using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalWardrobe.Model.Suit;
using LethalWardrobeAPI.Model.Suit;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: AssemblyCompany("LethalWardrobeAPI")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+5c612c1d22004b81c1e0866817006f7f835898b1")]
[assembly: AssemblyProduct("LethalWardrobeAPI")]
[assembly: AssemblyTitle("LethalWardrobeAPI")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LethalWardrobe.Model.Factories
{
public interface IListFactory<T>
{
List<T> Create();
}
}
namespace LethalWardrobe.Model.Suit
{
public interface ISuit
{
ulong Id { get; set; }
string UnlockableName { get; set; }
Material SuitMaterial { get; set; }
bool IsDefault { get; set; }
}
}
namespace LethalWardrobe.Model.Suit.Store
{
public interface IPurchasable
{
int Price { get; set; }
}
}
namespace LethalWardrobeAPI
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "LethalWardrobeAPI";
public const string PLUGIN_NAME = "LethalWardrobeAPI";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace LethalWardrobeAPI.Model
{
public interface IApiLoader
{
ISuitManager SuitManager { get; }
}
public class LethalWardrobeApi
{
private static readonly Lazy<LethalWardrobeApi> instance = new Lazy<LethalWardrobeApi>(() => new LethalWardrobeApi());
private ISuitManager _suitManager;
public static LethalWardrobeApi Instance => instance.Value;
public void Initialize(BaseUnityPlugin plugin)
{
IApiLoader apiLoader = Object.FindObjectsByType<MonoBehaviour>((FindObjectsInactive)1, (FindObjectsSortMode)0).OfType<IApiLoader>().ToArray()[0];
_suitManager = apiLoader.SuitManager;
Debug.Log((object)"Initialized Lethal Wardrobe API");
}
public ISuit? GetSuit(ulong id)
{
return _suitManager.GetSuit(id);
}
public List<ISuit> GetSuits()
{
return _suitManager.GetSuits();
}
}
}
namespace LethalWardrobeAPI.Model.Suit
{
public interface ISuitManager
{
void RegisterSuit(ISuit suit);
void UnregisterSuit(ulong id);
ISuit? GetSuit(ulong id);
List<ISuit> GetSuits();
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
[BepInPlugin("Curiosity_Core-Lethal_Wardrobe_API", "Lethal Wardrobe", "0.1.2")]
public class Api : BaseUnityPlugin
{
private const string ModGuid = "Curiosity_Core-Lethal_Wardrobe_API";
private const string ModName = "Lethal Wardrobe";
private const string ModVersion = "0.1.2";
}
}