Decompiled source of SquishCompany v0.0.4

SquishCompany/SquishCompany.dll

Decompiled 5 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using SquishCompany.Extensions;
using SquishCompany.MonoBehaviours;
using Unity.Netcode;
using Unity.Netcode.Components;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SquishCompany")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SquishCompany")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("99e2ca9a-1171-425b-9108-d36eacb2cf69")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SquishCompany
{
	public class SquishConfig
	{
		private const float DEFAULT_VOLUME = 50f;

		public static void LoadVolumeFrom(ConfigFile config, List<CustomItemData> itemDatas)
		{
			foreach (CustomItemData itemData in itemDatas)
			{
				ConfigEntry<float> val = ConfigBindVolume(config, itemData);
				SetAllAudioSourcesToValue(itemData.Prefab, val.Value);
			}
		}

		public static void SetAllAudioSourcesToValue(GameObject prefab, float value)
		{
			AudioSource[] componentsInChildren = prefab.GetComponentsInChildren<AudioSource>();
			if (componentsInChildren.Length != 0)
			{
				AudioSource[] array = componentsInChildren;
				foreach (AudioSource val in array)
				{
					val.volume *= value / 100f;
				}
			}
		}

		public static ConfigEntry<float> ConfigBindVolume(ConfigFile config, CustomItemData itemData)
		{
			return config.Bind<float>(itemData.GetVolumeConfigDefinition(), 50f, itemData.GetVolumeConfigDescription());
		}
	}
	public class CustomItemData
	{
		public string name;

		public string itemPath;

		public string infoPath;

		public int scrapValue;

		public int scrapRarity;

		public LevelTypes scrapLevelFlags;

		public int buyValue;

		public Type monoBehaviour;

		public bool Enabled { get; private set; }

		public bool IsBuyable { get; private set; }

		public bool IsScrap { get; private set; }

		public Item ItemAsset { get; private set; }

		public GameObject Prefab => ItemAsset.spawnPrefab;

		public CustomItemData(string name_)
		{
			name = name_;
			itemPath = Path.Combine("Assets", "Custom", "SquishCompany", "Items", name, name + ".asset");
			scrapValue = 0;
			scrapRarity = 0;
			IsScrap = false;
			IsBuyable = false;
			Enabled = true;
		}

		private void SetEnabled(bool enabled_)
		{
			Enabled = enabled_;
		}

		private void MakeScrap(int itemPrice_, int rarity_, LevelTypes scrapLevelFlags_ = -1)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			IsScrap = true;
			scrapValue = itemPrice_;
			scrapRarity = rarity_;
			scrapLevelFlags = scrapLevelFlags_;
		}

		private void MakeBuyable(int itemPrice_)
		{
			IsBuyable = true;
			buyValue = itemPrice_;
		}

		public CustomItemData SetMonoBehaviour<T>() where T : MonoBehaviour
		{
			monoBehaviour = typeof(T);
			return this;
		}

		public CustomItemData Bind<T>(ConfigFile config, string key, string description, ref T configValue)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0032: Expected O, but got Unknown
			configValue = (T)((ConfigEntryBase)config.Bind<T>(new ConfigDefinition("Scrap", name + key), configValue, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()))).BoxedValue;
			return this;
		}

		public CustomItemData BindEnabled(ConfigFile config, bool enabled)
		{
			Bind(config, "Enabled", "Is " + name + " Enabled?", ref enabled);
			SetEnabled(enabled);
			return this;
		}

		public CustomItemData BindScrap(ConfigFile config, int price, int rarity)
		{
			Bind(config, "Price", "How much is " + name + " valued?", ref price);
			Bind(config, "Rarity", "How much does " + name + " spawn, higher = more common?", ref rarity);
			MakeScrap(price, rarity, (LevelTypes)(-1));
			return this;
		}

		public CustomItemData BindBuyable(ConfigFile config, int price)
		{
			Bind(config, "Price", "How much is " + name + " valued?", ref price);
			MakeBuyable(price);
			return this;
		}

		public ConfigDefinition GetVolumeConfigDefinition()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			return new ConfigDefinition("Volume", name ?? "");
		}

		public ConfigDescription GetVolumeConfigDescription()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			return new ConfigDescription("Audio volume for " + name + " (0 - 100)", (AcceptableValueBase)null, Array.Empty<object>());
		}

		public void LoadAssetFrom(AssetBundle mainAssets)
		{
			Plugin.logger.LogInfo((object)("Attempting to load " + name + " at " + itemPath));
			if (mainAssets == null)
			{
				Plugin.logger.LogError((object)"Main Assets is null!");
			}
			if (!mainAssets.Contains(itemPath))
			{
				Plugin.logger.LogError((object)("Main Assets does not contain item path " + itemPath + "!"));
			}
			ItemAsset = mainAssets.LoadAsset<Item>(itemPath);
			if (ItemAsset == null)
			{
				Plugin.logger.LogError((object)("Failed to load item " + itemPath + " from asset!!"));
				Plugin.DEBUG_ASSETBUNDLE();
			}
			if (Prefab == null)
			{
				Plugin.logger.LogError((object)"Items spawnPrefab is null!");
			}
			Prefab.EnsureNetworkTransform();
			Prefab.OverridePhysicsPropWith(monoBehaviour);
			Utilities.FixMixerGroups(Prefab);
			NetworkPrefabs.RegisterNetworkPrefab(Prefab);
		}

		public void Register()
		{
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			if (ItemAsset == null)
			{
				Plugin.logger.LogError((object)"Registering failed! Item Asset is null");
			}
			else if (!IsBuyable)
			{
				if (IsScrap)
				{
					Plugin.logger.LogInfo((object)("Registering scrap item " + name));
					Items.RegisterScrap(ItemAsset, scrapRarity, scrapLevelFlags);
				}
				else
				{
					Plugin.logger.LogInfo((object)("Registering item " + name));
					Items.RegisterItem(ItemAsset);
				}
			}
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("ByCubed7.SquishCompany", "SquishCompany", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		public const string modGUID = "ByCubed7.SquishCompany";

		public const string modName = "SquishCompany";

		public const string modVersion = "0.0.1";

		private readonly Harmony harmony = new Harmony("ByCubed7.SquishCompany");

		internal static ManualLogSource logger;

		private static Plugin Instance;

		public static ConfigFile GeneralConfig;

		public static ConfigFile VolumeConfig;

		public static List<CustomItemData> CustomItems = new List<CustomItemData>();

		public static Dictionary<string, CustomItemData> CustomItemDatas = new Dictionary<string, CustomItemData>();

		public static AssetBundle MainAssets { get; private set; }

		private void Awake()
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Expected O, but got Unknown
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Expected O, but got Unknown
			if ((Object)(object)Instance != (Object)null)
			{
				throw new Exception("SquishCompanyBase already has an instance! Is this mod added twice?");
			}
			Instance = this;
			logger = Logger.CreateLogSource("ByCubed7.SquishCompany");
			logger.LogInfo((object)"Loading general configs.");
			GeneralConfig = new ConfigFile(Paths.ConfigPath + "\\SquishCompany.cfg", true);
			VolumeConfig = new ConfigFile(Paths.ConfigPath + "\\SquishCompany.AudioVolume.cfg", true);
			MainAssets = LoadAssetBundle();
			InitCustomItems();
			LoadAndRegisterAllItems();
			logger.LogInfo((object)"Loading volume configs.");
			SquishConfig.LoadVolumeFrom(VolumeConfig, CustomItems);
			harmony.PatchAll(typeof(Plugin));
		}

		public static AssetBundle LoadAssetBundle()
		{
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			string text = Path.Combine(directoryName, "SquishCompany".ToLower());
			AssetBundle val = AssetBundle.LoadFromFile(text);
			if ((Object)(object)val == (Object)null)
			{
				logger.LogError((object)"Failed to load custom assets.");
			}
			return val;
		}

		public static void DEBUG_ASSETBUNDLE()
		{
			logger.LogInfo((object)"All assets:");
			string[] allAssetNames = MainAssets.GetAllAssetNames();
			foreach (string text in allAssetNames)
			{
				logger.LogInfo((object)("  - " + text));
			}
		}

		public static void InitCustomItems()
		{
			CustomItems = new List<CustomItemData> { new CustomItemData("SquishMellow").SetMonoBehaviour<SquishMellow>().BindEnabled(GeneralConfig, enabled: true).BindScrap(GeneralConfig, 15, 40) };
			logger.LogInfo((object)"Custom items initialized!");
		}

		public static void LoadAndRegisterAllItems()
		{
			foreach (CustomItemData customItem in CustomItems)
			{
				if (customItem.Enabled)
				{
					customItem.LoadAssetFrom(MainAssets);
					customItem.Register();
					CustomItemDatas.Add(customItem.name, customItem);
				}
			}
		}
	}
}
namespace SquishCompany.MonoBehaviours
{
	public class CustomPhysicsProp : PhysicsProp
	{
		public static void BroadcastAudioSource(AudioSource audiosource, bool isInShipRoom = false)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			float num = Mathf.Sqrt(audiosource.maxDistance * audiosource.volume) * 2f;
			RoundManager.Instance.PlayAudibleNoise(((Component)audiosource).transform.position, num, 0.5f, 0, isInShipRoom, 0);
		}

		public virtual void DEBUG_PRINT_STATE()
		{
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
			Debug.Log((object)"");
			Debug.Log((object)"#### ############### ####");
			Debug.Log((object)"#### GrabbableObject ####");
			Debug.Log((object)$"- grabbable {((GrabbableObject)this).grabbable}");
			Debug.Log((object)$"- isHeld {((GrabbableObject)this).isHeld}");
			Debug.Log((object)$"- isHeldByEnemy {((GrabbableObject)this).isHeldByEnemy}");
			Debug.Log((object)$"- deactivated {((GrabbableObject)this).deactivated}");
			Debug.Log((object)$"- parentObject {((GrabbableObject)this).parentObject}");
			Debug.Log((object)$"- targetFloorPosition {((GrabbableObject)this).targetFloorPosition}");
			Debug.Log((object)$"- startFallingPosition {((GrabbableObject)this).startFallingPosition}");
			Debug.Log((object)$"- floorYRot {((GrabbableObject)this).floorYRot}");
			Debug.Log((object)$"- fallTime {((GrabbableObject)this).fallTime}");
			Debug.Log((object)$"- hasHitGround {((GrabbableObject)this).hasHitGround}");
			Debug.Log((object)$"- scrapValue {((GrabbableObject)this).scrapValue}");
			Debug.Log((object)$"- itemUsedUp {((GrabbableObject)this).itemUsedUp}");
			Debug.Log((object)$"- playerHeldBy {((GrabbableObject)this).playerHeldBy}");
			Debug.Log((object)$"- isPocketed {((GrabbableObject)this).isPocketed}");
			Debug.Log((object)$"- isBeingUsed {((GrabbableObject)this).isBeingUsed}");
			Debug.Log((object)$"- isInElevator {((GrabbableObject)this).isInElevator}");
			Debug.Log((object)$"- isInShipRoom {((GrabbableObject)this).isInShipRoom}");
			Debug.Log((object)$"- isInFactory {((GrabbableObject)this).isInFactory}");
			Debug.Log((object)$"- useCooldown {((GrabbableObject)this).useCooldown}");
			Debug.Log((object)$"- currentUseCooldown {((GrabbableObject)this).currentUseCooldown}");
			Debug.Log((object)$"- itemProperties {((GrabbableObject)this).itemProperties}");
			Debug.Log((object)$"- insertedBattery {((GrabbableObject)this).insertedBattery}");
			Debug.Log((object)("- customGrabTooltip " + ((GrabbableObject)this).customGrabTooltip));
			Debug.Log((object)$"- propBody {((GrabbableObject)this).propBody}");
			Debug.Log((object)$"- propColliders {((GrabbableObject)this).propColliders}");
			Debug.Log((object)$"- originalScale {((GrabbableObject)this).originalScale}");
			Debug.Log((object)$"- wasOwnerLastFrame {((GrabbableObject)this).wasOwnerLastFrame}");
			Debug.Log((object)$"- mainObjectRenderer {((GrabbableObject)this).mainObjectRenderer}");
			Debug.Log((object)$"- scrapPersistedThroughRounds {((GrabbableObject)this).scrapPersistedThroughRounds}");
			Debug.Log((object)$"- heldByPlayerOnServer {((GrabbableObject)this).heldByPlayerOnServer}");
			Debug.Log((object)$"- radarIcon {((GrabbableObject)this).radarIcon}");
			Debug.Log((object)$"- reachedFloorTarget {((GrabbableObject)this).reachedFloorTarget}");
			Debug.Log((object)$"- grabbableToEnemies {((GrabbableObject)this).grabbableToEnemies}");
		}
	}
	public class SquishMellow : CustomPhysicsProp
	{
		public AudioSource noiseAudio;

		public AudioSource noiseAudioFar;

		public AudioSource musicAudio;

		public AudioSource musicAudioFar;

		public AudioClip[] noiseSFX;

		public AudioClip[] noiseSFXFar;

		private Random noisemakerRandom;

		private float noiseInterval = 1f;

		public NetworkVariable<bool> isPlayingMusic = new NetworkVariable<bool>(true, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)1);

		public override void Start()
		{
			((GrabbableObject)this).Start();
			noisemakerRandom = new Random(StartOfRound.Instance.randomMapSeed + 85);
			noiseAudio = ((Component)((Component)this).transform.Find("Noise Near")).GetComponent<AudioSource>();
			musicAudio = ((Component)((Component)this).transform.Find("Music Near")).GetComponent<AudioSource>();
			noiseAudioFar = ((Component)((Component)noiseAudio).transform.Find("Noise Far")).GetComponent<AudioSource>();
			musicAudioFar = ((Component)((Component)musicAudio).transform.Find("Music Far")).GetComponent<AudioSource>();
			noiseSFX = null;
			noiseSFXFar = null;
		}

		public override void OnNetworkSpawn()
		{
			((NetworkBehaviour)this).OnNetworkSpawn();
			if (((NetworkBehaviour)this).IsOwner)
			{
				isPlayingMusic.Value = true;
			}
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			if (!((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null))
			{
			}
		}

		public override void DiscardItem()
		{
			if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null)
			{
				((GrabbableObject)this).playerHeldBy.equippedUsableItemQE = false;
			}
			((GrabbableObject)this).isBeingUsed = false;
			((GrabbableObject)this).DiscardItem();
		}

		public override void EquipItem()
		{
			((PhysicsProp)this).EquipItem();
			((GrabbableObject)this).playerHeldBy.equippedUsableItemQE = true;
		}

		public override void ItemInteractLeftRight(bool right)
		{
			((GrabbableObject)this).ItemInteractLeftRight(right);
			Debug.Log((object)"ItemInteractLeftRight");
			if (!right && ((NetworkBehaviour)this).IsOwner)
			{
				Debug.Log((object)"Running");
				isPlayingMusic.Value = !isPlayingMusic.Value;
			}
		}

		public override void InteractItem()
		{
			((GrabbableObject)this).InteractItem();
		}

		public override void Update()
		{
			((GrabbableObject)this).Update();
			if (isPlayingMusic.Value)
			{
				if (!musicAudio.isPlaying)
				{
					musicAudio.Play();
				}
				if (noiseInterval <= 0f)
				{
					noiseInterval = 3f;
					CustomPhysicsProp.BroadcastAudioSource(noiseAudio, ((GrabbableObject)this).isInShipRoom);
				}
				else
				{
					noiseInterval -= Time.deltaTime;
				}
			}
			else if (musicAudio.isPlaying)
			{
				musicAudio.Pause();
			}
		}

		public override void DEBUG_PRINT_STATE()
		{
			base.DEBUG_PRINT_STATE();
			Debug.Log((object)"");
			Debug.Log((object)"#### ############ ####");
			Debug.Log((object)"#### SquishMellow ####");
			Debug.Log((object)$"- noiseAudio {noiseAudio}");
			Debug.Log((object)$"- noiseAudioFar {noiseAudioFar}");
			Debug.Log((object)$"- musicAudio {musicAudio}");
			Debug.Log((object)$"- musicAudioFar {musicAudioFar}");
			Debug.Log((object)$"- noiseSFX {noiseSFX}");
			Debug.Log((object)$"- noiseSFXFar {noiseSFXFar}");
			Debug.Log((object)$"- noisemakerRandom {noisemakerRandom}");
			Debug.Log((object)$"- noiseInterval {noiseInterval}");
			Debug.Log((object)$"- isPlayingMusic {isPlayingMusic}");
			Debug.Log((object)"");
		}
	}
}
namespace SquishCompany.Extensions
{
	public static class Extensions
	{
		public static bool EnsureNetworkTransform(this GameObject gameObject)
		{
			if (!gameObject.EnsureComponent<NetworkTransform>())
			{
				return false;
			}
			NetworkTransform component = gameObject.GetComponent<NetworkTransform>();
			component.SlerpPosition = false;
			component.Interpolate = false;
			component.SyncPositionX = false;
			component.SyncPositionY = false;
			component.SyncPositionZ = false;
			component.SyncScaleX = false;
			component.SyncScaleY = false;
			component.SyncScaleZ = false;
			component.UseHalfFloatPrecision = true;
			return true;
		}

		public static bool EnsureComponent<T>(this GameObject gameObject) where T : Component
		{
			if ((Object)(object)gameObject.GetComponent<T>() != (Object)null)
			{
				return false;
			}
			Plugin.logger.LogInfo((object)("Item has no " + typeof(T).Name + "! Adding it."));
			gameObject.AddComponent<T>();
			return true;
		}

		public static void OverridePhysicsPropWith<T>(this GameObject gameObject) where T : PhysicsProp
		{
			gameObject.OverridePhysicsPropWith(typeof(T));
		}

		public static void OverridePhysicsPropWith(this GameObject gameObject, Type type)
		{
			PhysicsProp component = gameObject.GetComponent<PhysicsProp>();
			Component obj = gameObject.AddComponent(type);
			PhysicsProp destination = (PhysicsProp)(object)((obj is PhysicsProp) ? obj : null);
			component.CopyTo<PhysicsProp, PhysicsProp>(destination);
			Object.Destroy((Object)(object)component);
		}

		public static T1 CopyTo<T1, T2>(this T1 source, T2 destination) where T1 : class where T2 : T1
		{
			PropertyInfo[] properties = source.GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public | BindingFlags.GetProperty);
			PropertyInfo[] properties2 = destination.GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public | BindingFlags.SetProperty);
			PropertyInfo[] array = properties;
			foreach (PropertyInfo property in array)
			{
				PropertyInfo propertyInfo = properties2.FirstOrDefault((PropertyInfo x) => x.Name == property.Name);
				if (propertyInfo.CanWrite)
				{
					propertyInfo.SetValue(destination, property.GetValue(source));
				}
			}
			FieldInfo[] fields = source.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.GetField);
			FieldInfo[] fields2 = destination.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.SetField);
			FieldInfo[] array2 = fields;
			foreach (FieldInfo property2 in array2)
			{
				FieldInfo fieldInfo = fields2.FirstOrDefault((FieldInfo x) => x.Name == property2.Name);
				fieldInfo.SetValue(destination, property2.GetValue(source));
			}
			return source;
		}
	}
}