Coppertiel-MaskedEnemyOverhaulFork icon

MaskedEnemyOverhaulFork

Hides masks on Masked enemies to mimic your crew. Masked spawn naturally on all moons, set off mines, and more! For v68. Continuation of HomelessGinger's MaskedEnemyOverhaul

CHANGELOG

Changelog

v3.4.0 (Coppertiel Fork)

  • Rework 'assign random player' logic
    • Fix bug where Masked spawn from transformed players pick a random player
    • Reduces dependence on MoreCompany
  • Add workaround for invisible masked enemies

v3.3.0 (Coppertiel Fork)

  • Rework Zombie Apocalypse
  • Refactor config stuff
  • Add Landmine patches to trigger on Masked + option
  • Add Power Level options
  • Add Masked Health option

v3.2.0 (Coppertiel Fork)

  • v50 compatibility
  • Maybe fixed null meshrenderer bug, related to MoreCompany

v3.1.990 (Coppertiel Fork)

  • Fixed AdvancedCompany cosmetic compatibility (added 3.1.2 changes to fork)
  • Added "Dont Touch MaskedPlayerEnemy.mimickingPlayer" config for better compatibility with qwbarch-Mirage.
  • Bumped version number so the dll overrides the original

v0.1.0 (Coppertiel Fork)

  • Fixed runaway power levels

v3.1.0

  • Actually fixed Advanced Company

v3.0.0

  • Possible fix for advcom cosmetics
  • Show masked usernames added to config (off by default until more testing is done)
  • Reveal Masked Plugin option now hides the mask again when the player escapes the Masked

v2.4.1

  • Added GitHub link
  • Updated ReadMe

v2.4.0

  • Added MoreCompanyCosmetic support

v2.3.0

  • Added config option to hide mask until the Masked is about to attack

v2.2.1

  • Fixed typo in readme

v2.2.0

  • Different Masked now spawn with different skins. They no longer all wear the same skin

v2.1.0

  • Adjusted default spawn rates as the masked were spawning a tad too often on the small moons
  • Added a true vanilla spawn rate option to the config

v2.0.1

  • Added more detail to read me
  • Added Random Zombie Apocalypse Event Chance (turned off by default)

v2.0.0

  • Added Zombie Apocalypse Mode
  • Fixed a rare issue where the Masked did not spawn on all moons
  • Added config option to remove animation where Masked raises arms like a zombie

v1.1.0

  • Fixed issue where Masked was only unmasked for the host
  • Fixed issue where everyone saw different suits for the same masked

v1.0.3

  • Added the initial config file to edit the Masked spawn rates

v1.0.2

  • Readme update

v1.0.1

  • Initial release