Version 1.1.3
-
Fixed falling through the map when pressing your key bind
-
Removed default key bind for the controller
Version 1.1.2
- Changed some code to make it easier for other mods to interact with this mod
- Changed the classes from internal to public
Version 1.1.1
-
Fixed not being able to set your head as a coil when you press your kill bind
- It's possible that your config for your head has been reset due to this change
-
Changed the name of the bind in the key bind menu to fit the mod better, as there is more customisability than there used to be
Version 1.1.0
- Added more customisability (e.g. death causes, not losing your head)
- It's possible that your config has reset.
Version 1.0.1
- Fixed an oversight that would kill all players instead of only yourself
Version 1.0.0
- Published the mod