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Decompiled source of StartWithTeleporter v1.0.0
TeleporterOnly.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using TeleporterOnly.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("TeleporterOnly")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("TeleporterOnly")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4236996d-781e-4fa5-b761-417887dcd2c5")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace TeleporterOnly { [BepInPlugin("Daran.TeleporterOnlyMod", "Teleporter Only Mod", "1.0.0.0")] public class TeleporterOnly : BaseUnityPlugin { private const string modGUID = "Daran.TeleporterOnlyMod"; private const string modName = "Teleporter Only Mod"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("Daran.TeleporterOnlyMod"); private static TeleporterOnly Instance; internal ManualLogSource logger; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } logger = Logger.CreateLogSource("Daran.TeleporterOnlyMod"); logger.LogInfo((object)"The Daran.TeleporterOnlyMod mod has started"); harmony.PatchAll(typeof(TeleporterOnly)); harmony.PatchAll(typeof(GameNetworkManagerPatch)); } } } namespace TeleporterOnly.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void infiniteSprintPatch(ref float ___sprintMeter) { ___sprintMeter = 1f; } } [HarmonyPatch(typeof(GameNetworkManager))] internal class GameNetworkManagerPatch { [HarmonyPatch("ResetUnlockablesListValues")] [HarmonyPrefix] private static void teleporterStart() { ManualLogSource val = Logger.CreateLogSource("LoadUnlockablesPatch"); val.LogInfo((object)"Modifying unlockables to start with teleporters"); List<UnlockableItem> unlockables = StartOfRound.Instance.unlockablesList.unlockables; if (unlockables != null) { for (int i = 0; i < unlockables.Count; i++) { if (unlockables[i].unlockableName == "Teleporter" || unlockables[i].unlockableName == "Inverse Teleporter") { val.LogInfo((object)("Unlocking " + unlockables[i].unlockableName)); unlockables[i].hasBeenUnlockedByPlayer = true; unlockables[i].alreadyUnlocked = true; } } } else { val.LogInfo((object)"What the fuck how is it null?"); } } } }