Decompiled source of Lethal Wardrobe API v0.1.2

LethalWardrobeAPI.dll

Decompiled 3 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalWardrobe.Model.Suit;
using LethalWardrobeAPI.Model.Suit;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: AssemblyCompany("LethalWardrobeAPI")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+5c612c1d22004b81c1e0866817006f7f835898b1")]
[assembly: AssemblyProduct("LethalWardrobeAPI")]
[assembly: AssemblyTitle("LethalWardrobeAPI")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalWardrobe.Model.Factories
{
	public interface IListFactory<T>
	{
		List<T> Create();
	}
}
namespace LethalWardrobe.Model.Suit
{
	public interface ISuit
	{
		ulong Id { get; set; }

		string UnlockableName { get; set; }

		Material SuitMaterial { get; set; }

		bool IsDefault { get; set; }
	}
}
namespace LethalWardrobe.Model.Suit.Store
{
	public interface IPurchasable
	{
		int Price { get; set; }
	}
}
namespace LethalWardrobeAPI
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "LethalWardrobeAPI";

		public const string PLUGIN_NAME = "LethalWardrobeAPI";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace LethalWardrobeAPI.Model
{
	public interface IApiLoader
	{
		ISuitManager SuitManager { get; }
	}
	public class LethalWardrobeApi
	{
		private static readonly Lazy<LethalWardrobeApi> instance = new Lazy<LethalWardrobeApi>(() => new LethalWardrobeApi());

		private ISuitManager _suitManager;

		public static LethalWardrobeApi Instance => instance.Value;

		public void Initialize(BaseUnityPlugin plugin)
		{
			IApiLoader apiLoader = Object.FindObjectsByType<MonoBehaviour>((FindObjectsInactive)1, (FindObjectsSortMode)0).OfType<IApiLoader>().ToArray()[0];
			_suitManager = apiLoader.SuitManager;
			Debug.Log((object)"Initialized Lethal Wardrobe API");
		}

		public ISuit? GetSuit(ulong id)
		{
			return _suitManager.GetSuit(id);
		}

		public List<ISuit> GetSuits()
		{
			return _suitManager.GetSuits();
		}
	}
}
namespace LethalWardrobeAPI.Model.Suit
{
	public interface ISuitManager
	{
		void RegisterSuit(ISuit suit);

		void UnregisterSuit(ulong id);

		ISuit? GetSuit(ulong id);

		List<ISuit> GetSuits();
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
	[BepInPlugin("Curiosity_Core-Lethal_Wardrobe_API", "Lethal Wardrobe", "0.1.2")]
	public class Api : BaseUnityPlugin
	{
		private const string ModGuid = "Curiosity_Core-Lethal_Wardrobe_API";

		private const string ModName = "Lethal Wardrobe";

		private const string ModVersion = "0.1.2";
	}
}