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Date uploaded | 11 months ago |
Version | 1.0.12 |
Download link | Coomfy-CoomfyDungeon-1.0.12.zip |
Downloads | 165532 |
Dependency string | Coomfy-CoomfyDungeon-1.0.12 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
A Dungeon Generation that scales with the number of players
This increases the following things based on the number of players at the start of a round
- Scrap Amount Generation
- Map Size Generation
This will also try to maximize the amount of branching during generation to create a more spreaded out map, instead of a deeper map.
Everyone will need to install this mod for it to work
For easier debugging, please also send me a copy of the LogOutput.log in the BepInEx folder
CHANGELOG
1.0.12
- Reduced maximum map size even further to lessen Bracken consuming all the CPU
- Increase map size and scrap amount increment step from every 4 players to every 2 players
- Fix incorrect class being referenced in PreGenerationDungeon
1.0.11
- Put back forced branching but also applied it to BranchMode.Global to ensure it is applied to all scenarios
- Put debug logs to make sure branching is applied correctly
1.0.10
- Removed Modified Map Branching for now due to desync issues
1.0.9
- Added an upper limit to map size due to Flowerman/Bracken causing a major slowdown on large maps
- Changed behaviour of scrap amount and map size multipliers to try and include other mods editing the same variable
- Removed debug logs related to branching
1.0.8
- Changed computation numberOfPlayers based on the actual connected players in the game instead of the number of player objects
1.0.7
- Changed scrap scaling factor to a fractional linear increase instead of an slow but exponential increase
- Start scaling only after the number of players surpass the default amount (4)
1.0.6
- Added scaling function for Scrap Amount
- Changed scaling behaviour for map
1.0.5
- Removed Scrap Value Scaling since it is too OP
1.0.4
- Removed Scrap Amount Scaling since it is too OP
1.0.3
- Added an icon made by ShibaKuroji
1.0.2
- Removed LC API dependency since we don't use it
- Fixed an issue with user scaling using the wrong arithmetic
- Added CHANGELOG.md
1.0.1
- Removed debug code
1.0.0
- Added New Map Generation Strategy
- Set the number of branching the number of unused doorways
- Scaling is based on number of players during landing phase of ship