Decompiled source of HSRChimerasLIB v1.2.1

HonkaiChimeras.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HonkaiChimeras")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HonkaiChimeras")]
[assembly: AssemblyTitle("HonkaiChimeras")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace HSRChimerasLIB
{
	[BepInPlugin("CraftyGlitches.HSRChimerasLIB", "Honkai Chimeras LIB", "1.2.1")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "CraftyGlitches.HSRChimerasLIB";

		private const string NAME = "Honkai Chimeras LIB";

		private const string VERSION = "1.2.1";

		public static Plugin? Instance;

		private void Awake()
		{
			Instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "hsrchimeraslib");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/chimeras/anaxa/Scholarly Chimera.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Items.RegisterScrap(val2, 20, (LevelTypes)(-1));
			Utilities.FixMixerGroups(val2.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Item val3 = val.LoadAsset<Item>("Assets/chimeras/blade/Wounded Chimera.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
			Items.RegisterScrap(val3, 30, (LevelTypes)(-1));
			Utilities.FixMixerGroups(val3.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
			Item val4 = val.LoadAsset<Item>("Assets/chimeras/bubbles/Bubbles.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
			Items.RegisterScrap(val4, 20, (LevelTypes)(-1));
			Utilities.FixMixerGroups(val4.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
			TerminalNode val5 = ScriptableObject.CreateInstance<TerminalNode>();
			val5.clearPreviousText = true;
			val5.displayText = "This little guy loves to win, don't disappoint them!";
			Items.RegisterShopItem(val4, (TerminalNode)null, (TerminalNode)null, val5, 100);
			Item val6 = val.LoadAsset<Item>("Assets/chimeras/chimera youre huge/Chimera Youre Huge.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
			Items.RegisterScrap(val6, 20, (LevelTypes)(-1));
			Utilities.FixMixerGroups(val6.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
			Item val7 = val.LoadAsset<Item>("Assets/chimeras/seele/Butterfly Chimera.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
			Items.RegisterScrap(val7, 20, (LevelTypes)(-1));
			Utilities.FixMixerGroups(val7.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
			Item val8 = val.LoadAsset<Item>("Assets/chimeras/acheron/Nihility Chimera.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab);
			Items.RegisterScrap(val8, 20, (LevelTypes)(-1));
			Utilities.FixMixerGroups(val8.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab);
			Item val9 = val.LoadAsset<Item>("Assets/chimeras/aglaea/Marigold Chimera.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab);
			Items.RegisterScrap(val9, 20, (LevelTypes)(-1));
			Utilities.FixMixerGroups(val9.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab);
			Item val10 = val.LoadAsset<Item>("Assets/chimeras/aventurine/Gambler Chimera.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab);
			Items.RegisterScrap(val10, 20, (LevelTypes)(-1));
			Utilities.FixMixerGroups(val10.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab);
			Item val11 = val.LoadAsset<Item>("Assets/chimeras/castorice/Nightbloom Chimera.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab);
			Items.RegisterScrap(val11, 20, (LevelTypes)(-1));
			Utilities.FixMixerGroups(val11.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab);
			Item val12 = val.LoadAsset<Item>("Assets/chimeras/mydei/Pomegranate Chimera.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab);
			Items.RegisterScrap(val12, 20, (LevelTypes)(-1));
			Utilities.FixMixerGroups(val12.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab);
			Item val13 = val.LoadAsset<Item>("Assets/chimeras/nihility acheron/True Nihility Chimera.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val13.spawnPrefab);
			Items.RegisterScrap(val13, 20, (LevelTypes)(-1));
			Utilities.FixMixerGroups(val13.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val13.spawnPrefab);
			Item val14 = val.LoadAsset<Item>("Assets/chimeras/phainon/Moonstone Chimera.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val14.spawnPrefab);
			Items.RegisterScrap(val14, 20, (LevelTypes)(-1));
			Utilities.FixMixerGroups(val14.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val14.spawnPrefab);
			Item val15 = val.LoadAsset<Item>("Assets/chimeras/ratio/Intelligent Chimera.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val15.spawnPrefab);
			Items.RegisterScrap(val15, 20, (LevelTypes)(-1));
			Utilities.FixMixerGroups(val15.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val15.spawnPrefab);
			Item val16 = val.LoadAsset<Item>("Assets/chimeras/robin/Harmonious Chimera.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val16.spawnPrefab);
			Items.RegisterScrap(val16, 20, (LevelTypes)(-1));
			Utilities.FixMixerGroups(val16.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val16.spawnPrefab);
			Item val17 = val.LoadAsset<Item>("Assets/chimeras/tribbie/Daisy Chimera.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val17.spawnPrefab);
			Items.RegisterScrap(val17, 20, (LevelTypes)(-1));
			Utilities.FixMixerGroups(val17.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val17.spawnPrefab);
			Item val18 = val.LoadAsset<Item>("Assets/chimeras/boothill/Mechanical Chimera.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val18.spawnPrefab);
			Items.RegisterScrap(val18, 20, (LevelTypes)(-1));
			Utilities.FixMixerGroups(val18.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val18.spawnPrefab);
			Item val19 = val.LoadAsset<Item>("Assets/chimeras/beagle coconut/Beagle Coconut.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val19.spawnPrefab);
			Items.RegisterScrap(val19, 20, (LevelTypes)(-1));
			Utilities.FixMixerGroups(val19.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val19.spawnPrefab);
			Item val20 = val.LoadAsset<Item>("Assets/chimeras/fig stew/Fig Stew.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val20.spawnPrefab);
			Items.RegisterScrap(val20, 20, (LevelTypes)(-1));
			Utilities.FixMixerGroups(val20.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val20.spawnPrefab);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded HSR Chimeras LIB ... Finally a break from work ~ AWOO!");
		}
	}
}