Decompiled source of TouhouBoombox MoF v1.0.0

plugins/TouhouBoomboxMoF.dll

Decompiled 2 days ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using BepInEx;
using PersonalBoombox;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace TouhouBoomboxMoF;

[BepInPlugin("cutyimodo.TouhouBoomboxMoF", "Touhou Boombox MoF", "1.0.0")]
[BepInDependency("ImoutoSama.PersonalBoombox", "1.1.0")]
public class TouhouBoomboxMoFPlugin : BaseUnityPlugin
{
	private const string modGUID = "cutyimodo.TouhouBoomboxMoF";

	private const string modName = "Touhou Boombox MoF";

	private const string modVersion = "1.0.0";

	private void Awake()
	{
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Touhou Boombox MoF v1.0.0 loaded!");
		RequestData val = PersonalBoomboxPlugin.AddFromAssemblyDll(Assembly.GetExecutingAssembly().Location);
	}
}