using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using NoGordionDeathPenalty.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("NoGordionDeathPenalty")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NoGordionDeathPenalty")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f6f89b27-367f-4054-891c-eb4873e23b2e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoGordionDeathPenalty
{
[BepInPlugin("NoGordionDeathPenalty", "NoGordionDeathPenalty", "1.0.0")]
public class NoGordionDeathPenaltyPlugin : BaseUnityPlugin
{
public Harmony harmony;
internal static NoGordionDeathPenaltyPlugin Instance;
internal ManualLogSource mls;
internal bool allPlayersDeadPreviously;
private void Awake()
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Expected O, but got Unknown
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("NoGordionDeathPenalty");
mls.LogInfo((object)"NoGordionDeathPenalty has awakened");
harmony = new Harmony("NoGordionDeathPenalty");
mls.LogInfo((object)"Trying to patch this");
harmony.PatchAll(typeof(NoGordionDeathPenaltyPlugin));
mls.LogInfo((object)"Trying to patch gameover");
harmony.PatchAll(typeof(GameOverPatches));
mls.LogInfo((object)"patched ");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "NoGordionDeathPenalty";
public const string PLUGIN_NAME = "NoGordionDeathPenalty";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace NoGordionDeathPenalty.Patches
{
[HarmonyPatch]
internal class GameOverPatches
{
[HarmonyPatch(typeof(HUDManager), "ApplyPenalty")]
[HarmonyPrefix]
public static void PatchGameOverPre(HUDManager __instance, ref int playersDead, ref int bodiesInsured)
{
NoGordionDeathPenaltyPlugin.Instance.mls.LogInfo((object)"ApplyPenalty started");
string sceneName = RoundManager.Instance.currentLevel.sceneName;
NoGordionDeathPenaltyPlugin.Instance.mls.LogInfo((object)(playersDead + " " + bodiesInsured));
if (sceneName == "CompanyBuilding")
{
playersDead = 0;
bodiesInsured = 0;
}
NoGordionDeathPenaltyPlugin.Instance.mls.LogInfo((object)(playersDead + " " + bodiesInsured));
NoGordionDeathPenaltyPlugin.Instance.mls.LogInfo((object)("Level: " + sceneName));
NoGordionDeathPenaltyPlugin.Instance.mls.LogInfo((object)"Crashed?");
}
}
}