using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("hsr scrap lib")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("hsr scrap lib")]
[assembly: AssemblyTitle("hsr scrap lib")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace HSRScrapLIB
{
[BepInPlugin("CraftyGlitches.HSRScrapLIB", "HSR Scrap LIB", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "CraftyGlitches.HSRScrapLIB";
private const string NAME = "HSR Scrap LIB";
private const string VERSION = "1.0.1";
public static Plugin? Instance;
private void Awake()
{
Instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "hsrscraplib");
AssetBundle val = AssetBundle.LoadFromFile(text);
Item val2 = val.LoadAsset<Item>("Assets/hsritems/angel seal/Angel Seal.asset");
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Items.RegisterScrap(val2, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val2.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Item val3 = val.LoadAsset<Item>("Assets/hsritems/astral crew/Astral Crew.asset");
NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
Items.RegisterScrap(val3, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val3.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
Item val4 = val.LoadAsset<Item>("Assets/hsritems/aventurine stone/Aventurine Stone.asset");
NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
Items.RegisterScrap(val4, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val4.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
Item val5 = val.LoadAsset<Item>("Assets/hsritems/bandaged seal/Bandaged Seal.asset");
NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
Items.RegisterScrap(val5, 30, (LevelTypes)(-1));
Utilities.FixMixerGroups(val5.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
Item val6 = val.LoadAsset<Item>("Assets/hsritems/bubbles chimera/Bubbles Chimera.asset");
NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
Items.RegisterScrap(val6, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val6.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
Item val7 = val.LoadAsset<Item>("Assets/hsritems/common grey seal/Common Grey Seal.asset");
NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
Items.RegisterScrap(val7, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val7.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
Item val8 = val.LoadAsset<Item>("Assets/hsritems/dark seal/Dark Seal.asset");
NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab);
Items.RegisterScrap(val8, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val8.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab);
Item val9 = val.LoadAsset<Item>("Assets/hsritems/duotone seal/Duotone Seal.asset");
NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab);
Items.RegisterScrap(val9, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val9.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab);
Item val10 = val.LoadAsset<Item>("Assets/hsritems/herta duck/Herta Duck.asset");
NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab);
Items.RegisterScrap(val10, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val10.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab);
Item val11 = val.LoadAsset<Item>("Assets/hsritems/himeko and welt/Himeko and Welt.asset");
NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab);
Items.RegisterScrap(val11, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val11.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab);
Item val12 = val.LoadAsset<Item>("Assets/hsritems/jade stone/Jade Stone.asset");
NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab);
Items.RegisterScrap(val12, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val12.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab);
Item val13 = val.LoadAsset<Item>("Assets/hsritems/mega seal/Mega Seal.asset");
NetworkPrefabs.RegisterNetworkPrefab(val13.spawnPrefab);
Items.RegisterScrap(val13, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val13.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val13.spawnPrefab);
Item val14 = val.LoadAsset<Item>("Assets/hsritems/mem duck/Mem Duck.asset");
NetworkPrefabs.RegisterNetworkPrefab(val14.spawnPrefab);
Items.RegisterScrap(val14, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val14.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val14.spawnPrefab);
Item val15 = val.LoadAsset<Item>("Assets/hsritems/ratio duck/Ratio Duck.asset");
NetworkPrefabs.RegisterNetworkPrefab(val15.spawnPrefab);
Items.RegisterScrap(val15, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val15.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val15.spawnPrefab);
Item val16 = val.LoadAsset<Item>("Assets/hsritems/red hot seal/Red Hot Seal.asset");
NetworkPrefabs.RegisterNetworkPrefab(val16.spawnPrefab);
Items.RegisterScrap(val16, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val16.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val16.spawnPrefab);
Item val17 = val.LoadAsset<Item>("Assets/hsritems/rubber seal/Rubber Seal.asset");
NetworkPrefabs.RegisterNetworkPrefab(val17.spawnPrefab);
Items.RegisterScrap(val17, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val17.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val17.spawnPrefab);
Item val18 = val.LoadAsset<Item>("Assets/hsritems/sparkle doll/Sparkle Doll.asset");
NetworkPrefabs.RegisterNetworkPrefab(val18.spawnPrefab);
Items.RegisterScrap(val18, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val18.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val18.spawnPrefab);
Item val19 = val.LoadAsset<Item>("Assets/hsritems/spiky seal/Spiky Seal.asset");
NetworkPrefabs.RegisterNetworkPrefab(val19.spawnPrefab);
Items.RegisterScrap(val19, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val19.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val19.spawnPrefab);
Item val20 = val.LoadAsset<Item>("Assets/hsritems/topaz stone/Topaz Stone.asset");
NetworkPrefabs.RegisterNetworkPrefab(val20.spawnPrefab);
Items.RegisterScrap(val20, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val20.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val20.spawnPrefab);
Item val21 = val.LoadAsset<Item>("Assets/hsritems/tribbie doll/Tribbie Doll.asset");
NetworkPrefabs.RegisterNetworkPrefab(val21.spawnPrefab);
Items.RegisterScrap(val21, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val21.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val21.spawnPrefab);
Item val22 = val.LoadAsset<Item>("Assets/hsritems/tuskipir/Tuskipir.asset");
NetworkPrefabs.RegisterNetworkPrefab(val22.spawnPrefab);
Items.RegisterScrap(val22, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val22.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val22.spawnPrefab);
Item val23 = val.LoadAsset<Item>("Assets/hsritems/wubbaboo/Wubbaboo.asset");
NetworkPrefabs.RegisterNetworkPrefab(val23.spawnPrefab);
Items.RegisterScrap(val23, 20, (LevelTypes)(-1));
Utilities.FixMixerGroups(val23.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val23.spawnPrefab);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded HSR Scrap LIB... may this journey lead us starward.");
}
}
}