Decompiled source of LCCinematicFreecam v1.0.0

BepInEx/plugins/LCCinematicFreecam.dll

Decompiled a year ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LCCinematicFreecam")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LCCinematicFreecam")]
[assembly: AssemblyTitle("LCCinematicFreecam")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LCCinematicFreecam
{
	public static class Logger
	{
		private static ManualLogSource logSource;

		public static void SetSource(ManualLogSource Logger)
		{
			logSource = Logger;
		}

		public static void Log(object message)
		{
			logSource.LogInfo(message);
		}

		public static void LogInfo(object message)
		{
			logSource.LogInfo(message);
		}

		public static void LogWarning(object message)
		{
			logSource.LogWarning(message);
		}

		public static void LogError(object message)
		{
			logSource.LogError(message);
		}

		public static void LogDebug(object message)
		{
			logSource.LogDebug(message);
		}
	}
	[BepInPlugin("io.daxcess.lccinematicfreecam", "LCCinematicFreecam", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PLUGIN_GUID = "io.daxcess.lccinematicfreecam";

		public const string PLUGIN_NAME = "LCCinematicFreecam";

		public const string PLUGIN_VERSION = "1.0.0";

		private void Awake()
		{
			Logger.SetSource(((BaseUnityPlugin)this).Logger);
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Inserted patches for LCCinematicFreecam");
		}
	}
	[HarmonyPatch]
	internal static class MainPatches
	{
		private static GameObject helmetObject;

		private static SkinnedMeshRenderer playerRenderer;

		private static Transform playerAudioListener;

		private static Transform mainCamera;

		private static Transform freeCamera;

		private static Camera cinematicCamera;

		[HarmonyPatch(typeof(StartOfRound), "Start")]
		[HarmonyPostfix]
		private static void OnGameEntered(StartOfRound __instance)
		{
			((MonoBehaviour)__instance).StartCoroutine(SetupFreecam());
		}

		[HarmonyPatch(typeof(StartOfRound), "OnDestroy")]
		[HarmonyPostfix]
		private static void OnGameLeft()
		{
			IngamePlayerSettings.Instance.playerInput.actions.FindAction("SetFreeCamera", false).performed -= SetFreeCamera_performed;
		}

		[HarmonyPatch(typeof(PlayerControllerB), "KillPlayer")]
		[HarmonyPostfix]
		private static void OnPlayerDeath(PlayerControllerB __instance)
		{
			if (((NetworkBehaviour)__instance).IsOwner && __instance.isFreeCamera)
			{
				DisableFreecam();
			}
		}

		private static IEnumerator SetupFreecam()
		{
			Logger.LogInfo("Setting up free camera");
			yield return (object)new WaitUntil((Func<bool>)(() => (Object)(object)StartOfRound.Instance.localPlayerController != (Object)null));
			PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
			helmetObject = ((Component)GameObject.Find("Systems").transform.Find("Rendering/PlayerHUDHelmetModel")).gameObject;
			playerRenderer = ((Component)((Component)localPlayerController).transform.Find("ScavengerModel/LOD1")).GetComponent<SkinnedMeshRenderer>();
			playerAudioListener = ((Component)localPlayerController).transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera/PlayerAudioListener");
			mainCamera = ((Component)localPlayerController).transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera");
			freeCamera = GameObject.Find("FreeCameraCinematic").transform;
			cinematicCamera = StartOfRound.Instance.freeCinematicCamera;
			IngamePlayerSettings.Instance.playerInput.actions.FindAction("SetFreeCamera", false).performed += SetFreeCamera_performed;
		}

		private static void SetFreeCamera_performed(CallbackContext obj)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			Logger.LogDebug("Freecamera keybind pressed");
			PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
			typeof(PlayerControllerB).GetMethod("SetFreeCamera_performed", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(localPlayerController, new object[1] { obj });
			if (localPlayerController.isFreeCamera)
			{
				DisableFreecam();
			}
			else if (!localPlayerController.isPlayerDead)
			{
				EnableFreecam();
			}
		}

		private static void EnableFreecam()
		{
			PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
			Logger.Log("Enabling freecam");
			localPlayerController.isFreeCamera = true;
			StartOfRound.Instance.SwitchCamera(cinematicCamera);
			cinematicCamera.cullingMask = 557520895;
			helmetObject.SetActive(false);
			((Renderer)localPlayerController.thisPlayerModelArms).enabled = false;
			((Renderer)playerRenderer).shadowCastingMode = (ShadowCastingMode)1;
			playerAudioListener.SetParent(freeCamera, false);
			HUDManager.Instance.HideHUD(true);
		}

		private static void DisableFreecam()
		{
			PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
			Logger.Log($"Disabling freecam (Dead: {localPlayerController.isPlayerDead})");
			localPlayerController.isFreeCamera = false;
			((Behaviour)StartOfRound.Instance.freeCinematicCamera).enabled = false;
			StartOfRound.Instance.SwitchCamera(localPlayerController.isPlayerDead ? StartOfRound.Instance.spectateCamera : localPlayerController.gameplayCamera);
			helmetObject.SetActive(true);
			((Renderer)localPlayerController.thisPlayerModelArms).enabled = true;
			((Renderer)playerRenderer).shadowCastingMode = (ShadowCastingMode)3;
			playerAudioListener.SetParent(mainCamera, false);
			HUDManager.Instance.HideHUD(localPlayerController.isPlayerDead);
		}
	}
}