using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("randomDeathSounds")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("randomDeathSounds")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("dbb16179-18f8-46df-8ed8-371fdcbcc9ab")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace randomDeathSounds
{
[BepInPlugin("automan.randomDeathSounds", "Random player death sounds", "1.0.0")]
public class randomPlayerDeathSoundsBase : BaseUnityPlugin
{
private const string modGUID = "automan.randomDeathSounds";
private const string modName = "Random player death sounds";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("automan.randomDeathSounds");
private static randomPlayerDeathSoundsBase Instance;
internal ManualLogSource mls;
internal static List<AudioClip> SoundFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("automan.randomDeathSounds");
mls.LogInfo((object)"Don't die! (:");
harmony.PatchAll();
mls = ((BaseUnityPlugin)this).Logger;
SoundFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("randomDeathSounds.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "deathsounds");
if ((Object)(object)Bundle != (Object)null)
{
mls.LogInfo((object)"works");
SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
}
else
{
mls.LogError((object)"NOT GOOD");
}
}
}
}
namespace randomDeathSounds.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("SpawnDeadBody")]
[HarmonyPostfix]
private static void playNewDeathNoise(ref DeadBodyInfo ___deadBody)
{
float num = Random.Range(1, 100);
if (num >= 87.5f)
{
___deadBody.bodyAudio.PlayOneShot(randomPlayerDeathSoundsBase.SoundFX[0], 0.75f);
}
else if (num >= 75f)
{
___deadBody.bodyAudio.PlayOneShot(randomPlayerDeathSoundsBase.SoundFX[1], 0.75f);
}
else if (num >= 62.5f)
{
___deadBody.bodyAudio.PlayOneShot(randomPlayerDeathSoundsBase.SoundFX[2], 0.75f);
}
else if (num >= 50f)
{
___deadBody.bodyAudio.PlayOneShot(randomPlayerDeathSoundsBase.SoundFX[3], 0.75f);
}
else if (num >= 37.5f)
{
___deadBody.bodyAudio.PlayOneShot(randomPlayerDeathSoundsBase.SoundFX[4], 0.75f);
}
else if (num >= 25f)
{
___deadBody.bodyAudio.PlayOneShot(randomPlayerDeathSoundsBase.SoundFX[5], 0.75f);
}
else if (num >= 12.5f)
{
___deadBody.bodyAudio.PlayOneShot(randomPlayerDeathSoundsBase.SoundFX[6], 0.75f);
}
else
{
___deadBody.bodyAudio.PlayOneShot(randomPlayerDeathSoundsBase.SoundFX[7], 0.75f);
}
}
}
}