using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Danrejk")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("An Inside Joke scrap item")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Piosik Dice")]
[assembly: AssemblyTitle("DiceScrap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DiceScrap
{
[BepInPlugin("DiceScrap", "Piosik Dice", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static AssetBundle MyCustomAssets;
public Item PiosikDice;
private void Awake()
{
InitPiosikDie();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Dzień dobry, proszę o chwilę cierpliwości.");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Piosik Dice is loaded!");
((BaseUnityPlugin)this).Logger.LogWarning((object)"Proszę Państwa, mam w domu awarię wodną, dlatego sposób przekazania wyniku prac nad portfolio podam później.");
}
private void InitPiosikDie()
{
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) ?? throw new InvalidOperationException(), "piosikdiedata");
AssetBundle val = AssetBundle.LoadFromFile(text);
PiosikDice = val.LoadAsset<Item>("Assets/piosikdiedata.asset");
if ((Object)(object)PiosikDice == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Could not load piosikdiedata item");
return;
}
GameObject spawnPrefab = PiosikDice.spawnPrefab;
if ((Object)(object)spawnPrefab == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Could not load piosikdiedata prefab");
return;
}
PhysicsProp component = spawnPrefab.GetComponent<PhysicsProp>();
if ((Object)(object)component == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"PhysicsProp is missing on the piosikdiedata prefab.");
return;
}
int num = 30;
Utilities.FixMixerGroups(PiosikDice.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(PiosikDice.spawnPrefab);
Items.RegisterScrap(PiosikDice, num, (LevelTypes)(-1));
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "DiceScrap";
public const string PLUGIN_NAME = "Piosik Dice";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}