DJEX-ExplosionsSoundOverhaul icon

ExplosionsSoundOverhaul

Replacing EVERY sound in Lethal Company for a MUCH MORE horrifying experience. Your sound cue knowledge is no more.

By DJEX
Last updated 6 months ago
Total downloads 3164
Total rating 2 
Categories Mods Misc Audio BepInEx Client-side
Dependency string DJEX-ExplosionsSoundOverhaul-0.9.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
no00ob-LCSoundTool-1.3.2 icon
no00ob-LCSoundTool

Let's you easily load audio files, replace in game audio, send audio over the network and log any audio playback into console.

Preferred version: 1.3.2
Clementinise-CustomSounds-2.1.1 icon
Clementinise-CustomSounds

Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.

Preferred version: 2.1.1

README

ExplosionsSoundOverhaul

"Change your experience with this sound overhaul"

v0.9.0

Are sound cues almost too easy for you? Maybe the monsters just don't give the same vibe as they used to. Maybe you just want to freak your friends out.

Introducing my Sound Overhaul, replacing many sounds and combining others from existing packs. I've edited all of these sounds inside of FL Studio 22, reduced volume, added reverb, TLDR: All to make YOUR experience scarier. While this was intended for Friends and Family, this is family friendly and stream safe.

Monster noises are highly edited from several video games as well as memes, either sped up or repeating to create a sense of horror.

BE WARNED: I'm planning on making noise variants for every monster. Say 2 or 3, to randomly switch out between updates. I will make a changelog with every noise name so that you can download which ever version of this mod you like in the future. This will not start until Version 1.0.0 and above. This includes ambience as well as loot noise.

Changes:

Sounds can be heard by monsters, and can be attracted to them, just like the base game. With that in mind, a lot of sounds are "Long".

In other words, something might be playing... It's just waiting to make a sound. This is to make it harder for you to spam picking up and dropping an item to "stop" noises. <3

Compatible with:

Yippe!

FartLizards

FartMines

BoomBox Music (Check out Explosion's Boombox!)

TV Mods

Not Compatible With:

Any Sound Overhaul NOT listed above. This takes out most of those and replaces them.

VinylPlayer Music (This replaces it in 1.0.0 although any mod might overwrite it.)

Changelog

Readme is neater

Hostile Monster Roadmap:

Baboon Hawk - 0% Bracken - 100% Bunker Spiders - 100% Circuit Bee - 0% No Plans to Change Coil-Head - 0% No Plans to Change Earth Leviathan - 0% No Plans to Change Eyeless Dog - 50% Forest Keeper - 0% - Maybe Ghost Girl - 0% - Maybe Hoarding Bug - 0% No Plans to Change (YIPPE! Mod Conflict) Hygrodere - 0% No Plans to Change (It's a blob. That's not scary.) Jester - 0% No Plans to Change Manticoil - 0% No Plans to Change (birb) Masked - 0% SOON Nutcracker - 0% No Plans to Change Roaming Locust - 0% No Plans to Change Snare Flea - 100% Spore Lizard - 0% No Plans to Change (Fart Lizard Mod Conflict) Thumper - 100%

Ambience:

Creaks - 100% Planet Music - (No Plans for Ambient Tracks until Monsters are done)

  • Company - 100%
  • Company Hole - 100% All Players Dead - 100% Fired - 100% Loot Sounds - 60%
  • Phone Apparatus - 100% Mine Beep - 100% Scan - 100% Vent Crawling - 100%