Decompiled source of PiosikDice v1.0.0

BepInEx/plugins/PiosikDice/DiceScrap.dll

Decompiled 8 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Danrejk")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("An Inside Joke scrap item")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Piosik Dice")]
[assembly: AssemblyTitle("DiceScrap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DiceScrap
{
	[BepInPlugin("DiceScrap", "Piosik Dice", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static AssetBundle MyCustomAssets;

		public Item PiosikDice;

		private void Awake()
		{
			InitPiosikDie();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Dzień dobry, proszę o chwilę cierpliwości.");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Piosik Dice is loaded!");
			((BaseUnityPlugin)this).Logger.LogWarning((object)"Proszę Państwa, mam w domu awarię wodną, dlatego sposób przekazania wyniku prac nad portfolio podam później.");
		}

		private void InitPiosikDie()
		{
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) ?? throw new InvalidOperationException(), "piosikdiedata");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			PiosikDice = val.LoadAsset<Item>("Assets/piosikdiedata.asset");
			if ((Object)(object)PiosikDice == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Could not load piosikdiedata item");
				return;
			}
			GameObject spawnPrefab = PiosikDice.spawnPrefab;
			if ((Object)(object)spawnPrefab == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Could not load piosikdiedata prefab");
				return;
			}
			PhysicsProp component = spawnPrefab.GetComponent<PhysicsProp>();
			if ((Object)(object)component == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"PhysicsProp is missing on the piosikdiedata prefab.");
				return;
			}
			int num = 30;
			Utilities.FixMixerGroups(PiosikDice.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(PiosikDice.spawnPrefab);
			Items.RegisterScrap(PiosikDice, num, (LevelTypes)(-1));
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "DiceScrap";

		public const string PLUGIN_NAME = "Piosik Dice";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}