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CutyIMoDo-TouhouNuclearOverlay-1.6.1 icon

TouhouNuclearOverlay

Touhou-themed visual overlay when Apparatus is pulled - scrolling caution bars and radiation symbols with fade animation.

Date uploaded a day ago
Version 1.6.1
Download link CutyIMoDo-TouhouNuclearOverlay-1.6.1.zip
Downloads 61
Dependency string CutyIMoDo-TouhouNuclearOverlay-1.6.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

TouhouNuclearOverlay

Adds a Touhou-themed visual overlay when the Apparatus is pulled, replacing the default radiation warning with stylish scrolling caution bars and radiation symbols.

Features

  • Scrolling CAUTION bars at top and bottom of screen (with breathing opacity effect)
  • Scrolling radiation symbols across the center
  • Smooth fade in/out animation (1s fade in → 13s hold → 1s fade out)
  • Resolution-independent scaling (works at 1080p, 1440p, 4K, etc.)
  • All players see the overlay (not just the player who pulled the Apparatus)
  • Renders above FacilityMeltdown's UI (sortingOrder 10000)
  • No external dependencies beyond BepInEx

Recommended Companion Mods

  • TouhouMeltdownBGM — Replaces meltdown music with Touhou Nuclear Fusion theme
  • FacilityMeltdown — Adds the meltdown mechanic (this mod enhances its visuals)

Installation

  1. Install via r2modman/Thunderstore, or manually place plugins/TouhouNuclearOverlay.dll in your BepInEx plugins folder
  2. Launch the game — overlay triggers automatically when Apparatus is pulled

Credits

© 上海アリス幻樂団 (Team Shanghai Alice). Touhou Project and all related properties are owned by ZUN.

CHANGELOG

Changelog

v1.6.2

  • Hold time reduced from 13s to 8s (fade in 1s → hold 8s → fade out 1s = 10s total)
  • Added alert sound effect
  • Suppress vanilla radiation warning

v1.6.1

  • Fixed caution bar scroll direction (positive UV.x = image moves LEFT)
  • Fixed radiation symbol overlap (rewrote wrap-around logic using totalSpan = count * step)
  • Updated icon artwork

v1.6.0

  • Complete rewrite with user-configured parameters from overlay editor
  • Individual RawImage radiation symbols (no UV tiling) with proper gap spacing
  • Caution bars with 5% margin from edges
  • Breathing opacity at 1.5x speed
  • No dark background, resolution-independent scaling

v1.5.0

  • Rebuilt with real game Unity DLLs — Canvas + RawImage UI system

v1.3.0

  • OnGUI rewrite (no UnityEngine.UI dependency)

v1.0.0

  • Initial release