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Decompiled source of NoGordionDeathPenalty v1.0.0
NoGordionDeathPenalty.dll
Decompiled 2 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using NoGordionDeathPenalty.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("NoGordionDeathPenalty")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NoGordionDeathPenalty")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f6f89b27-367f-4054-891c-eb4873e23b2e")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoGordionDeathPenalty { [BepInPlugin("NoGordionDeathPenalty", "NoGordionDeathPenalty", "1.0.0")] public class NoGordionDeathPenaltyPlugin : BaseUnityPlugin { public Harmony harmony; internal static NoGordionDeathPenaltyPlugin Instance; internal ManualLogSource mls; internal bool allPlayersDeadPreviously; private void Awake() { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Expected O, but got Unknown if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("NoGordionDeathPenalty"); mls.LogInfo((object)"NoGordionDeathPenalty has awakened"); harmony = new Harmony("NoGordionDeathPenalty"); mls.LogInfo((object)"Trying to patch this"); harmony.PatchAll(typeof(NoGordionDeathPenaltyPlugin)); mls.LogInfo((object)"Trying to patch gameover"); harmony.PatchAll(typeof(GameOverPatches)); mls.LogInfo((object)"patched "); } } public static class PluginInfo { public const string PLUGIN_GUID = "NoGordionDeathPenalty"; public const string PLUGIN_NAME = "NoGordionDeathPenalty"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace NoGordionDeathPenalty.Patches { [HarmonyPatch] internal class GameOverPatches { [HarmonyPatch(typeof(HUDManager), "ApplyPenalty")] [HarmonyPrefix] public static void PatchGameOverPre(HUDManager __instance, ref int playersDead, ref int bodiesInsured) { NoGordionDeathPenaltyPlugin.Instance.mls.LogInfo((object)"ApplyPenalty started"); string sceneName = RoundManager.Instance.currentLevel.sceneName; NoGordionDeathPenaltyPlugin.Instance.mls.LogInfo((object)(playersDead + " " + bodiesInsured)); if (sceneName == "CompanyBuilding") { playersDead = 0; bodiesInsured = 0; } NoGordionDeathPenaltyPlugin.Instance.mls.LogInfo((object)(playersDead + " " + bodiesInsured)); NoGordionDeathPenaltyPlugin.Instance.mls.LogInfo((object)("Level: " + sceneName)); NoGordionDeathPenaltyPlugin.Instance.mls.LogInfo((object)"Crashed?"); } } }