Decompiled source of Lethal Injection v1.3.0

Lethal_Injection.dll

Decompiled 7 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Lethal_Injection.Patches;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Lethal_Injection")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Lethal_Injection")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c0becfb0-6b04-4495-8740-92435a88c284")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.1", FrameworkDisplayName = ".NET Framework 4.6.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Lethal_Injection
{
	internal class Config
	{
		private static ConfigFile ConfigFile { get; set; }

		static Config()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			ConfigFile = new ConfigFile(Paths.ConfigPath + "\\Lethal_Injection.cfg", true);
			foreach (string cosmeticFolder in Plugin.CosmeticFolders)
			{
				int num = cosmeticFolder.IndexOf("plugins\\", StringComparison.Ordinal) + "plugins\\".Length;
				int num2 = cosmeticFolder.IndexOf("\\Lethal_Injection", num, StringComparison.Ordinal);
				string text = cosmeticFolder.Substring(num, num2 - num);
				if (!ConfigFile.Bind<bool>(text, "Enabled", true, "Enable or disable " + text).Value)
				{
					Directory.Move(cosmeticFolder, cosmeticFolder + ".Disabled");
				}
			}
		}
	}
	[BepInPlugin("Lethal_Injection", "Lethal_Injection", "1.2.3")]
	public class Plugin : BaseUnityPlugin
	{
		private static string[] folderNames;

		public static List<string>[] cosmeticFiles;

		public static string DataPath;

		public static List<string> CosmeticFolders = new List<string>();

		public static Random Rand = new Random();

		public static Plugin Instance;

		public static bool SuitsAdded;

		public static ConfigEntry<string> DisabledSuits;

		private static TerminalNode cancelPurchase;

		private static TerminalKeyword buyKeyword;

		private void Awake()
		{
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)(Paths.PluginPath + "\\cosmetic\\suits\\"));
			cosmeticsAwake();
			DisabledSuits = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Disabled Suit List", "UglySuit751.png,UglySuit752.png,UglySuit753.png", "Comma-separated list of suits that shouldn't be loaded");
			Lethal_Injection.Patches.Patches.Init(((BaseUnityPlugin)this).Logger);
			new Harmony("Lethal_Injection").PatchAll(typeof(Lethal_Injection.Patches.Patches));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Lethal_Injection (1.2.3) is loaded!");
			((BaseUnityPlugin)this).Logger.LogInfo((object)("THE PLUGIN PATH IS: ----------------> " + Paths.PluginPath));
		}

		private void cosmeticsAwake()
		{
			folderNames = new string[4] { "posters", "tips", "clipboard", "terminal" };
			cosmeticFiles = new List<string>[folderNames.Length];
			DataPath = Paths.PluginPath + "\\Cosmos-Lethal_Injection";
			CosmeticFolders = Directory.GetDirectories(DataPath, "cosmetic\\", SearchOption.TopDirectoryOnly).ToList();
			((BaseUnityPlugin)this).Logger.LogInfo((object)(CosmeticFolders.Count + " !!!!!!!!!!!!!!"));
			for (int i = 0; i < folderNames.Length; i++)
			{
				cosmeticFiles[i] = getFiles(CosmeticFolders[i]);
			}
		}

		private List<string> getFiles(string path)
		{
			List<string> list = new List<string>();
			int num = 0;
			((BaseUnityPlugin)this).Logger.LogInfo((object)(Path.Combine(path, ((Object)this).name) + "--------------------------------------------------------------"));
			string[] files = Directory.GetFiles(Path.Combine(path));
			foreach (string text in files)
			{
				if (Path.GetExtension(text) != ".old")
				{
					list.Add(text);
					num++;
				}
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)(num + ((Object)this).name + " loaded"));
			return list;
		}

		public static void AddToRotatingShop(UnlockableItem newSuit, int price, int unlockableID)
		{
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Expected O, but got Unknown
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Expected O, but got Unknown
			//IL_029d: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a4: Expected O, but got Unknown
			Terminal val = Object.FindObjectOfType<Terminal>();
			for (int i = 0; i < val.terminalNodes.allKeywords.Length; i++)
			{
				if (((Object)val.terminalNodes.allKeywords[i]).name == "Buy")
				{
					buyKeyword = val.terminalNodes.allKeywords[i];
					break;
				}
			}
			newSuit.alreadyUnlocked = false;
			newSuit.shopSelectionNode = ScriptableObject.CreateInstance<TerminalNode>();
			((Object)newSuit.shopSelectionNode).name = newSuit.unlockableName + "SuitBuy1";
			newSuit.shopSelectionNode.creatureName = newSuit.unlockableName + " suit";
			newSuit.shopSelectionNode.displayText = "You have requested to order " + newSuit.unlockableName + " suits.\nTotal cost of item: [totalCost].\n\nPlease CONFIRM or DENY.\n\n";
			newSuit.shopSelectionNode.clearPreviousText = true;
			newSuit.shopSelectionNode.shipUnlockableID = unlockableID;
			newSuit.shopSelectionNode.itemCost = price;
			newSuit.shopSelectionNode.overrideOptions = true;
			CompatibleNoun val2 = new CompatibleNoun();
			val2.noun = ScriptableObject.CreateInstance<TerminalKeyword>();
			val2.noun.word = "confirm";
			val2.noun.isVerb = true;
			val2.result = ScriptableObject.CreateInstance<TerminalNode>();
			((Object)val2.result).name = newSuit.unlockableName + "SuitBuyConfirm";
			val2.result.creatureName = "";
			val2.result.displayText = "Ordered " + newSuit.unlockableName + " suits! Your new balance is [playerCredits].\n\n";
			val2.result.clearPreviousText = true;
			val2.result.shipUnlockableID = unlockableID;
			val2.result.buyUnlockable = true;
			val2.result.itemCost = price;
			val2.result.terminalEvent = "";
			CompatibleNoun val3 = new CompatibleNoun();
			val3.noun = ScriptableObject.CreateInstance<TerminalKeyword>();
			val3.noun.word = "deny";
			val3.noun.isVerb = true;
			if ((Object)(object)cancelPurchase == (Object)null)
			{
				cancelPurchase = ScriptableObject.CreateInstance<TerminalNode>();
			}
			val3.result = cancelPurchase;
			((Object)val3.result).name = "MoreSuitsCancelPurchase";
			val3.result.displayText = "Cancelled order.\n";
			newSuit.shopSelectionNode.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2] { val2, val3 };
			TerminalKeyword val4 = ScriptableObject.CreateInstance<TerminalKeyword>();
			((Object)val4).name = newSuit.unlockableName + "Suit";
			val4.word = newSuit.unlockableName.ToLower() + " suit";
			val4.defaultVerb = buyKeyword;
			CompatibleNoun val5 = new CompatibleNoun();
			val5.noun = val4;
			val5.result = newSuit.shopSelectionNode;
			List<CompatibleNoun> list = buyKeyword.compatibleNouns.ToList();
			list.Add(val5);
			buyKeyword.compatibleNouns = list.ToArray();
			List<TerminalKeyword> list2 = val.terminalNodes.allKeywords.ToList();
			list2.Add(val4);
			list2.Add(val2.noun);
			list2.Add(val3.noun);
			val.terminalNodes.allKeywords = list2.ToArray();
		}

		public static bool TryParseVector4(string input, out Vector4 vector)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			vector = Vector4.zero;
			string[] array = input.Split(new char[1] { ',' });
			if (array.Length == 4)
			{
				float result = 0f;
				float result2 = 0f;
				float result3 = 0f;
				float result4 = 0f;
				if (float.TryParse(array[0], out result) && float.TryParse(array[1], out result2) && float.TryParse(array[2], out result3) && float.TryParse(array[3], out result4))
				{
					vector = new Vector4(result, result2, result3, result4);
					return true;
				}
			}
			return false;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "Lethal_Injection";

		public const string PLUGIN_NAME = "Lethal_Injection";

		public const string PLUGIN_VERSION = "1.2.3";
	}
}
namespace Lethal_Injection.Patches
{
	[HarmonyPatch(typeof(StartOfRound))]
	internal class Patches
	{
		private static Random rand = new Random();

		private static ManualLogSource Logger { get; set; }

		public static void Init(ManualLogSource logger)
		{
			Logger = logger;
		}

		[HarmonyPatch(typeof(StartOfRound), "Start")]
		[HarmonyPostfix]
		private static void StartPatch(ref StartOfRound __instance)
		{
			Logger.LogInfo((object)"----------------------------------------------------------Patching Start in StartOfRound");
			UpdateMaterials(0);
		}

		[HarmonyPatch(typeof(ItemDropship), "TryOpeningShip")]
		[HarmonyPrefix]
		private static void dropshipSuprise()
		{
			GameObject gameObject = ((Component)Object.FindObjectOfType<ItemDropship>()).gameObject;
			RoundManager component = ((Component)Object.FindObjectOfType<RoundManager>()).gameObject.GetComponent<RoundManager>();
			if (component.currentLevel.Enemies.Count > 1)
			{
				ItemDropship component2 = gameObject.GetComponent<ItemDropship>();
				GameObject val = SpawnEnemy(component2.itemSpawnPositions, 1, component);
				EnemyAI component3 = val.GetComponent<EnemyAI>();
				EnemyType enemyType = component3.enemyType;
				enemyType.numberSpawned++;
				component3.enemyType.isOutsideEnemy = true;
				component3.allAINodes = GameObject.FindGameObjectsWithTag("OutsideAINode");
				component3.SyncPositionToClients();
				component.SpawnedEnemies.Add(component3);
			}
			else
			{
				Logger.LogError((object)"No enemies found to be spawned");
			}
		}

		private static GameObject SpawnEnemy(Transform[] spawnPos, int count, RoundManager r2)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			GameObject enemyPrefab = r2.currentLevel.Enemies[rand.Next(1, r2.currentLevel.Enemies.Count)].enemyType.enemyPrefab;
			GameObject val = Object.Instantiate<GameObject>(enemyPrefab, spawnPos[rand.Next(1, spawnPos.Length)].position, Quaternion.Euler(Vector3.zero));
			val.gameObject.GetComponentInChildren<NetworkObject>().Spawn(true);
			return val;
		}

		[HarmonyPatch(typeof(RoundManager), "GenerateNewLevelClientRpc")]
		[HarmonyPostfix]
		private static void GenerateNewLevelClientRpcPatch(int randomSeed)
		{
			Logger.LogInfo((object)"Patching GenerateNewLevelClientRpc in RoundManager");
			UpdateMaterials(randomSeed);
		}

		private static void UpdateMaterials(int seed)
		{
			Logger.LogInfo((object)string.Concat(Plugin.cosmeticFiles[0], " 1", Plugin.cosmeticFiles[1], "2", Plugin.cosmeticFiles[2], "3 ", Plugin.cosmeticFiles[3], " 4"));
			Plugin.Rand = new Random(seed);
			Material[] materials = ((Renderer)GameObject.Find("HangarShip/Plane.001").GetComponent<MeshRenderer>()).materials;
			UpdateTexture(Plugin.cosmeticFiles[1], materials[0], randTrue: true);
			UpdateTexture(Plugin.cosmeticFiles[3], materials[1], randTrue: true);
			Logger.LogInfo((object)"Patching the textures for clipboard");
			Material[] array = (Material[])(object)new Material[Plugin.cosmeticFiles[0].Count + 1];
			array[0] = ((Renderer)GameObject.Find("HangarShip/ClipboardManual/Plane").GetComponent<SkinnedMeshRenderer>()).material;
			array[1] = ((Renderer)GameObject.Find("HangarShip/ClipboardManual/Plane.001").GetComponent<SkinnedMeshRenderer>()).material;
			array[2] = ((Renderer)GameObject.Find("HangarShip/ClipboardManual/Plane.002").GetComponent<SkinnedMeshRenderer>()).material;
			array[3] = ((Renderer)GameObject.Find("HangarShip/ClipboardManual/Plane.003").GetComponent<SkinnedMeshRenderer>()).material;
			UpdateTextures(Plugin.cosmeticFiles[0], array, randTrue: false);
			Material material = ((Renderer)GameObject.Find("Environment/HangarShip/Terminal").GetComponent<MeshRenderer>()).material;
			UpdateTexture(Plugin.cosmeticFiles[2], material, randTrue: false);
		}

		private static void UpdateTextures(IReadOnlyList<string> files, Material[] material, bool randTrue)
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Expected O, but got Unknown
			int num = 0;
			if (files.Count == 0)
			{
				return;
			}
			if (randTrue)
			{
				num = Plugin.Rand.Next(files.Count);
			}
			foreach (string file in files)
			{
				Texture2D val = new Texture2D(2, 2);
				Logger.LogInfo((object)("Patching " + ((Object)material[num]).name + " with " + files[num]));
				ImageConversion.LoadImage(val, File.ReadAllBytes(files[num]));
				material[num].mainTexture = (Texture)(object)val;
				num++;
			}
		}

		private static void UpdateTexture(IReadOnlyList<string> files, Material material, bool randTrue)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			int index = 0;
			if (files.Count != 0)
			{
				if (randTrue)
				{
					index = Plugin.Rand.Next(files.Count);
				}
				Texture2D val = new Texture2D(2, 2);
				Logger.LogInfo((object)("Patching " + ((Object)material).name + " with " + files[index]));
				ImageConversion.LoadImage(val, File.ReadAllBytes(files[index]));
				material.mainTexture = (Texture)(object)val;
			}
		}

		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		private static void suitPatch(ref StartOfRound __instance)
		{
			//IL_0476: Unknown result type (might be due to invalid IL or missing references)
			//IL_047d: Expected O, but got Unknown
			//IL_02b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bd: Expected O, but got Unknown
			//IL_04d3: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				if (Plugin.SuitsAdded)
				{
					return;
				}
				for (int i = 0; i < __instance.unlockablesList.unlockables.Count; i++)
				{
					UnlockableItem val = __instance.unlockablesList.unlockables[i];
					if (!((Object)(object)val.suitMaterial != (Object)null) || !val.alreadyUnlocked)
					{
						continue;
					}
					List<string> list = Directory.GetDirectories(Paths.PluginPath + "\\Cosmos-Lethal_Injection\\", "suits", SearchOption.AllDirectories).ToList();
					List<string> list2 = new List<string>();
					List<string> list3 = Plugin.DisabledSuits.Value.ToLower().Replace(".png", "").Split(new char[1] { ',' })
						.ToList();
					List<string> list4 = new List<string>();
					foreach (string item in list)
					{
						if (File.Exists(Path.Combine(item, "!less-suits.txt")))
						{
							string[] collection = new string[10] { "glow", "ted", "ruben", "xander", "htet htet", "seb", "skeleton", "slayer", "james", "black" };
							list4.AddRange(collection);
							break;
						}
					}
					foreach (string item2 in list)
					{
						if (item2 != "")
						{
							string[] files = Directory.GetFiles(item2, "*.png");
							list2.AddRange(files);
						}
					}
					list2.Sort();
					foreach (string item3 in list2)
					{
						if (list3.Contains(Path.GetFileNameWithoutExtension(item3).ToLower()))
						{
							continue;
						}
						string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
						if (list4.Contains(Path.GetFileNameWithoutExtension(item3).ToLower()) && item3.Contains(directoryName))
						{
							continue;
						}
						UnlockableItem val2;
						Material val3;
						if (Path.GetFileNameWithoutExtension(item3).ToLower() == "default")
						{
							val2 = val;
							val3 = val2.suitMaterial;
						}
						else
						{
							string text = JsonUtility.ToJson((object)val);
							val2 = JsonUtility.FromJson<UnlockableItem>(text);
							val3 = Object.Instantiate<Material>(val2.suitMaterial);
						}
						byte[] array = File.ReadAllBytes(item3);
						Texture2D val4 = new Texture2D(2, 2);
						ImageConversion.LoadImage(val4, array);
						val3.mainTexture = (Texture)(object)val4;
						val2.unlockableName = Path.GetFileNameWithoutExtension(item3);
						try
						{
							string path = Path.Combine(Path.GetDirectoryName(item3), "advanced", val2.unlockableName + ".json");
							if (File.Exists(path))
							{
								string[] array2 = File.ReadAllLines(path);
								string[] array3 = array2;
								foreach (string text2 in array3)
								{
									string[] array4 = text2.Trim().Split(new char[1] { ':' });
									if (array4.Length != 2)
									{
										continue;
									}
									string text3 = array4[0].Trim('"', ' ', ',');
									string text4 = array4[1].Trim('"', ' ', ',');
									int result = 0;
									float result2;
									Vector4 vector;
									if (text3 == "PRICE" && int.TryParse(text4, out result))
									{
										try
										{
											Plugin.AddToRotatingShop(val2, result, __instance.unlockablesList.unlockables.Count);
										}
										catch (Exception ex)
										{
											string text5 = "Something went wrong with More Suits! Could not add a suit to the rotating shop. Error: ";
											Debug.Log((object)(text5 + ex));
										}
									}
									else if (text4 == "KEYWORD")
									{
										val3.EnableKeyword(text3);
									}
									else if (text4.Contains(".png"))
									{
										string path2 = Path.Combine(Path.GetDirectoryName(item3), "advanced", text4);
										byte[] array5 = File.ReadAllBytes(path2);
										Texture2D val5 = new Texture2D(2, 2);
										ImageConversion.LoadImage(val5, array5);
										val3.SetTexture(text3, (Texture)(object)val5);
									}
									else if (float.TryParse(text4, out result2))
									{
										val3.SetFloat(text3, result2);
									}
									else if (Plugin.TryParseVector4(text4, out vector))
									{
										val3.SetVector(text3, vector);
									}
								}
							}
						}
						catch (Exception ex2)
						{
							string text6 = "Something went wrong with More Suits! Error: ";
							Debug.Log((object)(text6 + ex2));
						}
						val2.suitMaterial = val3;
						if (val2.unlockableName.ToLower() != "default")
						{
							__instance.unlockablesList.unlockables.Add(val2);
						}
					}
					Plugin.SuitsAdded = true;
					break;
				}
			}
			catch (Exception ex3)
			{
				string text7 = "Something went wrong with More Suits! Error: ";
				Debug.Log((object)(text7 + ex3));
			}
		}

		[HarmonyPatch("PositionSuitsOnRack")]
		[HarmonyPrefix]
		private static bool PositionSuitsOnRackPatch(ref StartOfRound __instance)
		{
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList();
			source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList();
			int num = 0;
			foreach (UnlockableSuit item in source)
			{
				AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>();
				component.overrideOffset = true;
				component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + __instance.rightmostSuitPosition.forward * 0.18f * (float)num;
				component.rotationOffset = new Vector3(0f, 90f, 0f);
				num++;
			}
			return false;
		}
	}
}