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Dantor-Dantors_Mental_Hospital-1.0.4 icon

Dantors Mental Hospital

Adds a new custom interior themed as a psyquiatric institution to explore and get lost

By Dantor
Date uploaded 3 days ago
Version 1.0.4
Download link Dantor-Dantors_Mental_Hospital-1.0.4.zip
Downloads 34475
Dependency string Dantor-Dantors_Mental_Hospital-1.0.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-0.13.2 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.13.2
IAmBatby-LethalLevelLoader-1.1.6 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.

Preferred version: 1.1.6

README

Dantor's Mental Hospital

Description:

Adds a new custom interior themed as a psyquiatric institution to explore and get lost. The map features a wide variety of rooms and corridors, dynamic props and variations while trying to keep it balanced

This is my first ever mod so bear with me

Features:

  • Currently 13 different tiles (More planned)
  • Long corridors with covers to protect yourself from Nutcrackers & Thumpers
  • Randomized prop spawns to help making every tile feel different
  • Dynamic Fire Exit spawns
  • Jump tiles

Planned:

  • Apparatus room tile
  • More rooms
  • Improved prop randomization
  • (Maybe) map hazards
  • (Maybe) more themes

Screenshots:

Known Issues:

  • Map generation is too big on small maps, works best on Rend, Dine and specially Titan
  • Turrets can shoot through some small decoration props
  • FPS can suffer on biggest map generations

How to Install:

Manual

  • Make sure you have BepInEx & LethalLib & LethalLevelLoader installed.
  • Download and unzip the mod.
  • Merge the BepInEx folder from this zip with the one found at: (\GAME_LOCATION\Lethal Company\BepInEx)
  • Optional: Launch and close the game to generate config file.

Donations:

If you like my mods and want to support me feel free to drop a tip, I will be forever grateful😊 kofi

Special Thanks:

  • Scoopy for solving all my silly questions and guiding me on my first adventure on this modding community
  • Badham_Mods, Evaisa and IAmBatby for their templates and great tools

CHANGELOG

1.0.4

Performance: -Reduced most textures from 1024 to 512 -Removed double sided walls/floors/ceilings to avoid rendering unnecessary object -Removed some high poly count LODs on props -Drastically reduced whole assetbundle size Gameplay -Reduced map size even further, and made it sightly dynamic to each moon. Average size is now close to x1 max It should be way easier to find scrap even on easy moons -Fire Exits should appear further from the main entrance more often now Other -Updated README to include a Donation button

1.0.3

-Drastically reduced dungeon sized and locked it between x1 and x1.25 (Rend's size) This change will help making loot less sparced and should feel better specially on Rend, Dine and Titan. Smaller moons may need more tweaking. -Potential fix to an issue with the Inverse Teleporter and LethalThing's traps which teleported played outside the interior bounds -Removed collision on doors while they are being open -Improved doors animation -Added a potential fix to cases on which scrap wasn't generating as it should -Removed deprecated config option. Consider deleting the config file so a new one gets generated on next game startup Note: The dev (me) is going to be traveling until 21th so no more updates will come until he is back, please everyone behave well and don't break anything while I'm away

1.0.2

  • Spiders and Jesters should not get stuck on doors (maybe it still needs some tweaks)
  • Several collider optimizations (beware of turrets tho)
  • Office's room door doesnt have an invisible wall anymore
  • Turrets no longer can aim through columns
  • Prevented a cheesy exploit on the pit room
  • Small optimization to some textures and the whole assetbundle
  • Updated README

1.0.0

  • First release!!