using System;
using System.CodeDom.Compiler;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LC_API.ServerAPI;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using MotionTracker.Patches;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MotionTracker")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MotionTracker")]
[assembly: AssemblyTitle("MotionTracker")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public struct LineDrawer
{
private LineRenderer lineRenderer;
private float lineSize;
public LineDrawer(float lineSize = 0.2f)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Expected O, but got Unknown
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
GameObject val = new GameObject("LineObj");
lineRenderer = val.AddComponent<LineRenderer>();
((Renderer)lineRenderer).material = new Material(Shader.Find("Hidden/Internal-Colored"));
this.lineSize = lineSize;
}
private void init(float lineSize = 0.2f)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Expected O, but got Unknown
if ((Object)(object)lineRenderer == (Object)null)
{
GameObject val = new GameObject("LineObj");
lineRenderer = val.AddComponent<LineRenderer>();
((Renderer)lineRenderer).material = new Material(Shader.Find("Hidden/Internal-Colored"));
this.lineSize = lineSize;
}
}
public void DrawLineInGameView(Vector3 start, Vector3 end, Color color)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)lineRenderer == (Object)null)
{
init();
}
lineRenderer.startColor = color;
lineRenderer.endColor = color;
lineRenderer.startWidth = lineSize;
lineRenderer.endWidth = lineSize;
lineRenderer.positionCount = 2;
lineRenderer.SetPosition(0, start);
lineRenderer.SetPosition(1, end);
}
public void Destroy()
{
if ((Object)(object)lineRenderer != (Object)null)
{
Object.Destroy((Object)(object)((Component)lineRenderer).gameObject);
}
}
}
namespace LC_MotionTracker
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "MotionTracker";
public const string PLUGIN_NAME = "MotionTracker";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace MotionTracker
{
[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[DebuggerNonUserCode]
[CompilerGenerated]
internal class MotionTrackerResource
{
private static ResourceManager resourceMan;
private static CultureInfo resourceCulture;
[EditorBrowsable(EditorBrowsableState.Advanced)]
internal static ResourceManager ResourceManager
{
get
{
if (resourceMan == null)
{
resourceMan = new ResourceManager("LC_MotionTracker.MotionTrackerResource", typeof(MotionTrackerResource).Assembly);
}
return resourceMan;
}
}
[EditorBrowsable(EditorBrowsableState.Advanced)]
internal static CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
internal static byte[] motiontrackerled => (byte[])ResourceManager.GetObject("motiontrackerled", resourceCulture);
internal MotionTrackerResource()
{
}
}
internal class Utils
{
public class Main
{
public static bool IsIngame()
{
if ((Object)(object)GameObject.Find("Environment") != (Object)null)
{
return true;
}
return false;
}
}
}
[BepInPlugin("com.cyanblob.motiontracker", "motiontracker", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private GameObject MotionTrackerLED;
private static Item motionTrackerLED_Item;
private static MotionTrackerScript spawnedMotionTracker;
private void Awake()
{
motionTrackerLED_Item = AssetBundle.LoadFromMemory(MotionTrackerResource.motiontrackerled).LoadAsset<Item>("assets/MotionTrackerItem.asset");
motionTrackerLED_Item.spawnPrefab.GetComponent<NetworkObject>().AutoObjectParentSync = false;
spawnedMotionTracker = motionTrackerLED_Item.spawnPrefab.AddComponent<MotionTrackerScript>();
((GrabbableObject)spawnedMotionTracker).itemProperties = motionTrackerLED_Item;
((GrabbableObject)spawnedMotionTracker).isInFactory = true;
Items.RegisterShopItem(motionTrackerLED_Item, 30);
NetworkPrefabs.RegisterNetworkPrefab(motionTrackerLED_Item.spawnPrefab);
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (Utils.Main.IsIngame())
{
ModdedServer.SetServerModdedOnly();
}
}
}
}
namespace MotionTracker.Patches
{
public struct ScannedEntity
{
public Collider obj;
public Vector3 position;
public Vector3 rawPosition;
public float speed;
public GameObject blip;
}
public class MotionTrackerScript : GrabbableObject
{
private GameObject baseRadar;
private GameObject baseRadarOff;
private GameObject LED;
private GameObject blip;
private GameObject blipParent;
private float searchRadius = 50f;
private Hashtable scannedEntities = new Hashtable();
private List<GameObject> blipPool = new List<GameObject>();
private int maxEntities = 50;
private Collider[] colliders = (Collider[])(object)new Collider[200];
public void Awake()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
base.grabbable = true;
base.grabbableToEnemies = true;
base.mainObjectRenderer = ((Component)this).GetComponent<MeshRenderer>();
base.useCooldown = 1f;
base.insertedBattery = new Battery(false, 1f);
baseRadar = ((Component)((Component)this).transform.Find("Canvas/BaseRadar")).gameObject;
baseRadarOff = ((Component)((Component)this).transform.Find("Canvas/BaseRadar_off")).gameObject;
LED = ((Component)((Component)this).transform.Find("LED")).gameObject;
blipParent = ((Component)((Component)this).transform.Find("Canvas/BlipParent")).gameObject;
blip = ((Component)((Component)this).transform.Find("Canvas/BlipParent/Blip")).gameObject;
blip.SetActive(false);
blipPool.Add(blip);
for (int i = 1; i < maxEntities; i++)
{
blipPool.Add(((Component)((Component)this).transform.Find($"Canvas/BlipParent/Blip ({i})")).gameObject);
blipPool[i].SetActive(false);
}
Enable(enable: false);
}
private void Enable(bool enable, bool inHand = true)
{
baseRadar.SetActive(enable);
LED.SetActive(enable);
if (inHand)
{
baseRadarOff.SetActive(!enable);
}
else
{
baseRadarOff.SetActive(false);
}
if (enable)
{
return;
}
foreach (GameObject item in blipPool)
{
item.SetActive(false);
}
}
public override void ItemActivate(bool used, bool buttonDown = true)
{
((GrabbableObject)this).ItemActivate(used, buttonDown);
Enable(used);
Debug.Log((object)$"Motion tracker activate? : {used}");
}
public override void UseUpBatteries()
{
((GrabbableObject)this).UseUpBatteries();
Enable(enable: false, inHand: false);
}
public override void Update()
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_019a: Unknown result type (might be due to invalid IL or missing references)
//IL_019f: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_0209: Unknown result type (might be due to invalid IL or missing references)
//IL_020e: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0217: Unknown result type (might be due to invalid IL or missing references)
//IL_0226: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
//IL_0272: Unknown result type (might be due to invalid IL or missing references)
((GrabbableObject)this).Update();
if (base.isPocketed)
{
Enable(enable: false, inHand: false);
}
else
{
if (!base.isBeingUsed)
{
return;
}
if (base.isHeld)
{
Enable(enable: true);
blipParent.transform.localRotation = Quaternion.Euler(0f, 0f, ((Component)base.playerHeldBy).transform.eulerAngles.y + 0f);
}
else
{
Enable(enable: false, inHand: false);
}
if (base.insertedBattery.empty)
{
Enable(enable: false);
return;
}
for (int i = 0; i < maxEntities; i++)
{
blipPool[i].SetActive(false);
}
Hashtable hashtable = new Hashtable(scannedEntities);
scannedEntities.Clear();
int num = Physics.OverlapSphereNonAlloc(((Component)this).transform.position, searchRadius, colliders, 524296);
int num2 = 0;
for (int j = 0; j < num; j++)
{
Collider val = colliders[j];
ScannedEntity scannedEntity = default(ScannedEntity);
scannedEntity.obj = val;
scannedEntity.position = ((Component)val).transform.position - baseRadar.transform.position;
scannedEntity.rawPosition = ((Component)val).transform.position;
ScannedEntity scannedEntity2 = scannedEntity;
if (hashtable.Contains(((object)((Component)scannedEntity2.obj).transform).GetHashCode()))
{
Vector3 val2 = ((Component)val).transform.position - ((ScannedEntity)hashtable[((object)((Component)scannedEntity2.obj).transform).GetHashCode()]).rawPosition;
scannedEntity2.speed = ((Vector3)(ref val2)).magnitude;
}
else
{
scannedEntity2.speed = 0f;
}
if (!scannedEntities.Contains(((object)((Component)scannedEntity2.obj).transform).GetHashCode()))
{
scannedEntity2.blip = blipPool[num2];
num2++;
Vector3 localPosition = scannedEntity2.blip.transform.localPosition;
localPosition = scannedEntity2.position;
scannedEntity2.blip.transform.localPosition = new Vector3(Remap(localPosition.x, 0f - searchRadius, searchRadius, -45f, 45f), Remap(localPosition.z, 0f - searchRadius, searchRadius, -45f, 45f), -0.1f);
scannedEntity2.blip.SetActive((double)scannedEntity2.speed > 0.05);
scannedEntities.Add(((object)((Component)scannedEntity2.obj).transform).GetHashCode(), scannedEntity2);
}
}
}
}
public float Remap(float from, float fromMin, float fromMax, float toMin, float toMax)
{
float num = from - fromMin;
float num2 = fromMax - fromMin;
float num3 = num / num2;
return (toMax - toMin) * num3 + toMin;
}
}
}