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Decompiled source of InventoryFixPlugin v0.0.1
InventoryFixPlugin.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using InventoryFixPlugin.Patches; using LethalCompanyInputUtils.Api; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("InventoryFixPlugin")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("InventoryFixPlugin")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("EFA7C3FB-B6D0-4458-A9BC-C69583EFEF34")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")] [assembly: AssemblyVersion("1.0.0.0")] namespace InventoryFixPlugin { public class Keybinds : LcInputActions { [InputAction("<Keyboard>/p", Name = "[InventoryFixPlugin]\nThrowingObject reverse")] public InputAction ThrowingObjectReverseHotkey { get; set; } } [BepInPlugin("Dokge.InventoryFixPlugin", "Invemtory fix plugin", "0.0.1")] public class Plugin : BaseUnityPlugin { private const string modGUID = "Dokge.InventoryFixPlugin"; private const string modName = "Invemtory fix plugin"; private const string modVersion = "0.0.1"; private readonly Harmony harmony = new Harmony("Dokge.InventoryFixPlugin"); internal static Keybinds InputActionsInstance = new Keybinds(); private static Plugin Instance; internal static ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Dokge.InventoryFixPlugin"); mls.LogInfo((object)"Plugin has awaken"); harmony.PatchAll(typeof(PlayerControllerBPatch)); harmony.PatchAll(typeof(Plugin)); } public static bool IsModLoaded(string guid) { return Chainloader.PluginInfos.ContainsKey(guid); } } } namespace InventoryFixPlugin.Patches { [HarmonyPatch(typeof(PlayerControllerB))] public class PlayerControllerBPatch { private static PlayerControllerB play; internal static ManualLogSource mls; [HarmonyPatch("Update")] [HarmonyPrefix] private static void ThrowingObjectReverse(PlayerControllerB __instance) { play = __instance; if (Plugin.InputActionsInstance.ThrowingObjectReverseHotkey.triggered && !__instance.isPlayerDead && !__instance.isTypingChat && !__instance.inTerminalMenu && (Object)(object)__instance == (Object)(object)GameNetworkManager.Instance.localPlayerController) { Traverse.Create((object)play).Field("throwingObject").SetValue((object)(!(bool)Traverse.Create((object)play).Field("throwingObject").GetValue())); Plugin.mls.LogInfo((object)"\"ThrowingObject\" been reversed"); } } } }