using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using TeleporterOnly.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("TeleporterOnly")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TeleporterOnly")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4236996d-781e-4fa5-b761-417887dcd2c5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace TeleporterOnly
{
[BepInPlugin("Daran.TeleporterOnlyMod", "Teleporter Only Mod", "1.0.0.0")]
public class TeleporterOnly : BaseUnityPlugin
{
private const string modGUID = "Daran.TeleporterOnlyMod";
private const string modName = "Teleporter Only Mod";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("Daran.TeleporterOnlyMod");
private static TeleporterOnly Instance;
internal ManualLogSource logger;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
logger = Logger.CreateLogSource("Daran.TeleporterOnlyMod");
logger.LogInfo((object)"The Daran.TeleporterOnlyMod mod has started");
harmony.PatchAll(typeof(TeleporterOnly));
harmony.PatchAll(typeof(GameNetworkManagerPatch));
}
}
}
namespace TeleporterOnly.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void infiniteSprintPatch(ref float ___sprintMeter)
{
___sprintMeter = 1f;
}
}
[HarmonyPatch(typeof(GameNetworkManager))]
internal class GameNetworkManagerPatch
{
[HarmonyPatch("ResetUnlockablesListValues")]
[HarmonyPrefix]
private static void teleporterStart()
{
ManualLogSource val = Logger.CreateLogSource("LoadUnlockablesPatch");
val.LogInfo((object)"Modifying unlockables to start with teleporters");
List<UnlockableItem> unlockables = StartOfRound.Instance.unlockablesList.unlockables;
if (unlockables != null)
{
for (int i = 0; i < unlockables.Count; i++)
{
if (unlockables[i].unlockableName == "Teleporter" || unlockables[i].unlockableName == "Inverse Teleporter")
{
val.LogInfo((object)("Unlocking " + unlockables[i].unlockableName));
unlockables[i].hasBeenUnlockedByPlayer = true;
unlockables[i].alreadyUnlocked = true;
}
}
}
else
{
val.LogInfo((object)"What the fuck how is it null?");
}
}
}
}