Decompiled source of ProwlerBracken v1.0.2

BepInEx/plugins/ProwlerBracken.dll

Decompiled a year ago
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using ProwlerBracken.AssetManagement;
using ProwlerBracken.Libraries;
using ProwlerBracken.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ProwlerBracken")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ProwlerBracken")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("2f4ad9e2-101c-4abf-b1ee-8551bf4b9409")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ProwlerBracken
{
	[BepInPlugin("Danninx.Prowler", "Prowler Bracken", "0.0.1")]
	public class ProwlerBrackenBase : BaseUnityPlugin
	{
		private static ProwlerBrackenBase _instance;

		private readonly Harmony Harmony = new Harmony("Danninx.Prowler");

		internal static ProwlerBrackenBase Instance
		{
			get
			{
				return _instance;
			}
			set
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Expected O, but got Unknown
				//IL_0021: Unknown result type (might be due to invalid IL or missing references)
				//IL_002b: Expected O, but got Unknown
				if ((Object)_instance == (Object)null)
				{
					_instance = value;
				}
				else
				{
					Object.Destroy((Object)value);
				}
			}
		}

		private void Awake()
		{
			Instance = this;
			Assets.PopulateAssets(((BaseUnityPlugin)this).Logger);
			((BaseUnityPlugin)this).Logger.LogError((object)"You're the best of all of us Miles...");
			Harmony.PatchAll(typeof(ProwlerBrackenBase));
			Harmony.PatchAll(typeof(BrackenPatch));
		}

		internal static void LogInfo(object message)
		{
			((BaseUnityPlugin)Instance).Logger.LogInfo(message);
		}

		internal static void LogWarning(object message)
		{
			((BaseUnityPlugin)Instance).Logger.LogWarning(message);
		}

		internal static void LogError(object message)
		{
			((BaseUnityPlugin)Instance).Logger.LogError(message);
		}
	}
	public static class PluginInfo
	{
		public const string GUID = "Danninx.Prowler";

		public const string NAME = "Prowler Bracken";

		public const string VERSION = "0.0.1";

		public const string ASSET_BUNDLE_NAME = "prowleraudio";
	}
}
namespace ProwlerBracken.Patches
{
	[HarmonyPatch(typeof(FlowermanAI))]
	internal class BrackenPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void ChangeBrackenSounds(FlowermanAI __instance)
		{
			__instance.creatureAngerVoice.clip = Assets.ProwlerChase;
			__instance.crackNeckAudio.clip = Assets.ProwlerKill;
			__instance.crackNeckSFX = Assets.ProwlerKill;
			((Component)__instance).gameObject.AddComponent<ProwlerBehavior>().Initialize((EnemyAI)(object)__instance);
			ProwlerBrackenBase.LogInfo("Prowler initiated.");
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		public static void DisableRandomPitch(FlowermanAI __instance)
		{
			__instance.creatureAngerVoice.pitch = 1f;
		}
	}
}
namespace ProwlerBracken.Libraries
{
	internal class ProwlerBehavior : MonoBehaviour
	{
		private AudioSource AmbienceSource;

		public const float PLAY_INTERVAL_MIN = 15f;

		public const float PLAY_INTERVAL_MAX = 40f;

		public const float MAX_AUDIO_DIST = 100f;

		private float NextAudioTime;

		private EnemyAI ProwlerAI;

		public void Initialize(EnemyAI ProwlerAI)
		{
			this.ProwlerAI = ProwlerAI;
			AmbienceSource = ProwlerAI.creatureVoice;
			SetNextTime();
		}

		private void Update()
		{
			if ((double)Time.time > (double)NextAudioTime)
			{
				SetNextTime();
				AudioClip randomAmbienceSFX = Assets.GetRandomAmbienceSFX();
				ProwlerBrackenBase.LogInfo("Played ambience audio " + ((Object)randomAmbienceSFX).name);
				AmbienceSource.PlayOneShot(randomAmbienceSFX);
			}
		}

		private void SetNextTime()
		{
			NextAudioTime = Time.time + Random.Range(15f, 40f);
		}
	}
}
namespace ProwlerBracken.AssetManagement
{
	public static class Assets
	{
		public static AssetBundle AssetBundle { get; private set; }

		public static AudioClip ProwlerKill { get; private set; }

		public static List<AudioClip> ProwlerAmbienceSFX { get; private set; }

		public static AudioClip ProwlerChase { get; private set; }

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().FullName.Split(new char[1] { ',' })[0];
		}

		public static void PopulateAssets(ManualLogSource ModLogger)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			if ((Object)AssetBundle != (Object)null)
			{
				return;
			}
			string name = GetAssemblyName() + ".AssetManagement.prowleraudio";
			using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(name))
			{
				AssetBundle = AssetBundle.LoadFromStream(stream);
			}
			ProwlerKill = AssetBundle.LoadAsset<AudioClip>("Assets/ProwlerKill.mp3");
			ProwlerChase = AssetBundle.LoadAsset<AudioClip>("Assets/ProwlerChase.mp3");
			ProwlerAmbienceSFX = new List<AudioClip>();
			ModLogger.LogInfo((object)"Prowler ambience clips loaded.");
			string[] allAssetNames = AssetBundle.GetAllAssetNames();
			foreach (string text in allAssetNames)
			{
				string[] array = text.Split(new char[1] { '/' });
				if (array[1] == "ambiencesfx")
				{
					AudioClip item = AssetBundle.LoadAsset<AudioClip>(text);
					ProwlerAmbienceSFX.Add(item);
				}
			}
		}

		public static AudioClip GetRandomAmbienceSFX()
		{
			if (ProwlerAmbienceSFX.Count == 0)
			{
				return null;
			}
			int index = Random.Range(0, ProwlerAmbienceSFX.Count - 1);
			return ProwlerAmbienceSFX[index];
		}
	}
}