using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("INMDeathAudio")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("INMDeathAudio")]
[assembly: AssemblyTitle("INMDeathAudio")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DeathSoundPack
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerPatches
{
private static Dictionary<ulong, float> lastDeathTime = new Dictionary<ulong, float>();
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void OnPlayerStart(PlayerControllerB __instance)
{
Plugin.GetOrCreateAudioSource(((NetworkBehaviour)__instance).NetworkObjectId);
}
[HarmonyPrefix]
[HarmonyPatch("KillPlayerClientRpc")]
private static void OnPlayerKilled(PlayerControllerB __instance)
{
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
ulong networkObjectId = ((NetworkBehaviour)__instance).NetworkObjectId;
float unscaledTime = Time.unscaledTime;
if (lastDeathTime.TryGetValue(networkObjectId, out var value) && unscaledTime - value < 0.5f)
{
return;
}
lastDeathTime[networkObjectId] = unscaledTime;
AudioClip randomClip = Plugin.GetRandomClip();
if (!((Object)(object)randomClip == (Object)null))
{
AudioSource orCreateAudioSource = Plugin.GetOrCreateAudioSource(networkObjectId);
if (!((Object)(object)orCreateAudioSource == (Object)null))
{
((Component)orCreateAudioSource).transform.position = ((Component)__instance).transform.position;
orCreateAudioSource.spatialBlend = 1f;
orCreateAudioSource.PlayOneShot(randomClip, Plugin.Volume?.Value ?? 1f);
}
}
}
}
[HarmonyPatch(typeof(HUDManager))]
internal class HUDPatches
{
[HarmonyPostfix]
[HarmonyPatch("ShowPlayersFiredScreen")]
private static void OnPlayerFired(HUDManager __instance, bool show)
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
if (!show)
{
return;
}
PlayerControllerB val = GameNetworkManager.Instance?.localPlayerController;
if ((Object)(object)val == (Object)null)
{
return;
}
AudioClip randomClip = Plugin.GetRandomClip();
if (!((Object)(object)randomClip == (Object)null))
{
AudioSource orCreateAudioSource = Plugin.GetOrCreateAudioSource(((NetworkBehaviour)val).NetworkObjectId);
if (!((Object)(object)orCreateAudioSource == (Object)null))
{
((Component)orCreateAudioSource).transform.position = ((Component)val).transform.position;
orCreateAudioSource.spatialBlend = 1f;
orCreateAudioSource.PlayOneShot(randomClip, Plugin.Volume?.Value ?? 1f);
}
}
}
}
[BepInPlugin("com.suwako.INMDeathAudio", "INM Death Audio", "1.0.3")]
public class Plugin : BaseUnityPlugin
{
internal static List<AudioClip> DeathClips = new List<AudioClip>();
internal static Dictionary<ulong, AudioSource> PlayerAudioSources = new Dictionary<ulong, AudioSource>();
internal static ConfigEntry<float> Volume;
private static Random _rng = new Random();
public static Plugin Instance { get; private set; }
internal static ManualLogSource Log { get; private set; }
private void Awake()
{
if ((Object)(object)Instance != (Object)null)
{
throw new Exception("Duplicate plugin instance!");
}
Instance = this;
Log = ((BaseUnityPlugin)this).Logger;
Volume = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Volume", 1f, "Volume (0.0 - 1.0).");
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "com.suwako.INMDeathAudio");
Log.LogInfo((object)"INM Death Audio v1.0.3 loaded!");
}
private void Start()
{
((MonoBehaviour)this).StartCoroutine(LoadAudioFiles());
}
private IEnumerator LoadAudioFiles()
{
DeathClips.Clear();
string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
string audioDir = Path.Combine(directoryName, "Audio");
if (!Directory.Exists(audioDir))
{
Log.LogWarning((object)("Audio folder not found: " + audioDir));
yield break;
}
string[] array = new string[3] { "*.ogg", "*.wav", "*.mp3" };
string[] array2 = array;
foreach (string searchPattern in array2)
{
string[] files = Directory.GetFiles(audioDir, searchPattern);
foreach (string text in files)
{
string fileName = Path.GetFileName(text);
string text2 = "file:///" + text.Replace("\\", "/");
AudioType val = (AudioType)14;
if (fileName.EndsWith(".wav"))
{
val = (AudioType)20;
}
else if (fileName.EndsWith(".mp3"))
{
val = (AudioType)13;
}
UnityWebRequest request = UnityWebRequestMultimedia.GetAudioClip(text2, val);
try
{
yield return request.SendWebRequest();
if ((int)request.result == 1)
{
AudioClip content = DownloadHandlerAudioClip.GetContent(request);
if ((Object)(object)content != (Object)null)
{
((Object)content).name = Path.GetFileNameWithoutExtension(fileName);
DeathClips.Add(content);
Log.LogInfo((object)$"Loaded: {fileName} ({content.length:F1}s)");
}
}
else
{
Log.LogError((object)("Failed to load " + fileName + ": " + request.error));
}
}
finally
{
((IDisposable)request)?.Dispose();
}
}
}
Log.LogInfo((object)$"Total death sounds loaded: {DeathClips.Count}");
}
internal static AudioClip GetRandomClip()
{
if (DeathClips.Count == 0)
{
return null;
}
return DeathClips[_rng.Next(DeathClips.Count)];
}
internal static AudioSource GetOrCreateAudioSource(ulong networkObjectId)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
if (PlayerAudioSources.TryGetValue(networkObjectId, out var value) && (Object)(object)value != (Object)null)
{
return value;
}
AudioSource val = new GameObject($"DeathSoundPack_Audio_{networkObjectId}").AddComponent<AudioSource>();
val.playOnAwake = false;
PlayerAudioSources[networkObjectId] = val;
return val;
}
}
internal static class PluginInfo
{
public const string GUID = "com.suwako.INMDeathAudio";
public const string NAME = "INM Death Audio";
public const string VERSION = "1.0.3";
}
}