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Decompiled source of ShorterCooldown v1.0.0
ShorterCooldown.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using ShorterCooldown.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("FasterEntering")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FasterEntering")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("608edf64-6bf2-413a-ba66-45e880e958b0")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace ShorterCooldown { [BepInPlugin("Cribbe.ShorterCooldown", "ShorterCooldown", "1.0.0")] public class EnterModBase : BaseUnityPlugin { private const string modGUID = "Cribbe.ShorterCooldown"; private const string modName = "ShorterCooldown"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Cribbe.ShorterCooldown"); private static EnterModBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Cribbe.ShorterCooldown"); mls.LogInfo((object)"ShorterCooldown has started!"); harmony.PatchAll(typeof(EnterModBase)); harmony.PatchAll(typeof(ShipTeleporterPatch)); } } } namespace ShorterCooldown.Patches { [HarmonyPatch(typeof(ShipTeleporter))] internal class ShipTeleporterPatch { [HarmonyPatch("Update")] [HarmonyPrefix] private static void teleporterCooldownPatch(ref float ___cooldownTime) { if (___cooldownTime >= 10f) { ___cooldownTime = 10f; } } } }