
ControlCompany
Play as the monsters found in Lethal Company and scare your friends!
Date uploaded | a year ago |
Version | 1.0.5 |
Download link | ControlCompany-ControlCompany-1.0.5.zip |
Downloads | 35105 |
Dependency string | ControlCompany-ControlCompany-1.0.5 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
ControlCompany-ControlCompanyFilter
Filter out servers where the host is using ControlCompany
Preferred version: 1.0.0README
ControlCompany
Key features
- Monster Control: Gain direct control over most monsters, from the tiny Snare Flea to the colossal Forest Keeper. Each monster comes with its own unique abilities and attributes!
- Multiplayer: Yes this works in online multiplayer lobbies! Now go out there and scare your friends!
- Host only: Only the host (i.e. you) need to run the mod! This means your friends won't suspect a thing. ;)
- Ghost Mode: Stalk your prey before you activate monster mode to find the perfect opportunity to pop out.
- Nightvision: While in ghost / monster mode you'll have nightvision enabled.
Available stable monsters (so far)
As of now, the following monsters (ref) are considered stable. We will continue to update the mod with more stable monsters in the future.
- Baboon Hawk
- Forest Keeper
- Hoarding Bug
- Hygrodere (Blob)
- Jester
- Nutcracker
- Snare Flea (Centipede)
- Spore Lizard (Puffer)
- Thumper
Experimental monsters
Experimental monsters are all other monsters in the game files that are not listed above. These monsters are still accessible if you enable the Extended mode ('0' digit key) while in Player mode.
Once enabled you will be able to see the full list of monsters to spawn and control for the current level. These monsters are NOT stable yet so use at your own risk!
Mod TL;DR
Credits to TheViperian for creating a comprehensive video tutorial showcasing the mod, its features and controls! :)
Mod controls
There are 3 player control modes while using the mod, Player, Ghost and Monster modes. Control keys can be configured, see Keybind configuration.
Player mode
This is just the default player mode as if you were playing the game with a few extra keys.
- F1 (function key): Enter Ghost mode.
- O key/P key: Switch the current target. The target is where you will spawn when you enter Ghost mode.
Ghost mode
This mode lets you roam around the map without being seen. Once you are in this mode you will be able to spawn and control monsters where you are standing.
Mic will be set to push to talk while in this mode.
- Function keys: Depending on the map you'll be able to spawn and control different monsters.
- Shift: Run.
- Space: Jump.
- E: Open doors.
- Esc: Exit Ghost mode and return to Player mode.
Monster mode
This mode gives you direct control over a monster. Monsters have unique primary and secondary skills.
Mic will be set to push to talk while in this mode.
- LMB*: The monsters primary skill.
- RMB*: The monsters secondary skill.
- F1 (function key): Toggle between AI and player-controlled modes.
- Shift: Run.
- E: Open doors.
- Left Alt: Lock enemy rotation.
- Esc: Exit the monster mode and return to Ghost mode.
*NOTE: Not all monsters will have a primary and secondary. Some monsters attack by just being near the player.
Monster abilities
Monster | Primary | Secondary |
---|---|---|
Baboon Hawk | N/A | N/A |
Forest Keeper | N/A | N/A |
Hoarding Bug | Use held item | Pickup/drop items |
Hygrodere | N/A | N/A |
Jester | N/A | (HOLD) Wind the music box |
Nutcracker | Fire shotgun | (HOLD) Sentry mode |
Snare Flea | Drop (while on ceiling) | Attach to ceiling |
Spore Lizard | Stomp | Smoke |
Thumper | N/A | Make noise |
Extended mode
To enable the Extended mode, press ('0' digit key) while in Player mode. This mode provides a few more options while in Player mode and will also enable the experimental monsters.
- Enables ALL monsters.
- '8': Give 5000 credits.
- '9': Teleport inside the main entrance.
Keybind configuration
If you want to rebind the keybindings you can do so by modifying the BepInEx/config/ControlCompany.ControlCompany.cfg
file. If you don't see this file then you must start the game AND round (pull the lever) to generate this file.
If you would like to revert the changes to the default settings, just delete the file and restart the game and start a new round.
Key | Config key value example |
---|---|
letters | a |
numbers | 0 |
num pad numbers | num 0 |
function keys | f1 |
arrow keys | up/left/down/right |
ctrl | ctrl (or right ctrl) |
alt | alt (or right alt) |
shift | shift (or right shift) |
space | space |
esc | esc |
caps lock | caps lock |
num lock | num lock |
Installation
- Install BepInEx. This is used to load and run the mod.
- Download this mod and place the
ControlCompany.dll
into yourBepInEx/plugins
folder.
FAQ
Does the mod work in multiplayer lobbies?
Yes.
Does everyone need to have the mod?
No! Absolutely not. Only the game host (i.e. you) needs to run the mod! Where's the fun if everyone knows you're controlling the monster? ;)
Do I need to host the game for the mod to work?
Yes, to give you the ability to spawn and control the monsters you must host the game. If you are not the host the mod will show you an error message.
Why can't I see a certain monster while in Ghost mode?
There are three possible cases.
- The monster is not available in the mod (yet).
- The current map does not allow that monster to be spawned. For example, you cannot spawn the Jester in Vow because it cannot normally spawn in Vow.
- The monster is an indoor/outdoor monster and the Ghost mode is not indoor/outdoor respectively. For example, you cannot spawn a Nutcracker outside.
Can I control monsters while my real body is dead?
Yes, in fact it would be easier to play while dead so you won't have to worry about your body just standing there. You can talk to and hear other dead players while in ghost/monster mode.
How do I rebind my keys?
See section on Keybind configuration.
Will you add more monsters in the future?
Yes! We will add monsters and update the mod as we work out some of the issues. The current list are all the monsters we feel are stable.
*NOTE: If you would like to access ALL monsters in the game you can do so by enabling Extended mode. Going back into Ghost mode will show the list of ALL monsters in the game for the current map.
Report bugs/issues/requests
Please report any bugs and issues you encountered while using the mod or make a request by creating an issue on the official GitHub repo issues page. Thank you! :)
Changelog
v1.0.0
- Initial release
v1.0.1
- Prevented Forest Keeper from moving when eating
v1.0.2
- Adjusted gravity of ghost and monsters
v1.0.3
- Hoarding bug will now be able to pickup/drop items as well as use items held
v1.0.4
- Added keybind configuration
- Added a toggle UI button (default 'u')
- Added a "lock enemy rotation" button (hold left alt)
- Improved Hoarding Bug pickup consistency and increasing pickup radius
- Fixed issue with accidentally voting to leave early when holding down RMB while in monster mode
v1.0.5
- Fixed some issues with different keyboard layouts causing crashes
- Rolled back changes to Hoarding Bug in v1.0.4 was causing sync issues. Investigating issue.