CreeperMan-MusicIGuess icon

MusicIGuess

This is just a mod for my friends to have fun with and will most likely add new songs

Last updated 2 years ago
Total downloads 202
Total rating 0 
Categories Asset Replacements
Dependency string CreeperMan-MusicIGuess-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
2018-LC_API-3.1.0 icon
2018-LC_API

Multipurpose modding API for Lethal Company

Preferred version: 3.1.0
Steven-Custom_Boombox_Music-1.4.0 icon
Steven-Custom_Boombox_Music

Allows you to use your own music in the boombox.

Preferred version: 1.4.0

README

FALLOUT: A Post-Nuclear Role-Playing Game Readme File - 19 November 1997 Version 1.2

   TABLE OF CONTENTS

   1.0 Installation
   2.0 Manual Errata
   3.0 Product License

(1.0) INSTALLATION

The reference card included with your Fallout package contains all the installation instructions necessary to get you up and running. Basic instructions and more details on disk space are also included below:

The Fallout website will contain the latest patches and fixes. We recommend that you check there before installing the game for the absolute latest updates. This version of Fallout incorporates all the fixes and changes from the 1.1 patch. You should never install a patch for an earlier version (the lower the version number, the earlier the version is.) You can tell your version number of Fallout by looking on the main menu in the lower right hand corner, or by pressing CTRL-V while playing the game.

http://www.interplay.com/fallout

(1.1) SYSTEM REQUIREMENTS

The Win95 version of Fallout requires: Pentium(tm) computer 16 megs of RAM Win95 DirectX 3.0a or higher Monitor and video card capable of displaying 640x480 256-colors 2x CD-ROM drive Mouse 5 megs of hard drive space (plus space for save games)

The DOS version of Fallout requires: Pentium(tm) computer 32 megs of RAM DOS 5.0 or greater SVGA (VESA compatible) card and monitor 2x CD-ROM drive Mouse 5 megs of hard drive space (plus space for save games)

Recommended systems (both DOS and Win95): 32 megs of RAM 4x CD-ROM drive or better

The various installation levels will install larger versions of the game to your hard drive:

  • Small (2 megs: executable, config and support files)
  • Medium (89 megs: adds music)
  • Large (277 megs: adds creature graphics and animations)
  • Humongous (661 megs: installs everything!) The install sizes are slightly larger under DOS.

You do not lose features if you pick a smaller install size, but it will affect the speed of gameplay.

For both versions it is recommended that you use the largest possible installation option for your hard drive. The more room Fallout has on your hard drive, the faster the game will play.

In addition, when you run Fallout, you will need around 20 megs of free hard drive space for files that are created when playing and a save game. Save games take up more space the longer you have been playing. Each save game slot starts around 2 megs in size, and will get larger the more areas you have explored.

(1.2) DOS INSTALLATION

Run INSTALL.EXE on the Fallout CD-ROM to install Fallout DOS.

Run SOUND.EXE from the installed directory on your hard drive to configure the sound card (the installer should have done this when it was run).

DOS machines with the minimal amount of RAM may want to use the BOOTME program to create a boot disk that will help alleviate problems. See the BOOTME.TXT file in the BOOTME directory.

(1.3) Win95 INSTALLATION

If you are using autoplay, the autoplay menu will appear shortly after you place the Fallout CD-ROM into your computer CD drive. The autoplay menu will allow you to install DirectX, view this readme, install the game, play the game and uninstall the game. Autoplay will want to install DirectX 6.1 if a lesser version of DirectX is detected or DirectX does not exist on your system.

If you have autoplay disabled, you will need to manually install DirectX before you can run setup and install Fallout. If you have not installed DirectX 6.1 or higher, do that now. You can install DirectX off of the Fallout CD-ROM. Open the DirectX6.1 directory and run DXSETUP.

Run SETUP.EXE on the Fallout CD-ROM to install Fallout Win95.

To uninstall, go to Control Panel->Add/Remove Programs, select Fallout and click on the Add/Remove button, or use the autoplay menu.

The uninstaller only removes the files installed by the installer. Any files created after install (config file, save games, etc.) must be removed by hand.

(1.4) ONLINE MANUAL

There is an online manual on the Fallout CD-ROM. The online Manual is an Adobe Acrobat 3.0 file. You must have a reader installed to view the manual. We have included a Win95 and DOS version of the reader.

Installing the Reader - Win95 To install the Win95 version of the Adobe Acrobat reader, open the Fallout CD-ROM. Open the Manual directory. Open the Adobe directory. Double-click on AR32E30.EXE file.

To View the Manual - Win95 Open the CD. Open the Manual directory. Double-click on the MANUAL.PDF icon.

Installing the Reader - DOS Change drives to the CD-ROM. Change directories to MANUAL/ADOBE. Run ACRODOS.EXE.

To View the Manual - DOS From the installed directory on your hard drive, run the DOS version of the Adobe Acrobat reader. Open the MANUAL.PDF file on the Fallout CD-ROM in the Manual directory.


(2.0) MANUAL ERRATA

After the manual went to print, we found the following errors or made the following changes to Fallout:

(2.1) MOVING MULTIPLE ITEMS

When moving multiple items, you can now type the number of items to move. This is especially useful when trading money for items. Use the keyboard to enter the number of items to move, use the backspace key to make corrections. You can enter a maximum of 999. Press ENTER when done.

(2.2) HIT POINTS PER LEVEL

Page 5-21 of the manual is in error. The actual number of hit points gained per level is 2 + (Endurance / 2). This simple chart will show the different HPs gained per level for each point of EN:

ENDURANCE HPs GAINED ENDURANCE HPs GAINED 1 2 6 5 2 3 7 5 3 3 8 6 4 4 9 6 5 4 10 7

(2.3) ITEM HIGHLIGHT PREFERENCE

When set to the On position, items on the ground that can be picked up will be highlighted with a yellow outline. If set to Off, the game will be slightly more difficult since you will have to make the decision as to whether or not the item can be picked up and placed into your inventory. This preference defaults to On.

(2.4) LEVEL GAIN NOTICE

When you gain a new level, you will see a LEVEL icon just above the interface bar. This is to make sure that you know that your character has just been promoted in rank. When you enter the character screen, the notice will disappear.

(2.5) ADDICTION NOTICE

If your character is suffering from chem addiction, a notice will appear above the interface bar. As long as your character is addicted to a chem, this notice will remain. If your character is addicted to more than one chem, you will only see one ADDICT sign. Review the KARMA section on the character screen to find out details of your character's addictions.

(2.6) STARTING COMBAT

Left-clicking on the weapon button to get the targeting cursor will automatically freeze movement and start combat. You can also start combat by pressing the 'A' key. This is very useful if you want to attack a fast moving enemy, or sneak up behind a target.

(2.7) SKILLS

The base level of Unarmed is 65% plus the average of Strength and Agility. Starting characters will have a 70% skill.

The Not So Complete Skill List starting on page 3-10 of the manual is incomplete. The following two skills should have been included:

Melee Weapons. The use of weapons in hand-to-hand combat. Covers the use of knives, spears, crowbars and other items that are held in the hand. Initial level: Starting Melee is equal to 55% + (1% x the average of your Strength and Agility). Average characters will have a 60% skill.

Throwing. The skill of using muscle-propelled ranged weapons. If a spear is thrown at someone, it will use this skill instead of Melee Weapons. This covers the use of throwing knives, grenades, and rocks. The maximum distance a weapon can be thrown is based on your Strength and the max range of the weapon. Initial level: 40% + (1% x Agility). Average characters will have a 45% skill.

(2.8) PERKS

The following changes have been made to the Perk list starting on page 5-24 to 5-33 of the manual:

Awareness: This Perk only has one rank. It will give detailed information about any critter that you Examine. You can see their exact hit points, and information about any weapon they are equipped with.

Lifegiver: To clarify, this Perk gives +4 HP per rank everytime you gain a level. EX: If you have two ranks in Lifegiver, you will get +8 HP in addition to the HPs from your Endurance, when you go up a level.

(2.9) THROWN WEAPONS

If you throw a weapon, an identical weapon will automatically be replaced from your inventory, until you run out of like weapons. This applies to grenades, thrown knives, spears and rocks.

(2.10) EXIT GRIDS

The portion of a map that takes you to another area is called an "exit grid." The green exit grids take you to another map in that location, while the brown exit grids return you to the world map.

(2.11) HEALING RATE

Your character will heal a number of hit points equal to your healing rate every three hours, not every six hours as stated in the manual. This happens when you rest or travel.

(2.12) BARTER

Just to clarify pages 4-31 and 4-32 of the manual regarding Barter, here are a couple of important notes:

  • The total value of the items on the barter tables are displayed. These are the values after modifiers based on Barter skills and reaction.

  • You can make as many offers as you want without angering the person you are bartering with.

(2.13) NPCs

It is possible to have non-player characters (NPCs) join your party. You have limited control over their actions. Talk to them to issue very general commands. You can also:

  • Barter or Steal from them to change their inventory. In this case, Stealing is not a hostile action and you can swap as much equipment as you want. NPCs cannot wear additional armor.

  • Ask them to use their best weapon. They will then draw their most favorable weapon in the next combat. Make sure they have enough ammo of the proper type.

  • Give them Stimpaks. If they get seriously hurt, they will automatically use them.

  • If they run away in combat, they have either a low number of hit points, or they have a crippled limb.


(3.0) PRODUCT LICENSE

SOFTWARE USE LIMITATIONS AND LIMITED LICENSE

General Product License. This copy of Fallout (the "Software") is intended solely for your personal noncommercial home entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law. Interplay Productions retains all right, title and interest in the Software including all intellectual property rights embodied therein and derivatives thereof. The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works and all other elements of the Software may not be copied, resold, rented, leased, distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-charge basis, or for any commercial purpose. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Productions at any time. All rights not expressly granted are reserved.

Acceptance of License Terms. By acquiring and retaining this Software, you assent to the terms and restrictions of this limited license. If you do not accept the terms of this limited license, you must return the Software together with all packaging, manuals and other material contained therein to the store where you acquired the Software for a full refund.

Copyright 1997 Interplay Productions. All rights reserved. Fallout is a trademark of Interplay Productions.

Win95, Windows 95, Windows NT, DirectX are copyrights of Microsoft Corporation.