using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using ShorterCooldown.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FasterEntering")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FasterEntering")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("608edf64-6bf2-413a-ba66-45e880e958b0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ShorterCooldown
{
[BepInPlugin("Cribbe.ShorterCooldown", "ShorterCooldown", "1.0.0")]
public class EnterModBase : BaseUnityPlugin
{
private const string modGUID = "Cribbe.ShorterCooldown";
private const string modName = "ShorterCooldown";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Cribbe.ShorterCooldown");
private static EnterModBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Cribbe.ShorterCooldown");
mls.LogInfo((object)"ShorterCooldown has started!");
harmony.PatchAll(typeof(EnterModBase));
harmony.PatchAll(typeof(ShipTeleporterPatch));
}
}
}
namespace ShorterCooldown.Patches
{
[HarmonyPatch(typeof(ShipTeleporter))]
internal class ShipTeleporterPatch
{
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static void teleporterCooldownPatch(ref float ___cooldownTime)
{
if (___cooldownTime >= 10f)
{
___cooldownTime = 10f;
}
}
}
}