using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Logging;
using CreepyBrackens.Patches;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("CreepyBrackens")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CreepyBrackens")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9568b680-cde8-423a-b296-7890f2293a27")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}
namespace CreepyBrackens
{
[BepInPlugin("ColtG5.CreepyBrackens", "CreepyBrackens", "1.0.0")]
public class CreepyBrackens : BaseUnityPlugin
{
private const string modGUID = "ColtG5.CreepyBrackens";
private const string modName = "CreepyBrackens";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("ColtG5.CreepyBrackens");
private static CreepyBrackens Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("ColtG5.CreepyBrackens");
harmony.PatchAll(typeof(BrackenUpdatePatch));
mls.LogInfo((object)"Successfully patched CreepyBrackens into the game !!!!");
}
}
}
namespace CreepyBrackens.Patches
{
[HarmonyPatch(typeof(FlowermanAI))]
internal class BrackenUpdatePatch
{
private class FlowermanAudioInfo
{
public bool IsPlaying { get; set; }
public AudioSource AudioSource { get; set; }
}
private static Dictionary<FlowermanAI, FlowermanAudioInfo> flowermanAudioInfoMap = new Dictionary<FlowermanAI, FlowermanAudioInfo>();
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static async void UpdatePatch(FlowermanAI __instance)
{
if (!flowermanAudioInfoMap.TryGetValue(__instance, out var flowermanAudioInfo))
{
flowermanAudioInfo = new FlowermanAudioInfo
{
IsPlaying = false,
AudioSource = ((Component)__instance).gameObject.AddComponent<AudioSource>()
};
flowermanAudioInfo.AudioSource.spatialBlend = 1f;
flowermanAudioInfo.AudioSource.dopplerLevel = 1f;
flowermanAudioInfo.AudioSource.rolloffMode = (AudioRolloffMode)0;
flowermanAudioInfo.AudioSource.minDistance = 5f;
flowermanAudioInfo.AudioSource.maxDistance = 50f;
flowermanAudioInfo.AudioSource.volume = 0.8f;
flowermanAudioInfoMap[__instance] = flowermanAudioInfo;
}
if (__instance.wasInEvadeMode && flowermanAudioInfo.IsPlaying)
{
flowermanAudioInfo.AudioSource.Stop();
flowermanAudioInfo.IsPlaying = false;
}
if (!__instance.wasInEvadeMode && !flowermanAudioInfo.IsPlaying && ((EnemyAI)__instance).mostOptimalDistance <= 50f)
{
flowermanAudioInfo.IsPlaying = true;
string path = "file://" + Paths.PluginPath + "\\ColtG5-CreepyBrackens\\creepy-bracken-sound.mp3";
UnityWebRequest audioClip = UnityWebRequestMultimedia.GetAudioClip(path, (AudioType)13);
audioClip.SendWebRequest();
while (!audioClip.isDone)
{
}
AudioClip clip = DownloadHandlerAudioClip.GetContent(audioClip);
flowermanAudioInfo.AudioSource.clip = clip;
flowermanAudioInfo.AudioSource.PlayOneShot(clip);
Random random = new Random();
double randomDelay = random.NextDouble() * 5.0 + 5.0;
Task.Run(async delegate
{
await Task.Delay(TimeSpan.FromSeconds((double)clip.length + randomDelay));
flowermanAudioInfo.AudioSource.Stop();
flowermanAudioInfo.IsPlaying = false;
});
}
}
}
}