Decompiled source of SmugJugCoilhead v1.0.0

SmugJugCoilhead.dll

Decompiled 3 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using SmugJugCoilhead.AssetManager;
using SmugJugCoilhead.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SmugJugCoilhead")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SmugJugCoilhead")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("2efcf0b3-f77e-466c-a8e9-7bcfca7a263a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SmugJugCoilhead
{
	[BepInPlugin("SmugJugCoilhead", "SmugJugCoilhead", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public Harmony harmony;

		private static Plugin Instance;

		internal static ManualLogSource mls;

		private void Awake()
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Expected O, but got Unknown
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("SmugJugCoilhead");
			mls.LogInfo((object)"SmugJugCoilhead has awakened");
			harmony = new Harmony("SmugJugCoilhead");
			harmony.PatchAll(typeof(Plugin));
			Assets.LoadAssets();
			harmony.PatchAll(typeof(ModPatches));
			mls.LogInfo((object)"patched patches");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "SmugJugCoilhead";

		public const string PLUGIN_NAME = "SmugJugCoilhead";

		public const string PLUGIN_VERSION = "1.0.0";

		public const string ASSET_BUNDLE_NAME = "smugjugcoilhead";
	}
}
namespace SmugJugCoilhead.Patches
{
	[HarmonyPatch]
	internal class ModPatches
	{
		private static ManualLogSource mls33;

		[HarmonyPatch(typeof(EnemyAI), "Start")]
		[HarmonyPostfix]
		public static void ReplaceHead(EnemyAI __instance)
		{
			SpringManAI val = (SpringManAI)(object)((__instance is SpringManAI) ? __instance : null);
			if (val != null)
			{
				mls33 = Plugin.mls;
				Transform val2 = ((Component)((Component)val).transform.Find("SpringManModel")).transform.Find("Head");
				mls33.LogInfo((object)"Replacing model");
				GameObject val3 = Object.Instantiate<GameObject>(Assets.NewHead, val2);
				((Object)val3).name = "NewHeadModel";
				mls33.LogInfo((object)"Crashed?");
			}
		}
	}
}
namespace SmugJugCoilhead.AssetManager
{
	public static class Assets
	{
		public static List<string> FileNames = new List<string>();

		private static ManualLogSource mls33;

		public static AssetBundle AssetBundle { get; private set; }

		public static GameObject NewHead { get; private set; }

		public static void LoadAssets()
		{
			mls33 = Plugin.mls;
			mls33.LogInfo((object)"Attempting to start importing assetbundle");
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "smugjugcoilhead");
			mls33.LogInfo((object)("Loading AssetBundle " + text));
			AssetBundle = AssetBundle.LoadFromFile(text);
			NewHead = AssetBundle.LoadAsset<GameObject>("Assets/smugjug/smugjughead.prefab");
			mls33.LogInfo((object)"Crashed?");
		}
	}
}