Decompiled source of The Projection v1.0.3

cunningfox146.liza.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using CunningFox146.Core;
using CunningFox146.Core.BehaviourTrees;
using CunningFox146.Core.States;
using CunningFox146.Core.Utils;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using LizaPlugin.AssetManagement;
using LizaPlugin.Components;
using LizaPlugin.Components.Hat;
using LizaPlugin.Components.Liza;
using LizaPlugin.Components.Liza.States;
using LizaPlugin.Patches;
using LizaPlugin.Services;
using LizaPlugin.Util;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Pool;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.VFX;
using cunningfox146.liza.NetcodePatcher;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("cunningfox146.liza")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+610aad4a6f43c072d54c8c2806ad6886940bfc80")]
[assembly: AssemblyProduct("LizaPlugin")]
[assembly: AssemblyTitle("cunningfox146.liza")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
		NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedByMemcpy<bool>();
		NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<bool>();
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CunningFox146.Core
{
	public static class ServiceLocator
	{
		private static class SingleRegistration<T> where T : IService
		{
			public static T Implementation { get; set; }
		}

		public static void RegisterSingle<TService, TContract>(TService service) where TService : TContract where TContract : IService
		{
			SingleRegistration<TService>.Implementation = service;
		}

		public static void RegisterSingle<TService>(TService service) where TService : IService
		{
			SingleRegistration<TService>.Implementation = service;
		}

		public static TContract ResolveSingle<TContract>() where TContract : IService
		{
			return SingleRegistration<TContract>.Implementation;
		}
	}
	public interface IService
	{
	}
}
namespace CunningFox146.Core.Utils
{
	public static class AudioUtils
	{
		public static IEnumerator SoundsLoopCoroutine(this AudioSource source, List<AudioClip> clips)
		{
			return Enumerator();
			IEnumerator Enumerator()
			{
				while (((Behaviour)source).enabled)
				{
					AudioClip val = clips[Random.Range(0, clips.Count)];
					source.clip = val;
					source.Play();
					yield return (object)new WaitForSeconds(val.length);
				}
			}
		}
	}
	public class DisposableToken : IDisposable
	{
		[CompilerGenerated]
		private Action <disposeAction>P;

		public DisposableToken(Action disposeAction)
		{
			<disposeAction>P = disposeAction;
			base..ctor();
		}

		public void Dispose()
		{
			GC.SuppressFinalize(this);
			PerformDisposing();
		}

		~DisposableToken()
		{
			PerformDisposing();
		}

		private void PerformDisposing()
		{
			<disposeAction>P?.Invoke();
			<disposeAction>P = null;
		}
	}
	public static class ListExtensions
	{
		public static void Resize<T>(this List<T> list, int size, T defaultItem = default(T))
		{
			int count = list.Count;
			if (size < count)
			{
				list.RemoveRange(size, count - size);
			}
			else if (size > count)
			{
				if (size > list.Capacity)
				{
					list.Capacity = size;
				}
				list.AddRange(Enumerable.Repeat(defaultItem, size - count));
			}
		}
	}
	public static class MonoBehaviourExtensions
	{
		public static Coroutine Delay(this MonoBehaviour monoBehaviour, float delay, Action action)
		{
			return monoBehaviour.StartCoroutine(DelayCoroutine());
			IEnumerator DelayCoroutine()
			{
				object obj = (object)/*Error near IL_001e: stateMachine*/;
				obj = (object)((!(delay > 0f)) ? ((WaitForSeconds)null) : new WaitForSeconds(delay));
				((<>c__DisplayClass0_0.<<Delay>g__DelayCoroutine|0>d)obj).<>2__current = obj;
				try
				{
					/*Error near IL_0047: Unexpected return in MoveNext()*/;
				}
				finally
				{
					/*Error: Could not find finallyMethod for state=1.
Possibly this method is affected by a C# compiler bug that causes the finally body
not to run in case of an exception or early 'break;' out of a loop consuming this iterable.*/;
				}
				yield break;
			}
		}

		public static Coroutine Tween(this MonoBehaviour monoBehaviour, float from, float to, float duration, Action<float> onUpdate, Action onDone = null, AnimationCurve easingCurve = null)
		{
			return monoBehaviour.StartCoroutine(DelayCoroutine());
			IEnumerator DelayCoroutine()
			{
				float startTime = Time.time;
				while (Time.time - startTime <= duration)
				{
					float num = (Time.time - startTime) / duration;
					AnimationCurve obj = easingCurve;
					float num2 = ((obj != null) ? obj.Evaluate(num) : num);
					float obj2 = Mathf.Lerp(from, to, num2);
					onUpdate(obj2);
					yield return null;
				}
				onUpdate(to);
				onDone?.Invoke();
			}
		}
	}
}
namespace CunningFox146.Core.States
{
	public interface IState
	{
		void OnEnter();
	}
	public interface IStateBlocker
	{
		bool IsBlocking { get; }
	}
	public interface IStateExit
	{
		void OnExit();
	}
	public interface IStateMachine
	{
		IState CurrentState { get; }

		void EnterState<TState>() where TState : IState;
	}
	public interface IStateUpdateable
	{
		void Update();
	}
	public class NetworkedStateMachine : NetworkBehaviour
	{
		private readonly NetworkVariable<int> _currentState = new NetworkVariable<int>(-1, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)1);

		private readonly List<IState> _states = new List<IState>();

		public IState LocalState { get; private set; }

		public bool IsBlocked
		{
			get
			{
				if (LocalState is IStateBlocker stateBlocker)
				{
					return stateBlocker.IsBlocking;
				}
				return false;
			}
		}

		public event Action<IState> StateChange;

		public override void OnNetworkSpawn()
		{
			((NetworkVariableBase)_currentState).Initialize((NetworkBehaviour)(object)this);
			NetworkVariable<int> currentState = _currentState;
			currentState.OnValueChanged = (OnValueChangedDelegate<int>)(object)Delegate.Combine((Delegate?)(object)currentState.OnValueChanged, (Delegate?)(object)new OnValueChangedDelegate<int>(OnStateChanged));
			if (_currentState.Value >= 0)
			{
				SetStateInternal(_currentState.Value);
			}
		}

		public override void OnNetworkDespawn()
		{
			((NetworkBehaviour)this).OnNetworkDespawn();
			NetworkVariable<int> currentState = _currentState;
			currentState.OnValueChanged = (OnValueChangedDelegate<int>)(object)Delegate.Remove((Delegate?)(object)currentState.OnValueChanged, (Delegate?)(object)new OnValueChangedDelegate<int>(OnStateChanged));
			((NetworkVariableBase)_currentState).Dispose();
		}

		protected virtual void Update()
		{
			(LocalState as IStateUpdateable)?.Update();
		}

		public void SetStates(IEnumerable<IState> states)
		{
			_states.AddRange(states);
		}

		public void SetState<TState>() where TState : IState
		{
			IState state = _states.First((IState s) => s is TState);
			int state2 = _states.IndexOf(state);
			if (!IsBlocked && LocalState != state)
			{
				SetState(state2);
			}
		}

		private void SetState(int idx)
		{
			if (((NetworkBehaviour)this).IsOwner)
			{
				_currentState.Value = idx;
				((NetworkVariableBase)_currentState).SetDirty(true);
				SetStateInternal(idx);
			}
		}

		protected virtual void SetStateInternal(int stateIdx)
		{
			IState state = _states[stateIdx];
			if (!IsBlocked && LocalState != state)
			{
				this.StateChange?.Invoke(state);
				(LocalState as IStateExit)?.OnExit();
				LocalState = state;
				LocalState.OnEnter();
			}
		}

		private void OnStateChanged(int _, int newValue)
		{
			if (!((NetworkBehaviour)this).IsOwner)
			{
				SetStateInternal(newValue);
			}
		}

		protected override void __initializeVariables()
		{
			if (_currentState == null)
			{
				throw new Exception("NetworkedStateMachine._currentState cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)_currentState).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)_currentState, "_currentState");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)_currentState);
			((NetworkBehaviour)this).__initializeVariables();
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "NetworkedStateMachine";
		}
	}
	public class TimedEvent
	{
		public float Delay { get; set; }

		public Action DelayedAction { get; set; }

		public TimedEvent(float delay, Action delayedAction)
		{
			Delay = delay;
			DelayedAction = delayedAction;
			base..ctor();
		}
	}
}
namespace CunningFox146.Core.BehaviourTrees
{
	public class BehaviourTree
	{
		[CompilerGenerated]
		private Node <root>P;

		public BehaviourTree(Node root)
		{
			<root>P = root;
			base..ctor();
		}

		public void Update()
		{
			if (<root>P.IsValid)
			{
				<root>P.Update();
			}
		}
	}
	public class Node
	{
		protected static readonly Func<bool> AlwaysTrueFunc = () => true;

		protected Action UpdateAction { get; set; }

		protected Func<bool> IsValidFunc { get; set; }

		public bool IsValid => IsValidFunc();

		public Node()
		{
		}

		public Node(Func<bool> isValidFunc, Action updateAction)
		{
			IsValidFunc = isValidFunc;
			UpdateAction = updateAction;
		}

		public void Update()
		{
			UpdateAction?.Invoke();
		}
	}
	public class CooldownNode : Node
	{
		private readonly float _cooldown;

		private readonly Action _updateAction;

		private readonly Func<bool> _isValid;

		private float _lastUpdateTime = float.MinValue;

		private bool IsOnCooldown => Time.time - _lastUpdateTime < _cooldown;

		public CooldownNode(Action updateAction, float cooldown, string name = null)
			: this(Node.AlwaysTrueFunc, updateAction, cooldown)
		{
		}

		public CooldownNode(Func<bool> isValid, Action updateAction, float cooldown)
		{
			_cooldown = cooldown;
			_updateAction = updateAction;
			_isValid = isValid;
			base.IsValidFunc = IsValidInternal;
			base.UpdateAction = UpdateInternal;
		}

		private bool IsValidInternal()
		{
			if (!IsOnCooldown)
			{
				return _isValid();
			}
			return false;
		}

		private void UpdateInternal()
		{
			_lastUpdateTime = Time.time;
			_updateAction();
		}
	}
	public class PriorityNode : Node
	{
		private readonly IEnumerable<Node> _nodes;

		public PriorityNode(Func<bool> isValidFunc, IEnumerable<Node> nodes)
			: base(isValidFunc, null)
		{
			base.UpdateAction = UpdateInternal;
			_nodes = nodes;
		}

		public PriorityNode(IEnumerable<Node> nodes)
			: base(Node.AlwaysTrueFunc, null)
		{
			base.UpdateAction = UpdateInternal;
			_nodes = nodes;
		}

		private void UpdateInternal()
		{
			foreach (Node node in _nodes)
			{
				if (node.IsValid)
				{
					node.Update();
					break;
				}
			}
		}
	}
	public class SequentialNode : Node
	{
		private readonly IEnumerable<Node> _nodes;

		public SequentialNode(Func<bool> isValidFunc, IEnumerable<Node> nodes)
			: base(isValidFunc, null)
		{
			base.UpdateAction = UpdateInternal;
			_nodes = nodes;
		}

		private void UpdateInternal()
		{
			foreach (Node node in _nodes)
			{
				if (!node.IsValid)
				{
					break;
				}
				node.Update();
			}
		}
	}
	public class FallbackNode : Node
	{
		public FallbackNode(Action updateAction)
			: base(Node.AlwaysTrueFunc, updateAction)
		{
		}
	}
}
namespace LizaPlugin
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("cunningfox146.liza", "LizaPlugin", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class LizaPlugin : BaseUnityPlugin
	{
		public static LizaPlugin Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		private static Harmony Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Patch();
			PatchNetCode();
			RegisterServices();
			RegisterHat();
			RegisterLizaEnemy();
			RegisterRagDoll();
			Logger.LogInfo((object)"cunningfox146.liza v1.0.0 has loaded!");
		}

		private static void RegisterServices()
		{
			RuntimeAssetProvider runtimeAssetProvider = new RuntimeAssetProvider();
			ServiceLocator.RegisterSingle((IAssetProvider)runtimeAssetProvider);
			LizaDecalService service = new LizaDecalService(runtimeAssetProvider);
			ServiceLocator.RegisterSingle(service);
			LizaSpawnService service2 = new LizaSpawnService();
			ServiceLocator.RegisterSingle(service2);
		}

		private static void RegisterRagDoll()
		{
			IAssetProvider assetProvider = ServiceLocator.ResolveSingle<IAssetProvider>();
			GameObject lizaRagDoll = assetProvider.LizaRagDoll;
			Utilities.FixMixerGroups(lizaRagDoll);
			LizaAI.RagDollIndex = RagDollsExtension.RegisterRagDoll(lizaRagDoll);
		}

		private static void RegisterHat()
		{
			IAssetProvider assetProvider = ServiceLocator.ResolveSingle<IAssetProvider>();
			Item hatItem = assetProvider.HatItem;
			Items.RegisterItem(hatItem);
			NetworkPrefabs.RegisterNetworkPrefab(hatItem.spawnPrefab);
			Utilities.FixMixerGroups(hatItem.spawnPrefab);
		}

		private static void RegisterLizaEnemy()
		{
			IAssetProvider assetProvider = ServiceLocator.ResolveSingle<IAssetProvider>();
			EnemyType lizaEnemyType = assetProvider.LizaEnemyType;
			NetworkPrefabs.RegisterNetworkPrefab(lizaEnemyType.enemyPrefab);
			Utilities.FixMixerGroups(lizaEnemyType.enemyPrefab);
		}

		private static void Patch()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("cunningfox146.liza");
			}
			Harmony.PatchAll();
		}

		internal static void Unpatch()
		{
			Harmony harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private static void PatchNetCode()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "cunningfox146.liza";

		public const string PLUGIN_NAME = "LizaPlugin";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace LizaPlugin.Util
{
	public static class DistanceUtil
	{
		public static T GetClosestToPoint<T>(this List<T> items, Vector3 point, Predicate<T> predicate = null) where T : Component
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			T result = default(T);
			float num = float.MaxValue;
			foreach (T item in items)
			{
				float num2 = Vector3.Distance(((Component)item).transform.position, point);
				if (num2 < num && (predicate == null || predicate(item)))
				{
					result = item;
					num = num2;
				}
			}
			return result;
		}
	}
	public static class EntranceTeleportUtils
	{
		public static void PlayDoorSound(this EntranceTeleport entrance)
		{
			if (entrance.doorAudios != null && entrance.doorAudios.Any())
			{
				entrance.entrancePointAudio.PlayOneShot(entrance.doorAudios[0]);
				WalkieTalkie.TransmitOneShotAudio(entrance.entrancePointAudio, entrance.doorAudios[0], 1f);
			}
		}
	}
}
namespace LizaPlugin.Services
{
	public class LizaDecalService : IService
	{
		private const float DecalLifetime = 15f;

		private readonly ObjectPool<FadeableDecal> _decals;

		public LizaDecalService(IAssetProvider assetProvider)
		{
			GameObject decalPrefab = assetProvider.LagDecal;
			_decals = new ObjectPool<FadeableDecal>((Func<FadeableDecal>)(() => Object.Instantiate<GameObject>(decalPrefab).GetComponent<FadeableDecal>()), (Action<FadeableDecal>)delegate(FadeableDecal decal)
			{
				decal.FadeIn();
				((Component)decal).gameObject.SetActive(true);
			}, (Action<FadeableDecal>)delegate(FadeableDecal decal)
			{
				decal.FadeOut(destroy: false);
			}, (Action<FadeableDecal>)null, true, 10, 10000);
		}

		public void SpawnDecal(Transform spawnAt)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			SpawnDecal(spawnAt.position, spawnAt.rotation);
		}

		public void SpawnDecal(Vector3 spawnAt, Quaternion rotation)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			FadeableDecal decal = _decals.Get();
			((Component)decal).transform.SetPositionAndRotation(spawnAt, rotation);
			((MonoBehaviour)(object)decal).Delay(15f, delegate
			{
				_decals.Release(decal);
			});
		}
	}
	public class LizaSpawnService : IService
	{
		private const float KillCooldown = 60f;

		private readonly List<HatItem> _allHats = new List<HatItem>();

		private float _lizaDeathTime = float.MinValue;

		private LizaAI _currentLiza;

		private bool IsOnCooldown => Time.time - _lizaDeathTime < 60f;

		public void RequestLiza(HatItem hat)
		{
			if (!NetworkManager.Singleton.IsServer || IsOnCooldown)
			{
				return;
			}
			RemoveOtherHats(hat);
			((MonoBehaviour)(object)hat).Delay(hat.SpawnDelay, delegate
			{
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				if (_currentLiza == null)
				{
					_currentLiza = CreateLiza(GetSpawnPosition(hat));
				}
				_currentLiza.SetHat(new NetworkObjectReference(((Component)hat).GetComponent<NetworkObject>()));
			});
		}

		private void RemoveOtherHats(HatItem hat)
		{
			foreach (HatItem allHat in _allHats)
			{
				if ((Object)(object)allHat != (Object)(object)hat)
				{
					allHat.DespawnItem();
				}
			}
			_allHats.Clear();
			_allHats.Add(hat);
		}

		public void LizaDeath(LizaAI liza, bool ignoreCooldown)
		{
			if (!((Object)(object)_currentLiza != (Object)(object)liza))
			{
				_currentLiza = null;
				if (!ignoreCooldown)
				{
					_lizaDeathTime = Time.time;
				}
			}
		}

		public void RegisterHat(HatItem hat)
		{
			_allHats.Add(hat);
		}

		private static LizaAI CreateLiza(Vector3 pos)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			IAssetProvider assetProvider = ServiceLocator.ResolveSingle<IAssetProvider>();
			GameObject enemyPrefab = assetProvider.LizaEnemyType.enemyPrefab;
			GameObject val = Object.Instantiate<GameObject>(enemyPrefab, pos, Quaternion.identity);
			val.GetComponent<NetworkObject>().Spawn(true);
			return val.GetComponent<LizaAI>();
		}

		private static Vector3 GetSpawnPosition(HatItem hat)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			RaycastHit val = default(RaycastHit);
			if (Physics.Raycast(((Component)hat).transform.position, -Vector3.up, ref val, 20f, StartOfRound.Instance.walkableSurfacesMask, (QueryTriggerInteraction)1))
			{
				return ((RaycastHit)(ref val)).point;
			}
			return ((Component)hat).transform.position;
		}
	}
}
namespace LizaPlugin.Patches
{
	[HarmonyPatch(typeof(RoundManager))]
	public class HatSpawnPatch
	{
		private const int HatsCount = 3;

		[HarmonyPatch("SpawnScrapInLevel")]
		[HarmonyPostfix]
		private static void SpawnScrapInLevelPostfix(RoundManager __instance)
		{
			LizaSpawnService lizaSpawnService = ServiceLocator.ResolveSingle<LizaSpawnService>();
			for (int i = 0; i < 3; i++)
			{
				SpawnHat(__instance, lizaSpawnService);
			}
		}

		private static void SpawnHat(RoundManager round, LizaSpawnService lizaSpawnService)
		{
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			RandomScrapSpawn val = ((IEnumerable<RandomScrapSpawn>)Object.FindObjectsOfType<RandomScrapSpawn>()).FirstOrDefault((Func<RandomScrapSpawn, bool>)((RandomScrapSpawn s) => !s.spawnUsed));
			if (val == null)
			{
				LizaPlugin.Logger.LogWarning((object)"Failed to find free RandomScrapSpawn");
				return;
			}
			IAssetProvider assetProvider = ServiceLocator.ResolveSingle<IAssetProvider>();
			Item hatItem = assetProvider.HatItem;
			HatItem component = Object.Instantiate<GameObject>(hatItem.spawnPrefab, ((Component)val).transform.position, Quaternion.Euler(hatItem.restingRotation), round.spawnedScrapContainer).GetComponent<HatItem>();
			component.IsFromThisMoon = true;
			((GrabbableObject)component).fallTime = 0f;
			((Component)component).GetComponent<NetworkObject>().Spawn(false);
			lizaSpawnService.RegisterHat(component);
			val.spawnUsed = true;
		}
	}
	[HarmonyPatch(typeof(Terminal))]
	public class LizaTerminalPatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPrefix]
		private static void RegisterCustomRagDolls(Terminal __instance)
		{
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	public class RagDollPatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void RegisterCustomRagDolls(StartOfRound __instance)
		{
			__instance.playerRagdolls.Resize(RagDollsExtension.CustomRagDolls.Count + 228);
			for (int i = 0; i < RagDollsExtension.CustomRagDolls.Count; i++)
			{
				__instance.playerRagdolls[228 + i] = RagDollsExtension.CustomRagDolls[i];
			}
		}
	}
	public static class RagDollsExtension
	{
		public const int CustomRagDollsStartIdx = 228;

		public static readonly List<GameObject> CustomRagDolls = new List<GameObject>();

		public static int RegisterRagDoll(GameObject ragDollPrefab)
		{
			CustomRagDolls.Add(ragDollPrefab);
			return 228 + CustomRagDolls.Count - 1;
		}
	}
}
namespace LizaPlugin.Components
{
	public class FadeableDecal : MonoBehaviour
	{
		private static readonly int Fade = Shader.PropertyToID("_Fade");

		private static readonly int MainTex = Shader.PropertyToID("_MainTex");

		[SerializeField]
		private float _spawnDuration = 0.5f;

		[SerializeField]
		private AnimationCurve _spawnCurve;

		[SerializeField]
		private AnimationCurve _despawnCurve;

		[SerializeField]
		private DecalProjector _projector;

		[SerializeField]
		private Texture2D[] _randomTextures;

		private Material _material;

		private void OnEnable()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			_material = new Material(_projector.material);
			_projector.material = _material;
			_material.SetFloat(Fade, 0f);
			RandomiseTexture();
		}

		private void RandomiseTexture()
		{
			Texture2D[] randomTextures = _randomTextures;
			if (randomTextures != null && randomTextures.Length > 0)
			{
				Texture2D val = _randomTextures[Random.Range(0, _randomTextures.Length)];
				_material.SetTexture(MainTex, (Texture)(object)val);
			}
		}

		public void FadeIn()
		{
			DoFade(1f, 0f, _spawnDuration, _spawnCurve);
		}

		public void FadeOut(bool destroy)
		{
			DoFade(0f, 1f, _spawnDuration, _despawnCurve, OnDone);
			void OnDone()
			{
				if (destroy)
				{
					Object.Destroy((Object)(object)((Component)this).gameObject);
				}
				else
				{
					((Component)this).gameObject.SetActive(false);
				}
			}
		}

		public void DoFade(float from, float to, float duration, AnimationCurve curve, Action onDone = null)
		{
			((MonoBehaviour)(object)this).Tween(from, to, duration, delegate(float p)
			{
				_material.SetFloat(Fade, p);
			}, onDone, curve);
		}
	}
	public class LagController : MonoBehaviour
	{
		private static readonly int IsLagging = Shader.PropertyToID("_IsLagging");

		[SerializeField]
		private Renderer _renderer;

		[SerializeField]
		private bool _isLagging;

		[SerializeField]
		private Vector2 _lagLength = Vector2.one;

		[SerializeField]
		private Vector2 _lagPeriod = Vector2.one * 5f;

		private Material _material;

		private Coroutine _lagCoroutine;

		public event Action LagStart;

		public event Action LagStop;

		private void OnEnable()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Expected O, but got Unknown
			if (_material == null)
			{
				_material = new Material(_renderer.material);
			}
			_renderer.material = _material;
			_lagCoroutine = ((MonoBehaviour)this).StartCoroutine(LagCoroutine());
		}

		private void OnDisable()
		{
			StopLagCoroutine();
		}

		public void SetLagPeriod(Vector2 lagPeriod)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			_lagPeriod = lagPeriod;
		}

		public void SetLagLength(Vector2 lagLength)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			_lagLength = lagLength;
		}

		public void ForceLag()
		{
			StopLag();
			_renderer.material.SetFloat(IsLagging, 1f);
		}

		public void ResetLag()
		{
			_renderer.material.SetFloat(IsLagging, 0f);
			StopLagCoroutine();
			_lagCoroutine = ((MonoBehaviour)this).StartCoroutine(LagCoroutine());
		}

		private void StopLagCoroutine()
		{
			if (_lagCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(_lagCoroutine);
			}
		}

		private IEnumerator LagCoroutine()
		{
			while (((Behaviour)this).enabled)
			{
				yield return (object)new WaitForSeconds(Random.Range(_lagPeriod.x, _lagPeriod.y));
				StartLag();
				yield return (object)new WaitForSeconds(Random.Range(_lagLength.x, _lagLength.y));
				StopLag();
			}
		}

		private void StartLag()
		{
			this.LagStart?.Invoke();
			_renderer.material.SetFloat(IsLagging, 1f);
		}

		private void StopLag()
		{
			this.LagStop?.Invoke();
			_renderer.material.SetFloat(IsLagging, 0f);
		}
	}
	public class LagSfx : MonoBehaviour
	{
		[SerializeField]
		private LagController _controller;

		[SerializeField]
		private AudioSource _audioSource;

		[SerializeField]
		private List<AudioClip> _lagSounds;

		private Coroutine _audioCoroutine;

		private void OnEnable()
		{
			_controller.LagStart += OnLagStart;
			_controller.LagStop += OnLagStop;
		}

		private void OnDisable()
		{
			_controller.LagStart -= OnLagStart;
			_controller.LagStop -= OnLagStop;
			OnLagStop();
		}

		private void OnLagStart()
		{
			if (_audioCoroutine == null)
			{
				_audioCoroutine = ((MonoBehaviour)this).StartCoroutine(_audioSource.SoundsLoopCoroutine(_lagSounds));
			}
		}

		private void OnLagStop()
		{
			if (_audioCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(_audioCoroutine);
				_audioCoroutine = null;
			}
			_audioSource.Stop();
		}
	}
	public class PitchLag : MonoBehaviour
	{
		[SerializeField]
		private AudioSource _audio;

		[SerializeField]
		private Vector2 _range = new Vector2(0f, 1.25f);

		[SerializeField]
		private float _changeSpeed = 0.15f;

		[SerializeField]
		private float _lagLength = 1.1f;

		private Coroutine _lagCoroutine;

		private void OnDisable()
		{
			StopLag();
		}

		public void StartLag()
		{
			_audio.pitch = 1f;
			StopLag();
			((MonoBehaviour)this).StartCoroutine(LagCoroutine());
		}

		private void StopLag()
		{
			if (_lagCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(_lagCoroutine);
			}
			_lagCoroutine = null;
		}

		private IEnumerator LagCoroutine()
		{
			float startTime = Time.time;
			float length = _audio.clip.length;
			float num = length * Random.Range(0f, 1f);
			num = Mathf.Clamp(num, 0f, length - _lagLength);
			yield return (object)new WaitForSeconds(num);
			while (Time.time - startTime <= _lagLength)
			{
				_audio.pitch = Random.Range(_range.x, _range.y);
				yield return (object)new WaitForSeconds(_changeSpeed);
			}
			_audio.pitch = 1f;
		}
	}
	[RequireComponent(typeof(Rigidbody), typeof(Collider))]
	public class TriggerReporter : MonoBehaviour
	{
		private readonly HashSet<Collider> _colliders = new HashSet<Collider>();

		public event Action CollisionStart;

		public event Action CollisionStop;

		private void OnTriggerEnter(Collider other)
		{
			if (_colliders.Count == 0)
			{
				this.CollisionStart?.Invoke();
			}
			_colliders.Add(other);
		}

		private void OnTriggerExit(Collider other)
		{
			_colliders.Remove(other);
			if (_colliders.Count == 0)
			{
				this.CollisionStop?.Invoke();
			}
		}
	}
}
namespace LizaPlugin.Components.Liza
{
	public class LizaAI : EnemyAI, INoiseListener, IVisibleThreat
	{
		[SerializeField]
		private float _attackRange = 3f;

		[SerializeField]
		private float _attackAoeDistance = 5f;

		[SerializeField]
		private float _hearDistance = 15f;

		[SerializeField]
		private float _hatPatrolDistance = 7f;

		[SerializeField]
		private float _hatPatrolSwitchPeriod = 5f;

		[SerializeField]
		private float _loudnessToHear = 0.5f;

		[SerializeField]
		private int _damagePerTic = 20;

		[SerializeField]
		private float _maxNoTargetTime = 5f;

		[SerializeField]
		private float _attackPeriod = 3.5f;

		[SerializeField]
		private float _retargetPeriod = 2f;

		[SerializeField]
		private LizaStateMachine _stateMachine;

		[SerializeField]
		private LizaAnimator _animator;

		[SerializeField]
		private LizaVfx _vfx;

		private BehaviourTree _behaviourTree;

		private LizaSpawnService _lizaSpawnService;

		private GrabbableObject _hat;

		private float _lastPatrolTime;

		private Vector3 _lastTargetPos;

		private float _lastTargetTime = float.MaxValue;

		private Vector3 _patrolPos;

		private Random _random;

		private float _lastStunTime;

		private int _maxHealth;

		private float _lastAttackTime;

		private EntranceTeleport _currentInteriorDoor;

		private List<EntranceTeleport> _allInteriorDoors;

		private PlayerControllerB _localPlayer;

		public static int RagDollIndex { get; set; }

		private bool IsAttackOnCooldown => Time.time - _lastAttackTime < _attackPeriod;

		public ThreatType type => (ThreatType)3;

		private void Awake()
		{
			PriorityNode root = new PriorityNode(new Node[8]
			{
				new Node(IsSpawning, null),
				new Node(IsDead, EnemyDeath),
				new Node(ShouldDespawn, Despawn),
				new Node(IsStunned, BecomeStunned),
				new PriorityNode(ShouldAttack, new Node[2]
				{
					new Node(IsNearTarget, Attack),
					new FallbackNode(FollowTarget)
				}),
				new Node(HasRecentlySeenTarget, MoveTowardsLastTargetPosition),
				new PriorityNode(ShouldSeekInteriorDoor, new Node[3]
				{
					new CooldownNode(SelectInteriorDoor, 5f, "SelectInteriorDoor"),
					new Node(IsFarFromInteriorDoor, MoveTowardsInteriorDoor),
					new FallbackNode(UseInteriorDoor)
				}),
				new PriorityNode(HasHat, new Node[3]
				{
					new Node(IsFarFromHat, MoveTowardsHat),
					new Node(ShouldSwitchPatrolPoint, SwitchPatrolPoint),
					new FallbackNode(PatrolHat)
				})
			});
			_behaviourTree = new BehaviourTree(root);
			_lizaSpawnService = ServiceLocator.ResolveSingle<LizaSpawnService>();
		}

		private void SelectInteriorDoor()
		{
			if (_allInteriorDoors == null)
			{
				EntranceTeleport[] array = Object.FindObjectsOfType<EntranceTeleport>(false);
				List<EntranceTeleport> list = new List<EntranceTeleport>(array.Length);
				list.AddRange(array);
				_allInteriorDoors = list;
			}
			_currentInteriorDoor = FindClosestInteriorDoor();
			if (_currentInteriorDoor == null)
			{
				throw new Exception("Failed to find closest door");
			}
		}

		private EntranceTeleport FindClosestInteriorDoor()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			return _allInteriorDoors.GetClosestToPoint<EntranceTeleport>(((Component)this).transform.position, (Predicate<EntranceTeleport>)((EntranceTeleport d) => d.isEntranceToBuilding == base.isOutside));
		}

		private void UseInteriorDoor()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)_currentInteriorDoor) && ((NetworkBehaviour)this).IsServer)
			{
				UseInteriorDoorInternal(_currentInteriorDoor);
				UseInteriorDoorClientRpc(NetworkObjectReference.op_Implicit(((Component)_currentInteriorDoor).GetComponent<NetworkObject>()));
			}
		}

		[ClientRpc]
		private void UseInteriorDoorClientRpc(NetworkObjectReference doorReference)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3343349849u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref doorReference, default(ForNetworkSerializable));
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3343349849u, val, (RpcDelivery)0);
				}
				NetworkObject val3 = default(NetworkObject);
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && !((NetworkBehaviour)this).IsOwner && ((NetworkObjectReference)(ref doorReference)).TryGet(ref val3, (NetworkManager)null))
				{
					UseInteriorDoorInternal(((Component)val3).GetComponent<EntranceTeleport>());
				}
			}
		}

		private void UseInteriorDoorInternal(EntranceTeleport door)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = door.exitPoint.position;
			Teleport(position);
			((EnemyAI)this).SetEnemyOutside(!base.isOutside);
			RoundManager.FindMainEntranceScript(false)?.PlayDoorSound();
		}

		private void MoveTowardsInteriorDoor()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			base.destination = ((Component)_currentInteriorDoor).transform.position;
			MoveToDestination();
		}

		private bool IsFarFromInteriorDoor()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			return Vector3.Distance(((Component)this).transform.position, ((Component)_currentInteriorDoor).transform.position) > 3f;
		}

		private void BecomeStunned()
		{
			_stateMachine.SetState<StunnedState>();
		}

		private void Despawn()
		{
			_stateMachine.SetState<DespawnState>();
		}

		private void EnemyDeath()
		{
			if (base.enemyHP <= 0)
			{
				_stateMachine.SetState<DeathState>();
			}
		}

		public override void OnNetworkSpawn()
		{
			((NetworkBehaviour)this).OnNetworkSpawn();
			_localPlayer = GameNetworkManager.Instance.localPlayerController;
			_random = new Random(StartOfRound.Instance.randomMapSeed);
			_maxHealth = base.enemyHP;
		}

		public override void OnNetworkDespawn()
		{
			((NetworkBehaviour)this).OnNetworkDespawn();
			if (((NetworkBehaviour)this).IsServer || ((NetworkBehaviour)this).IsHost)
			{
				OnDespawnInternal();
			}
			else
			{
				OnDespawnServerRpc();
			}
		}

		private void FixedUpdate()
		{
			UpdateLocalPlayerSanity();
		}

		public override void DoAIInterval()
		{
			((EnemyAI)this).DoAIInterval();
			UpdateTargetPlayer();
			_behaviourTree.Update();
		}

		public override void DetectNoise(Vector3 noisePosition, float noiseLoudness, int timesPlayedInOneSpot = 0, int noiseID = 0)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DetectNoise(noisePosition, noiseLoudness, timesPlayedInOneSpot, noiseID);
			if (noiseLoudness >= _loudnessToHear && Vector3.Distance(noisePosition, ((Component)this).transform.position) <= _hearDistance)
			{
				SetTargetPosition(noisePosition);
			}
		}

		public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSfx = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSfx, hitID);
			if (!base.isEnemyDead && !IsSpawning())
			{
				if (Object.op_Implicit((Object)(object)playerWhoHit))
				{
					base.targetPlayer = playerWhoHit;
				}
				base.enemyHP -= force;
				_animator.SetGlitchPercent(1f - (float)base.enemyHP / (float)_maxHealth);
				_animator.PlayHit();
				_vfx.HitFx();
			}
		}

		public void Die()
		{
			if (((NetworkBehaviour)this).IsOwner)
			{
				((EnemyAI)this).KillEnemyOnOwnerClient(false);
			}
			else
			{
				((Component)this).gameObject.SetActive(false);
			}
		}

		public void SetHat(NetworkObjectReference networkObjectReference)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			if (((NetworkBehaviour)this).IsServer)
			{
				SetHatInternal(networkObjectReference);
			}
			else
			{
				SetHatClientRpc(networkObjectReference);
			}
		}

		public override void SetEnemyStunned(bool setToStunned, float setToStunTime = 1f, PlayerControllerB setStunnedByPlayer = null)
		{
			((EnemyAI)this).SetEnemyStunned(setToStunned, setToStunTime, setStunnedByPlayer);
			if (setToStunned)
			{
				_lastStunTime = Time.time;
			}
		}

		public void PerformAttack()
		{
			if (!IsStunned() && ((NetworkBehaviour)this).IsOwner)
			{
				PerformAttackServerRpc();
			}
		}

		private void UpdateLocalPlayerSanity()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			if (_localPlayer.HasLineOfSightToPosition(((Component)this).transform.position, 50f, 25, 10f))
			{
				_localPlayer.IncreaseFearLevelOverTime(1f, (_stateMachine.LocalState is AttackState) ? 1f : 0.5f);
			}
		}

		private void PatrolHat()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			base.destination = _patrolPos;
			MoveToDestination();
		}

		private void SwitchPatrolPoint()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			_lastPatrolTime = Time.time;
			RoundManager instance = RoundManager.Instance;
			Vector3 position = ((Component)_hat).transform.position;
			float num = _hatPatrolDistance - 0.5f;
			Random random = _random;
			_patrolPos = instance.GetRandomNavMeshPositionInBoxPredictable(position, num, default(NavMeshHit), random, -1);
		}

		private void MoveTowardsLastTargetPosition()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			base.destination = _lastTargetPos;
			base.moveTowardsDestination = true;
		}

		private bool HasRecentlySeenTarget()
		{
			return Time.time - _lastTargetTime < 5f;
		}

		private void FollowTarget()
		{
			MoveToPlayer();
		}

		private void Attack()
		{
			Stop();
			_lastAttackTime = Time.time;
			_stateMachine.SetState<AttackState>();
		}

		private void UpdateTargetPlayer()
		{
			base.targetPlayer = ((EnemyAI)this).CheckLineOfSightForPlayer(60f, 60, -1);
		}

		private void MoveTowardsHat()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			base.destination = ((Component)_hat).transform.position;
			MoveToDestination();
		}

		[ClientRpc]
		private void SetHatClientRpc(NetworkObjectReference networkObjectReference)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1816520687u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref networkObjectReference, default(ForNetworkSerializable));
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1816520687u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					SetHatInternal(networkObjectReference);
				}
			}
		}

		[ServerRpc]
		private void OnDespawnServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Invalid comparison between Unknown and I4
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Invalid comparison between Unknown and I4
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
				{
					if ((int)networkManager.LogLevel <= 1)
					{
						Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
					}
					return;
				}
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(721760376u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 721760376u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				OnDespawnInternal();
			}
		}

		private void OnDespawnInternal()
		{
			_lizaSpawnService.LizaDeath(this, ShouldDespawn());
		}

		[ServerRpc]
		private void PerformAttackServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Invalid comparison between Unknown and I4
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Invalid comparison between Unknown and I4
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
				{
					if ((int)networkManager.LogLevel <= 1)
					{
						Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
					}
					return;
				}
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(440122716u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 440122716u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				PerformAttackClientRpc();
			}
		}

		[ClientRpc]
		private void PerformAttackClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(119696605u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 119696605u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val3 in allPlayerScripts)
			{
				if (Vector3.Distance(((Component)val3).transform.position, ((Component)this).transform.position) <= _attackAoeDistance)
				{
					val3.DamagePlayer(_damagePerTic, true, true, (CauseOfDeath)9, RagDollIndex, false, default(Vector3));
				}
			}
		}

		private void SetHatInternal(NetworkObjectReference networkObjectReference)
		{
			NetworkObject val = default(NetworkObject);
			if (((NetworkObjectReference)(ref networkObjectReference)).TryGet(ref val, (NetworkManager)null))
			{
				_hat = ((Component)val).GetComponent<GrabbableObject>();
			}
		}

		private void SetTargetPosition(Vector3 pos)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			_lastTargetPos = pos;
			_lastTargetTime = Time.time;
		}

		private void MoveToPlayer()
		{
			base.movingTowardsTargetPlayer = true;
			base.moveTowardsDestination = true;
		}

		private void MoveToDestination()
		{
			base.moveTowardsDestination = true;
			base.movingTowardsTargetPlayer = false;
		}

		private void Stop()
		{
			base.moveTowardsDestination = false;
			base.movingTowardsTargetPlayer = false;
		}

		public IDisposable StopMovement()
		{
			float speed = base.agent.speed;
			base.agent.speed = 0f;
			((Behaviour)base.agent).enabled = false;
			return new DisposableToken(delegate
			{
				base.agent.speed = speed;
				((Behaviour)base.agent).enabled = true;
			});
		}

		private void Teleport(Vector3 pos)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			using (StopMovement())
			{
				Vector3 navMeshPosition = RoundManager.Instance.GetNavMeshPosition(pos, default(NavMeshHit), 5f, -1);
				((Component)this).transform.position = navMeshPosition;
				base.serverPosition = navMeshPosition;
			}
		}

		private bool HasHat()
		{
			return Object.op_Implicit((Object)(object)_hat);
		}

		private bool IsHatOutside()
		{
			return !_hat.isInFactory;
		}

		private bool ShouldSeekInteriorDoor()
		{
			return IsHatOutside() != base.isOutside;
		}

		private bool ShouldDespawn()
		{
			return Time.time - _lastTargetTime >= _maxNoTargetTime;
		}

		private bool IsSpawning()
		{
			return _stateMachine.LocalState is SpawnState;
		}

		private bool IsDead()
		{
			return base.enemyHP <= 0;
		}

		private bool ShouldSwitchPatrolPoint()
		{
			return Time.time - _lastPatrolTime >= _hatPatrolSwitchPeriod;
		}

		private bool IsFarFromHat()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			return Vector3.Distance(((Component)this).transform.position, ((Component)_hat).transform.position) > _hatPatrolDistance;
		}

		private bool ShouldAttack()
		{
			if (HasTarget())
			{
				return !IsAttackOnCooldown;
			}
			return false;
		}

		private bool HasTarget()
		{
			if (Object.op_Implicit((Object)(object)base.targetPlayer))
			{
				return ((EnemyAI)this).PlayerIsTargetable(base.targetPlayer, false, true);
			}
			return false;
		}

		private bool IsNearTarget()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			return Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) <= _attackRange;
		}

		private bool IsStunned()
		{
			if (base.stunnedIndefinitely <= 0)
			{
				return Time.time - _lastStunTime < base.stunNormalizedTimer;
			}
			return true;
		}

		public int GetThreatLevel(Vector3 seenByPosition)
		{
			if (base.enemyHP < 2)
			{
				return 3;
			}
			return 5;
		}

		public int GetInterestLevel()
		{
			return 0;
		}

		public int SendSpecialBehaviour(int id)
		{
			return 0;
		}

		public Transform GetThreatLookTransform()
		{
			return base.eye;
		}

		public Transform GetThreatTransform()
		{
			return ((Component)this).transform;
		}

		public Vector3 GetThreatVelocity()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			if (!((NetworkBehaviour)this).IsOwner)
			{
				return Vector3.zero;
			}
			return base.agent.velocity;
		}

		public float GetVisibility()
		{
			if (!base.isEnemyDead)
			{
				return 1f;
			}
			return 0f;
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_LizaAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(3343349849u, new RpcReceiveHandler(__rpc_handler_3343349849));
			NetworkManager.__rpc_func_table.Add(1816520687u, new RpcReceiveHandler(__rpc_handler_1816520687));
			NetworkManager.__rpc_func_table.Add(721760376u, new RpcReceiveHandler(__rpc_handler_721760376));
			NetworkManager.__rpc_func_table.Add(440122716u, new RpcReceiveHandler(__rpc_handler_440122716));
			NetworkManager.__rpc_func_table.Add(119696605u, new RpcReceiveHandler(__rpc_handler_119696605));
		}

		private static void __rpc_handler_3343349849(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				NetworkObjectReference doorReference = default(NetworkObjectReference);
				((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref doorReference, default(ForNetworkSerializable));
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((LizaAI)(object)target).UseInteriorDoorClientRpc(doorReference);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1816520687(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				NetworkObjectReference hatClientRpc = default(NetworkObjectReference);
				((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref hatClientRpc, default(ForNetworkSerializable));
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((LizaAI)(object)target).SetHatClientRpc(hatClientRpc);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_721760376(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Invalid comparison between Unknown and I4
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
			{
				if ((int)networkManager.LogLevel <= 1)
				{
					Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
				}
			}
			else
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((LizaAI)(object)target).OnDespawnServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_440122716(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Invalid comparison between Unknown and I4
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
			{
				if ((int)networkManager.LogLevel <= 1)
				{
					Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
				}
			}
			else
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((LizaAI)(object)target).PerformAttackServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_119696605(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((LizaAI)(object)target).PerformAttackClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "LizaAI";
		}
	}
	public class LizaAnimator : NetworkBehaviour
	{
		private static readonly int VelocityParam = Animator.StringToHash("Velocity");

		private static readonly int HitTrigger = Animator.StringToHash("Hit");

		private static readonly int PlaneVector = Shader.PropertyToID("_Plane");

		private static readonly int OffsetVector = Shader.PropertyToID("_Offset");

		[Header("Glitch")]
		[SerializeField]
		private Vector2 _glitchPeriodStart = new Vector2(2f, 5f);

		[SerializeField]
		private Vector2 _glitchPeriodEnd = new Vector2(1f, 2f);

		[Header("Generic")]
		[SerializeField]
		private Animator _animator;

		[SerializeField]
		private Renderer _renderer;

		[SerializeField]
		private LagController _lagController;

		private Coroutine _playCoroutine;

		private float CurrentAnimationLength
		{
			get
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				AnimatorStateInfo currentAnimatorStateInfo = _animator.GetCurrentAnimatorStateInfo(0);
				return ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).length;
			}
		}

		public int CurrentAnimation { get; private set; }

		public event Action<int> AnimationOver;

		private void Start()
		{
			SetGlitchPercent(0f);
		}

		public void SetGlitchPercent(float percent)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			Vector2 lagPeriod = Vector2.Lerp(_glitchPeriodStart, _glitchPeriodEnd, percent);
			_lagController.SetLagPeriod(lagPeriod);
		}

		public void SetDeathGlitch()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			_lagController.SetLagPeriod(Vector2.one * 0.35f);
			_lagController.SetLagLength(Vector2.one * float.MaxValue);
			_lagController.ResetLag();
		}

		public void PlayAnimation(int animHash, float fadeTime = 0.15f)
		{
			_animator.CrossFade(animHash, fadeTime);
			SetCurrentAnimation(animHash);
		}

		public void PlayAnimationFixed(int animHash, float fadeTime = 0.15f)
		{
			_animator.CrossFadeInFixedTime(animHash, fadeTime);
			SetCurrentAnimation(animHash);
		}

		private void SetCurrentAnimation(int animHash)
		{
			CurrentAnimation = animHash;
			StartPlayCoroutine();
		}

		public void SetPlane(Vector3 plane, Vector3 offset)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			_renderer.material.SetVector(PlaneVector, Vector4.op_Implicit(plane));
			_renderer.material.SetVector(OffsetVector, Vector4.op_Implicit(offset));
		}

		public void PlayHit()
		{
			_animator.SetTrigger(HitTrigger);
		}

		private void StartPlayCoroutine()
		{
			if (_playCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(_playCoroutine);
				this.AnimationOver?.Invoke(CurrentAnimation);
			}
			_playCoroutine = ((MonoBehaviour)(object)this).Delay(CurrentAnimationLength * 2f, delegate
			{
				this.AnimationOver?.Invoke(CurrentAnimation);
			});
		}

		public void SetVelocity(float speed)
		{
			_animator.SetFloat(VelocityParam, speed);
		}

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "LizaAnimator";
		}
	}
	public class LizaRagdollDecals : MonoBehaviour
	{
		private LizaDecalService _decals;

		private Vector3 _lastSpawnPos;

		private void Awake()
		{
			_decals = ServiceLocator.ResolveSingle<LizaDecalService>();
		}

		private void FixedUpdate()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			RaycastHit val = default(RaycastHit);
			if (Vector3.Distance(((Component)this).transform.position, _lastSpawnPos) > 2f && Physics.Raycast(((Component)this).transform.position, Vector3.down, ref val, 1f, StartOfRound.Instance.collidersAndRoomMask, (QueryTriggerInteraction)1))
			{
				_decals.SpawnDecal(((RaycastHit)(ref val)).point, ((Component)this).transform.rotation);
				_lastSpawnPos = ((Component)this).transform.position;
			}
		}
	}
	public class LizaSfx : MonoBehaviour
	{
		[SerializeField]
		private PitchLag _pitchLag;

		[SerializeField]
		private AudioDistortionFilter _distortion;

		[SerializeField]
		private AudioSource _movementAudio;

		[SerializeField]
		private AudioSource _voice;

		[SerializeField]
		private AudioSource _lizaLag;

		[SerializeField]
		private List<AudioClip> _smallLaugh;

		[SerializeField]
		private List<AudioClip> _bigLaugh;

		[SerializeField]
		private List<AudioClip> _attackSounds;

		[SerializeField]
		private List<AudioClip> _attackLags;

		[SerializeField]
		private AudioClip _death;

		private List<FootstepSurface> _allSurfaces;

		private FootstepSurface _surface;

		private void Start()
		{
			FootstepSurface[] footstepSurfaces = StartOfRound.Instance.footstepSurfaces;
			List<FootstepSurface> list = new List<FootstepSurface>(footstepSurfaces.Length);
			list.AddRange(footstepSurfaces);
			_allSurfaces = list;
		}

		public void PlaySpawn()
		{
			Play(_voice, (IList<AudioClip>)_bigLaugh);
		}

		public void SmallLaugh()
		{
			Play(_voice, (IList<AudioClip>)_smallLaugh);
		}

		public void PlayDeath()
		{
			((MonoBehaviour)(object)this).Tween(0f, 1f, _death.length - 0.1f, delegate(float p)
			{
				_distortion.distortionLevel = p;
			});
			Play(_voice, _death);
		}

		public void PlayFootstepSound()
		{
			_movementAudio.pitch = Random.Range(0.93f, 1.07f);
			Play(_movementAudio, (IList<AudioClip>)GetSurface().clips);
		}

		public void PlayAttack()
		{
			Play(_voice, (IList<AudioClip>)_attackSounds);
			Play(_lizaLag, (IList<AudioClip>)_attackLags);
		}

		public void StopVoice()
		{
			_voice.Stop();
		}

		private FootstepSurface GetSurface()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			RaycastHit val = default(RaycastHit);
			if (Physics.Raycast(((Component)this).transform.position + Vector3.up, -Vector3.up, ref val, 6f, StartOfRound.Instance.walkableSurfacesMask, (QueryTriggerInteraction)1))
			{
				string tag = ((Component)((RaycastHit)(ref val)).collider).tag;
				foreach (FootstepSurface allSurface in _allSurfaces)
				{
					if (allSurface.surfaceTag == tag)
					{
						return allSurface;
					}
				}
			}
			return _allSurfaces[0];
		}

		private static void Play(AudioSource source, AudioClip clip)
		{
			source.PlayOneShot(clip);
			WalkieTalkie.TransmitOneShotAudio(source, clip, 1f);
		}

		private static void Play(AudioSource source, IList<AudioClip> clips)
		{
			int index = Random.Range(0, clips.Count);
			AudioClip clip = clips[index];
			Play(source, clip);
		}
	}
	public class LizaStateMachine : NetworkedStateMachine
	{
		[SerializeField]
		private LizaAnimator _animator;

		[SerializeField]
		private LizaAI _lizaAi;

		[SerializeField]
		private LizaVfx _vfx;

		[SerializeField]
		private LizaSfx _sfx;

		[SerializeField]
		private LagController _lag;

		[SerializeField]
		private NavMeshAgent _agent;

		private void Awake()
		{
			IState[] states = new IState[7]
			{
				new SpawnState(_animator, this, _lizaAi, _vfx, _sfx),
				new IdleState(_animator, this, _agent),
				new RunState(_animator, this, _agent, _sfx),
				new AttackState(_animator, this, _lizaAi, _vfx, _lag, _sfx),
				new DeathState(_animator, this, _lizaAi, _vfx, _sfx),
				new StunnedState(_animator, this, _lizaAi),
				new DespawnState(_animator, this, _lizaAi, _vfx)
			};
			SetStates(states);
		}

		public override void OnNetworkSpawn()
		{
			base.OnNetworkSpawn();
			if (((NetworkBehaviour)this).IsOwner)
			{
				SetState<SpawnState>();
			}
		}

		protected override void __initializeVariables()
		{
			base.__initializeVariables();
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "LizaStateMachine";
		}
	}
	public class LizaVfx : MonoBehaviour
	{
		[SerializeField]
		private VisualEffect _spawnFx;

		[SerializeField]
		private VisualEffect _attackFx;

		[SerializeField]
		private VisualEffect _hitFx;

		[SerializeField]
		private VisualEffect _deathFxPrefab;

		[SerializeField]
		private SpawnDecal _spawnDecal;

		private void Awake()
		{
			StopAttackFx();
		}

		public void SpawnDecal()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			Object.Instantiate<SpawnDecal>(_spawnDecal, ((Component)this).transform.position, ((Component)this).transform.rotation);
		}

		public void SpawnFx()
		{
		}

		public void StartAttackFx()
		{
			_attackFx.Play();
		}

		public void StopAttackFx()
		{
			_attackFx.Stop();
		}

		public void HitFx()
		{
			_hitFx.Play();
		}

		public void DeathFx()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			VisualEffect fx = Object.Instantiate<VisualEffect>(_deathFxPrefab, ((Component)this).transform.position + ((Component)this).transform.up * 2f, ((Component)this).transform.rotation);
			((MonoBehaviour)(object)this).Delay(2f, delegate
			{
				Object.Destroy((Object)(object)((Component)fx).gameObject);
			});
		}
	}
	public class SpawnDecal : FadeableDecal
	{
		[SerializeField]
		private float _despawnDelay = 2f;

		private void Start()
		{
			FadeIn();
			((MonoBehaviour)(object)this).Delay(_despawnDelay, delegate
			{
				FadeOut(destroy: true);
			});
		}
	}
}
namespace LizaPlugin.Components.Liza.States
{
	public class AttackState : LizaStateBase, IStateBlocker
	{
		[CompilerGenerated]
		private LizaAI <lizaAi>P;

		[CompilerGenerated]
		private LizaVfx <vfx>P;

		[CompilerGenerated]
		private LagController <lag>P;

		[CompilerGenerated]
		private LizaSfx <sfx>P;

		private const float AttackLength = 1.25f;

		private const float AttackPeriod = 0.33f;

		private static readonly int AttackAnim = Animator.StringToHash("Attack");

		private Coroutine _attackCoroutine;

		private IDisposable _movementToken;

		public bool IsBlocking { get; private set; }

		public AttackState(LizaAnimator lizaAnimator, LizaStateMachine stateMachine, LizaAI lizaAi, LizaVfx vfx, LagController lag, LizaSfx sfx)
		{
			<lizaAi>P = lizaAi;
			<vfx>P = vfx;
			<lag>P = lag;
			<sfx>P = sfx;
			base..ctor(lizaAnimator, stateMachine);
		}

		public override void OnEnter()
		{
			_movementToken = <lizaAi>P.StopMovement();
			_attackCoroutine = ((MonoBehaviour)<lizaAi>P).StartCoroutine(AttackCoroutine());
			IsBlocking = true;
			LizaAnimator.PlayAnimation(AttackAnim);
			((MonoBehaviour)(object)LizaAnimator).Delay(1.25f, Exit);
			<lag>P.ForceLag();
			<vfx>P.StartAttackFx();
			<sfx>P.PlayAttack();
		}

		private IEnumerator AttackCoroutine()
		{
			WaitForSeconds delay = new WaitForSeconds(0.33f);
			float timeStart = Time.time;
			while (Time.time - timeStart <= 1.25f)
			{
				<lizaAi>P.PerformAttack();
				yield return delay;
			}
		}

		private void Exit()
		{
			<lag>P.ResetLag();
			<sfx>P.StopVoice();
			<vfx>P.StopAttackFx();
			((MonoBehaviour)LizaAnimator).StopCoroutine(_attackCoroutine);
			IsBlocking = false;
			StateMachine.SetState<IdleState>();
			_movementToken.Dispose();
			_movementToken = null;
		}
	}
	public class DeathState : LizaStateBase, IStateBlocker
	{
		[CompilerGenerated]
		private LizaAI <lizaAi>P;

		[CompilerGenerated]
		private LizaVfx <vfx>P;

		[CompilerGenerated]
		private LizaSfx <sfx>P;

		private const float AnimationDuration = 1.75f;

		private static readonly int DeathAnim = Animator.StringToHash("Death");

		public bool IsBlocking => true;

		public DeathState(LizaAnimator lizaAnimator, LizaStateMachine stateMachine, LizaAI lizaAi, LizaVfx vfx, LizaSfx sfx)
		{
			<lizaAi>P = lizaAi;
			<vfx>P = vfx;
			<sfx>P = sfx;
			base..ctor(lizaAnimator, stateMachine);
		}

		public override void OnEnter()
		{
			<lizaAi>P.StopMovement();
			<sfx>P.PlayDeath();
			LizaAnimator.SetDeathGlitch();
			LizaAnimator.PlayAnimationFixed(DeathAnim);
			((MonoBehaviour)(object)LizaAnimator).Delay(1.75f, Die);
		}

		private void Die()
		{
			<lizaAi>P.Die();
			<vfx>P.DeathFx();
		}
	}
	public class DespawnState : LizaStateBase, IStateBlocker
	{
		[CompilerGenerated]
		private LizaAI <lizaAi>P;

		private static readonly int DespawnAnim = Animator.StringToHash("Despawn");

		public bool IsBlocking => true;

		public DespawnState(LizaAnimator lizaAnimator, LizaStateMachine stateMachine, LizaAI lizaAi, LizaVfx vfx)
		{
			<lizaAi>P = lizaAi;
			base..ctor(lizaAnimator, stateMachine);
		}

		public override void OnEnter()
		{
			<lizaAi>P.StopMovement();
			LizaAnimator.PlayAnimationFixed(DespawnAnim);
			LizaAnimator.AnimationOver += OnAnimationOver;
		}

		private void OnAnimationOver(int _)
		{
			LizaAnimator.AnimationOver -= OnAnimationOver;
			<lizaAi>P.Die();
		}
	}
	public class IdleState : LizaStateBase, IStateUpdateable
	{
		[CompilerGenerated]
		private NavMeshAgent <agent>P;

		private static readonly int IdleAnim = Animator.StringToHash("Idle");

		public IdleState(LizaAnimator lizaAnimator, LizaStateMachine stateMachine, NavMeshAgent agent)
		{
			<agent>P = agent;
			base..ctor(lizaAnimator, stateMachine);
		}

		public override void OnEnter()
		{
			LizaAnimator.PlayAnimationFixed(IdleAnim);
		}

		public void Update()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			if (((NetworkBehaviour)StateMachine).IsOwner)
			{
				Vector3 velocity = <agent>P.velocity;
				if (((Vector3)(ref velocity)).sqrMagnitude > 0f)
				{
					StateMachine.SetState<RunState>();
				}
			}
		}
	}
	public abstract class LizaStateBase : IState
	{
		protected readonly LizaAnimator LizaAnimator;

		protected readonly LizaStateMachine StateMachine;

		protected LizaStateBase(LizaAnimator lizaAnimator, LizaStateMachine stateMachine)
		{
			LizaAnimator = lizaAnimator;
			StateMachine = stateMachine;
			base..ctor();
		}

		public abstract void OnEnter();
	}
	public class RunState : LizaStateBase, IStateUpdateable, IStateExit
	{
		[CompilerGenerated]
		private NavMeshAgent <agent>P;

		[CompilerGenerated]
		private LizaSfx <sfx>P;

		private static readonly int RunAnim = Animator.StringToHash("Run");

		private Vector3 _lastPos;

		private Coroutine _laughCoroutine;

		private Transform Transform => ((Component)LizaAnimator).transform;

		public RunState(LizaAnimator lizaAnimator, LizaStateMachine stateMachine, NavMeshAgent agent, LizaSfx sfx)
		{
			<agent>P = agent;
			<sfx>P = sfx;
			base..ctor(lizaAnimator, stateMachine);
		}

		public override void OnEnter()
		{
			SetupSchedule();
			LizaAnimator.PlayAnimation(RunAnim);
			LizaAnimator.AnimationOver += OnAnimOver;
		}

		private void SetupSchedule()
		{
			((MonoBehaviour)(object)LizaAnimator).Delay(0f, <sfx>P.PlayFootstepSound);
			((MonoBehaviour)(object)LizaAnimator).Delay(0.21f, <sfx>P.PlayFootstepSound);
			if (_laughCoroutine != null)
			{
				((MonoBehaviour)<sfx>P).StopCoroutine(_laughCoroutine);
			}
			_laughCoroutine = ((MonoBehaviour)(object)<sfx>P).Delay(Random.Range(0.5f, 2f), <sfx>P.SmallLaugh);
		}

		public void OnExit()
		{
			LizaAnimator.AnimationOver -= OnAnimOver;
		}

		public void Update()
		{
			UpdateWalkSpeed();
		}

		private void UpdateWalkSpeed()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			float velocity = Vector3.Distance(Transform.position, _lastPos) / Time.deltaTime;
			LizaAnimator.SetVelocity(velocity);
			_lastPos = Transform.position;
			if (((NetworkBehaviour)StateMachine).IsOwner)
			{
				Vector3 velocity2 = <agent>P.velocity;
				if (Mathf.Approximately(((Vector3)(ref velocity2)).sqrMagnitude, 0f))
				{
					StateMachine.SetState<IdleState>();
				}
			}
		}

		private void OnAnimOver(int _)
		{
			SetupSchedule();
		}
	}
	public class SpawnState : LizaStateBase, IStateExit, IStateBlocker
	{
		[CompilerGenerated]
		private LizaAI <lizaAi>P;

		[CompilerGenerated]
		private LizaVfx <vfx>P;

		[CompilerGenerated]
		private LizaSfx <sfx>P;

		private static readonly int SpawnAnim = Animator.StringToHash("Spawn");

		private IDisposable _movementToken;

		private Transform Transform => ((Component)LizaAnimator).transform;

		private PlayerControllerB LocalPlayer => GameNetworkManager.Instance.localPlayerController;

		public bool IsBlocking { get; private set; }

		public SpawnState(LizaAnimator lizaAnimator, LizaStateMachine stateMachine, LizaAI lizaAi, LizaVfx vfx, LizaSfx sfx)
		{
			<lizaAi>P = lizaAi;
			<vfx>P = vfx;
			<sfx>P = sfx;
			IsBlocking = true;
			base..ctor(lizaAnimator, stateMachine);
		}

		public override void OnEnter()
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			_movementToken = <lizaAi>P.StopMovement();
			LizaAnimator.PlayAnimation(SpawnAnim, 0f);
			LizaAnimator.SetPlane(Transform.TransformDirection(-Transform.up), Transform.position);
			LizaAnimator.AnimationOver += LizaAnimatorOnAnimationOver;
			<sfx>P.PlaySpawn();
			if (Vector3.Distance(((Component)LocalPlayer).transform.position, Transform.position) <= 5f)
			{
				LocalPlayer.JumpToFearLevel(1f, true);
			}
			SetupSchedule();
		}

		private void SetupSchedule()
		{
			((MonoBehaviour)(object)LizaAnimator).Delay(0f, <vfx>P.SpawnDecal);
			((MonoBehaviour)(object)LizaAnimator).Delay(0.18f, <vfx>P.SpawnFx);
			((MonoBehaviour)(object)LizaAnimator).Delay(1.15f, <vfx>P.SpawnFx);
			((MonoBehaviour)(object)LizaAnimator).Delay(2.09f, <vfx>P.SpawnFx);
		}

		public void OnExit()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			LizaAnimator.SetPlane(Vector3.zero, Vector3.zero);
			((Behaviour)((EnemyAI)<lizaAi>P).agent).enabled = true;
			LizaAnimator.AnimationOver -= LizaAnimatorOnAnimationOver;
			_movementToken.Dispose();
			_movementToken = null;
		}

		private void LizaAnimatorOnAnimationOver(int animHash)
		{
			LizaAnimator.AnimationOver -= LizaAnimatorOnAnimationOver;
			IsBlocking = false;
			StateMachine.SetState<IdleState>();
		}
	}
	public class StunnedState : LizaStateBase, IStateBlocker, IStateExit
	{
		[CompilerGenerated]
		private LizaAI <lizaAi>P;

		private static readonly int StunAnim = Animator.StringToHash("Stun");

		private static readonly int StunWearOffAnim = Animator.StringToHash("StunWearOff");

		private IDisposable _movementToken;

		public bool IsBlocking { get; private set; }

		public StunnedState(LizaAnimator lizaAnimator, LizaStateMachine stateMachine, LizaAI lizaAi)
		{
			<lizaAi>P = lizaAi;
			base..ctor(lizaAnimator, stateMachine);
		}

		public override void OnEnter()
		{
			_movementToken = <lizaAi>P.StopMovement();
			IsBlocking = true;
			LizaAnimator.PlayAnimation(StunAnim);
			((MonoBehaviour)<lizaAi>P).StartCoroutine(WaitForStunWearOff());
		}

		private IEnumerator WaitForStunWearOff()
		{
			float startTime = Time.time;
			yield return (object)new WaitWhile((Func<bool>)(() => ((EnemyAI)<lizaAi>P).stunnedIndefinitely > 0 || Time.time - startTime < ((EnemyAI)<lizaAi>P).stunNormalizedTimer));
			StunWearOff();
		}

		private void StunWearOff()
		{
			LizaAnimator.PlayAnimation(StunWearOffAnim);
			LizaAnimator.AnimationOver += OnAnimOver;
		}

		private void OnAnimOver(int animHash)
		{
			LizaAnimator.AnimationOver -= OnAnimOver;
			IsBlocking = false;
			StateMachine.SetState<IdleState>();
		}

		public void OnExit()
		{
			_movementToken.Dispose();
			_movementToken = null;
			LizaAnimator.AnimationOver -= OnAnimOver;
		}
	}
}
namespace LizaPlugin.Components.Hat
{
	public class HatAnimator : MonoBehaviour
	{
		private static readonly int IsSmashed = Animator.StringToHash("IsSmashed");

		[SerializeField]
		private Animator _animator;

		public void Smash()
		{
			_animator.SetBool(IsSmashed, true);
		}

		public void UnSmash()
		{
			_animator.SetBool(IsSmashed, false);
		}
	}
	public class HatItem : GrabbableObject
	{
		private readonly NetworkVariable<int> _scrapValue = new NetworkVariable<int>(0, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		private readonly NetworkVariable<bool> _isFromThisMoon = new NetworkVariable<bool>(false, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		[SerializeField]
		private int _constCost = 190;

		[SerializeField]
		private float _spawnDelay = 5f;

		[SerializeField]
		private HatSfx _sfx;

		[SerializeField]
		private GameObject _despawnSfx;

		private LizaSpawnService _lizaSpawnService;

		public float SpawnDelay => _spawnDelay;

		public bool IsFromThisMoon
		{
			get
			{
				return _isFromThisMoon.Value;
			}
			set
			{
				_isFromThisMoon.Value = value;
			}
		}

		private void Awake()
		{
			_lizaSpawnService = ServiceLocator.ResolveSingle<LizaSpawnService>();
		}

		public override void OnNetworkSpawn()
		{
			((NetworkBehaviour)this).OnNetworkSpawn();
			if (base.scrapValue <= 0 && ((NetworkBehaviour)this).IsOwner)
			{
				_scrapValue.Value = _constCost;
			}
			NetworkVariable<int> scrapValue = _scrapValue;
			scrapValue.OnValueChanged = (OnValueChangedDelegate<int>)(object)Delegate.Combine((Delegate?)(object)scrapValue.OnValueChanged, (Delegate?)(object)new OnValueChangedDelegate<int>(OnScrapValueChanged));
			int value = _scrapValue.Value;
			if (value > 0)
			{
				((GrabbableObject)this).SetScrapValue(value);
			}
		}

		public override void OnDestroy()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			((NetworkBehaviour)this).OnDestroy();
			GameObject val = Object.Instantiate<GameObject>(_despawnSfx, ((Component)this).transform.position, ((Component)this).transform.rotation);
			Object.Destroy((Object)(object)val, 1f);
		}

		public void DespawnItem()
		{
			((MonoBehaviour)this).StartCoroutine(Despawn());
			IEnumerator Despawn()
			{
				PlayerControllerB componentInParent = ((Component)this).GetComponentInParent<PlayerControllerB>();
				if (Object.op_Implicit((Object)(object)componentInParent))
				{
					componentInParent.SetObjectAsNoLongerHeld(false, false, Vector3.zeroVector, (GrabbableObject)(object)this, -1);
					((GrabbableObject)this).DiscardItemOnClient();
					yield return (object)new WaitForEndOfFrame();
				}
				((Component)this).GetComponent<NetworkObject>().Despawn(true);
			}
		}

		public override void PocketItem()
		{
			((GrabbableObject)this).PocketItem();
			_sfx.PickUp();
		}

		public override void EquipItem()
		{
			((GrabbableObject)this).EquipItem();
			_sfx.PickUp();
		}

		public override void PlayDropSFX()
		{
			_sfx.Drop();
		}

		private void OnScrapValueChanged(int _, int value)
		{
			((GrabbableObject)this).SetScrapValue(value);
		}

		public override void GrabItem()
		{
			RequestLizaSpawn();
			((GrabbableObject)this).GrabItem();
		}

		private void RequestLizaSpawn()
		{
			if (((NetworkBehaviour)this).IsServer)
			{
				RequestLizaInternal();
			}
			else
			{
				RequestLizaServerRpc();
			}
		}

		[ServerRpc]
		private void RequestLizaServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Invalid comparison between Unknown and I4
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Invalid comparison between Unknown and I4
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
				{
					if ((int)networkManager.LogLevel <= 1)
					{
						Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
					}
					return;
				}
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2226658802u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2226658802u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				RequestLizaInternal();
			}
		}

		private void RequestLizaInternal()
		{
			if (IsFromThisMoon && Object.op_Implicit((Object)(object)base.playerHeldBy))
			{
				_lizaSpawnService.RequestLiza(this);
			}
		}

		protected override void __initializeVariables()
		{
			if (_scrapValue == null)
			{
				throw new Exception("HatItem._scrapValue cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)_scrapValue).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)_scrapValue, "_scrapValue");
			((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)_scrapValue);
			if (_isFromThisMoon == null)
			{
				throw new Exception("HatItem._isFromThisMoon cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)_isFromThisMoon).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)_isFromThisMoon, "_isFromThisMoon");
			((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)_isFromThisMoon);
			((GrabbableObject)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_HatItem()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(2226658802u, new RpcReceiveHandler(__rpc_handler_2226658802));
		}

		private static void __rpc_handler_2226658802(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Invalid comparison between Unknown and I4
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
			{
				if ((int)networkManager.LogLevel <= 1)
				{
					Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
				}
			}
			else
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((HatItem)(object)target).RequestLizaServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "HatItem";
		}
	}
	public class HatSfx : MonoBehaviour
	{
		[SerializeField]
		private AudioSource _audioSource;

		[SerializeField]
		private List<AudioClip> _pickUpSounds;

		[SerializeField]
		private List<AudioClip> _dropSounds;

		public void PickUp()
		{
			PlaySound(_pickUpSounds);
		}

		public void Drop()
		{
			PlaySound(_dropSounds);
		}

		private void PlaySound(List<AudioClip> clips)
		{
			AudioClip val = clips[Random.Range(0, clips.Count)];
			_audioSource.PlayOneShot(val);
			WalkieTalkie.TransmitOneShotAudio(_audioSource, val, 1f);
		}
	}
}
namespace LizaPlugin.AssetManagement
{
	public static class AssetPaths
	{
		public const string BundleName = "liza_assets_all.bundle";

		public const string HatItem = "Assets/__MOD/Hat/Hat.asset";

		public const string LizaRagDoll = "Assets/__MOD/Ragdoll/Ragdoll.prefab";

		public const string LagDecal = "Assets/__MOD/LagDecal/LagDecal.prefab";

		private const string AssetRootPath = "Assets/__MOD";

		public static string LizaEnemy => "Assets/__MOD/LizaEnemy/LizaEnemyType.asset";

		public static string LizaTerminalKeyword => "Assets/__MOD/LizaEnemy/Terminal/LizaKeyword.asset";

		public static string LizaNode => "Assets/__MOD/LizaEnemy/Terminal/LizaNode.asset";
	}
	public interface IAssetProvider : IService
	{
		EnemyType LizaEnemyType { get; }

		Item HatItem { get; }

		GameObject LizaRagDoll { get; }

		GameObject LagDecal { get; }

		TerminalKeyword LizaTerminalKeyword { get; }

		TerminalNode LizaTerminalNode { get; }
	}
	public class RuntimeAssetProvider : IAssetProvider, IService
	{
		private readonly AssetBundle _assetBundle;

		public EnemyType LizaEnemyType => LoadAssetBundleAsset<EnemyType>(AssetPaths.LizaEnemy);

		public Item HatItem => LoadAssetBundleAsset<Item>("Assets/__MOD/Hat/Hat.asset");

		public GameObject LizaRagDoll => LoadAssetBundleAsset<GameObject>("Assets/__MOD/Ragdoll/Ragdoll.prefab");

		public GameObject LagDecal => LoadAssetBundleAsset<GameObject>("Assets/__MOD/LagDecal/LagDecal.prefab");

		public TerminalKeyword LizaTerminalKeyword => LoadAssetBundleAsset<TerminalKeyword>(AssetPaths.LizaTerminalKeyword);

		public TerminalNode LizaTerminalNode => LoadAssetBundleAsset<TerminalNode>(AssetPaths.LizaNode);

		public RuntimeAssetProvider()
		{
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			_assetBundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "liza_assets_all.bundle"));
			if (_assetBundle == null)
			{
				throw new FileLoadException("Failed to load assets");
			}
		}

		private T LoadAssetBundleAsset<T>(string path) where T : Object
		{
			T val = _assetBundle.LoadAsset<T>(path);
			if (val == null)
			{
				if (_assetBundle.GetAllAssetNames().Contains(path))
				{
					throw new InvalidCastException(path + " is not " + typeof(T).Name);
				}
				throw new NullReferenceException("Asset with path does not exist: " + path);
			}
			return val;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace cunningfox146.liza.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}