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Decompiled source of daboisitem v0.0.2
daboisitem.dll
Decompiled 4 months agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("daboisitem")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Starforge Systems")] [assembly: AssemblyProduct("daboisitem")] [assembly: AssemblyCopyright("Copyright © Starforge Systems 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("b4531c29-9ed8-4c5c-aa29-478271b1005b")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace daboisitem; [BepInPlugin("daboisitem", "Dabois Mod", "0.0.1")] public class Plugin : BaseUnityPlugin { private const string modGUID = "daboisitem"; private const string modName = "Dabois Mod"; private const string modVersion = "0.0.1"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "daboisitem"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/JoshCatItem.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 5, (LevelTypes)512); Item val3 = val.LoadAsset<Item>("Assets/RahulItem.asset"); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Utilities.FixMixerGroups(val3.spawnPrefab); Items.RegisterScrap(val3, 1, (LevelTypes)512); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Dabois Item loaded"); } }