LDN SoundpackStupidity
Changes various monsters and environmental noises to be based on characters or ideas such as Markiplier, Luigi, etc.
By DNGames
Last updated | 9 months ago |
Total downloads | 548 |
Total rating | 0 |
Categories | Audio Asset Replacements |
Dependency string | DNGames-LDN_SoundpackStupidity-1.0.5 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Clementinise-CustomSounds
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Preferred version: 2.3.2no00ob-LCSoundTool
Let's you easily load audio files, replace in game audio, send audio over the network and log any audio playback into console.
Preferred version: 1.5.1README
What Sounds Changed:
Most of the monster sounds in the game have been changed including:
- Coil Head = Luigi from Luigi's Mansion
- The Turret = Connor from Detroit: Become Human, but altered to sound more turrety
- The Landmine = Shadow the Hedgehog from Shadow the Hedgehog (but altered to sound more robotic, like the turret)
- Ghost Girl = The Game Grumps
- The SandWorm = JackSepticeye
- Thumper = Markiplier
- Jester = Technically also Markiplier
- Spore Lizard = The Turret and Landmine
- Snare Bug = the Minecraft Villager
- Dog = Kirby
- Nutcracker = Space Marine (Force Commander)
- BaboonHawk = Bloodborne Huntsman
- Spider walking sounds = minecraft player walking sounds
- Various other environmental noises.
How to Install:
- Use any compatible mod manager for the easiest installation, such as Thunderstore. (preferred method)
OR
- Make sure you have all dependencies installed.
- Move the
LDN_SoundPackStupidty
folder from theCustomSounds
folder into theCustomSounds
folder within yourplugins
directory.
individual sounds may be removed by just deleting individual files, all monsters have been sorted for ease of access to find sounds to change.
Future Updates:
Several of the below sounds will be split into seperate mods and added as dependencies to this mod, so that you may disable specific monsters in case you are using other monster sound mods.
List Of Replaced Sounds:
LDN_Environmental Stupidity
- Airhorn1
- AirhornFar
- BirdScreech1
- BirdScreech2
- Creak1
- Creak3
- Creak8
- Creak10
- FallingAir
- Fart3
- JackOLanternHit
- PlushieSqueeze
LDN_Monster Sound Stupidity
LDN_ChaosSlime
- SlamGround
- SlimeAngry
- SlimeDance
- SlimeKillPlayer
LDN_CoilLuigi
- BareFootstep1
- BareFootstep2
- BareFootstep3
- BareFootstep4
- KillPlayerSpring
- Spring1
- Spring2
- Spring3
- SpringWobble1
- SpringWobble2
LDN_ConnorTurret
- TurretActivate
- TurretBerserkMode
- TurretDeactivate
- TurretFire
- TurretFireDistance
- TurretSeePlayer
LDN_BloodborneHawk
- BaboonEnterFight
- BaboonKill
- BaboonStab
- BaboonTakeDamage
- Caw1
- CawScream1
- CawScream2
- CawScream3
- CawScream4
- CawScream5
- KillBaboon
- StunDoubleWing
LDN_GhostGrump
- Laugh1_0
- Laugh2
- VoiceHey
LDN_JackSepticWorm
- SandWormRoar1
- SandWormRoar2
LDN_Jester
- Pop1
LDN_KirbyDog
- Growl
- Lunge1
- Roar
- Roar_0
- StunDog
- Stomp1double
- Stomp2double
- Stomp3double
LDN_MarkiThumper
- BitePlayer
- CrawlerDie
- HitCrawler
- HitCrawler2
- LongRoar1
- LongRoar2
- LongRoar3
- Ram3
- ShortRoar1
- StunCrawler
LDN_MineTurretLizardThing
- Angry
- Angry1
- Frighten1
- Frighten2
- Frighten3
- Nervous
- PuffSFX
LDN_NutMarine
- HeadGoUp
- NutCrackerAngry
- NutCrackerDie
- NutCrackerHitEye
- NutCrackerTurn
LDN_ShadowTheHedgeMine
- MineBeep
- MineTrigger
LDN_SnareVillager
- DeathShriek
- Shriek1
- Shriek2
LDN_SpiderKuma
- HangPlayerOnCeiling
- SpiderAttack
- SpiderDie
- SpiderHit
- SpoolPlayerInWeb
- StunSpider