Decompiled source of JustLandAlready v1.0.0

BepInEx/plugins/JustLandAlready.dll

Decompiled 8 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("JustLandAlready")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Slowpokes begone")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+4630844fcff623b3afca91e59c5b1859684dd76e")]
[assembly: AssemblyProduct("JustLandAlready")]
[assembly: AssemblyTitle("JustLandAlready")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace JustLandAlready
{
	public class Config
	{
		public ConfigEntry<float> GenerateMapMaxWaitTime { get; } = file.Bind<float>("Timeouts", "GenerateMapMaxWaitTime", 30f, "The maximum time to wait for other players to generate the dungeon");


		public ConfigEntry<float> RevivePlayersMaxWaitTime { get; } = file.Bind<float>("Timeouts", "RevivePlayersMaxWaitTime", 5f, "The maximum time to wait for other players to be revived until allowing the ship to land again");


		public Config(ConfigFile file)
		{
		}
	}
	public static class Logger
	{
		private static ManualLogSource logSource;

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static void SetSource(ManualLogSource logger)
		{
			logSource = logger;
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static void Log(object message)
		{
			logSource.LogInfo(message);
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static void LogInfo(object message)
		{
			logSource.LogInfo(message);
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static void LogWarning(object message)
		{
			logSource.LogWarning(message);
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static void LogError(object message)
		{
			logSource.LogError(message);
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static void LogDebug(object message)
		{
			logSource.LogDebug(message);
		}
	}
	[HarmonyPatch]
	internal static class JustLandAlreadyPatches
	{
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> PlayersFiredGameOverPatch(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			return new CodeMatcher(instructions, (ILGenerator)null).MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
			{
				new CodeMatch((OpCode?)OpCodes.Stfld, (object)AccessTools.Field(typeof(StartOfRound), "playersRevived"), (string)null)
			}).Advance(5).SetOperandAndAdvance((object)AccessTools.Constructor(typeof(WaitUntilRevived), new Type[1] { typeof(Func<bool>) }, false))
				.InstructionEnumeration();
		}

		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> EndOfGamePatch(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			return new CodeMatcher(instructions, (ILGenerator)null).MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
			{
				new CodeMatch((OpCode?)OpCodes.Stfld, (object)AccessTools.Field(typeof(StartOfRound), "playersRevived"), (string)null)
			}).Advance(5).SetOperandAndAdvance((object)AccessTools.Constructor(typeof(WaitUntilRevived), new Type[1] { typeof(Func<bool>) }, false))
				.InstructionEnumeration();
		}

		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> LoadNewLevelWaitPatch(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			return new CodeMatcher(instructions, (ILGenerator)null).MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
			{
				new CodeMatch((OpCode?)OpCodes.Ldstr, (object)"Players finished generating the new floor", (string)null)
			}).Advance(-10).SetOperandAndAdvance((object)AccessTools.Constructor(typeof(WaitUntilGenerated), new Type[1] { typeof(Func<bool>) }, false))
				.InstructionEnumeration();
		}
	}
	[BepInPlugin("io.daxcess.justlandalready", "JustLandAlready", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private const string PLUGIN_GUID = "io.daxcess.justlandalready";

		private const string PLUGIN_NAME = "JustLandAlready";

		private const string PLUGIN_VERSION = "1.0.0";

		public static Config Config { get; private set; }

		private void Awake()
		{
			Logger.SetSource(((BaseUnityPlugin)this).Logger);
			Config = new Config(((BaseUnityPlugin)this).Config);
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"I don't wanna wait!");
		}
	}
	public class WaitUntilTimeout : CustomYieldInstruction
	{
		[CompilerGenerated]
		[DebuggerBrowsable(DebuggerBrowsableState.Never)]
		private Func<bool> <predicate>P;

		[CompilerGenerated]
		[DebuggerBrowsable(DebuggerBrowsableState.Never)]
		private float <timeout>P;

		private readonly float timeStarted;

		public override bool keepWaiting => !<predicate>P() && Time.realtimeSinceStartup - timeStarted < <timeout>P;

		public WaitUntilTimeout(Func<bool> predicate, float timeout)
		{
			<predicate>P = predicate;
			<timeout>P = timeout;
			timeStarted = Time.realtimeSinceStartup;
			((CustomYieldInstruction)this)..ctor();
		}
	}
	public class WaitUntilGenerated : WaitUntilTimeout
	{
		public WaitUntilGenerated(Func<bool> predicate)
			: base(predicate, Plugin.Config.GenerateMapMaxWaitTime.Value)
		{
		}
	}
	public class WaitUntilRevived : WaitUntilTimeout
	{
		public WaitUntilRevived(Func<bool> predicate)
			: base(predicate, Plugin.Config.RevivePlayersMaxWaitTime.Value)
		{
		}
	}
}