Decompiled source of InventoryFixPlugin v0.0.1

InventoryFixPlugin.dll

Decompiled 11 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using InventoryFixPlugin.Patches;
using LethalCompanyInputUtils.Api;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("InventoryFixPlugin")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InventoryFixPlugin")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("EFA7C3FB-B6D0-4458-A9BC-C69583EFEF34")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace InventoryFixPlugin
{
	public class Keybinds : LcInputActions
	{
		[InputAction("<Keyboard>/p", Name = "[InventoryFixPlugin]\nThrowingObject reverse")]
		public InputAction ThrowingObjectReverseHotkey { get; set; }
	}
	[BepInPlugin("Dokge.InventoryFixPlugin", "Invemtory fix plugin", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "Dokge.InventoryFixPlugin";

		private const string modName = "Invemtory fix plugin";

		private const string modVersion = "0.0.1";

		private readonly Harmony harmony = new Harmony("Dokge.InventoryFixPlugin");

		internal static Keybinds InputActionsInstance = new Keybinds();

		private static Plugin Instance;

		internal static ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Dokge.InventoryFixPlugin");
			mls.LogInfo((object)"Plugin has awaken");
			harmony.PatchAll(typeof(PlayerControllerBPatch));
			harmony.PatchAll(typeof(Plugin));
		}

		public static bool IsModLoaded(string guid)
		{
			return Chainloader.PluginInfos.ContainsKey(guid);
		}
	}
}
namespace InventoryFixPlugin.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	public class PlayerControllerBPatch
	{
		private static PlayerControllerB play;

		internal static ManualLogSource mls;

		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void ThrowingObjectReverse(PlayerControllerB __instance)
		{
			play = __instance;
			if (Plugin.InputActionsInstance.ThrowingObjectReverseHotkey.triggered && !__instance.isPlayerDead && !__instance.isTypingChat && !__instance.inTerminalMenu && (Object)(object)__instance == (Object)(object)GameNetworkManager.Instance.localPlayerController)
			{
				Traverse.Create((object)play).Field("throwingObject").SetValue((object)(!(bool)Traverse.Create((object)play).Field("throwingObject").GetValue()));
				Plugin.mls.LogInfo((object)"\"ThrowingObject\" been reversed");
			}
		}
	}
}